Is there a way to, at runtime, trigger a reload of the game (changed code, possibly with #include s, and all) ?
Reason : I'm coding in an external editor and want to eliminate the edit-save-switch-run-switch loop by periodically, say within _update, trigger said reload+run.
Thanks
1
I just discovered that #include s are refreshed every time extcmd("reset")
is invoked. Most of my code is in .lua files. Problem (mostly) solved.
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