Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #gibuyeyak-0 | 2024-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hello! I was working on a 2D platformer, and I was wondering about how to make enemies. The cartridge that is attached above (I hope it is attached) shows a small demo of the game thus far.

(NOTE: this is based off the Nerdy Teachers 2D platformer tutorial)

As you can see, there is collision, semisolid platforms and even some spikes that can kill the player however, I am focused on the "frog" on the middle left platform. So far I have gotten it to walk forward and change directions when hitting sprite 2 (left turns) and sprite flag 3 (right turns). But I cannot for the life of me get the frog sprite to flip when turning. More importantly I cannot get the frog to kill the player like the spikes do. If you have any ideas or advice about the enemies or just in general please crack open my code and take a look.

[ Continue Reading.. ]

1
6 comments


Cart #flowerpow2024-0 | 2024-01-07 | Code ▽ | Embed ▽ | No License

Just archiving this old game I made for future reference. Updated the copyright from the original for privacy reasons.

1 comment


Hey there! Anyone got any suggestions for good 2 player games? Preferably pick-up-and-play ones where you can just hop on and off.

2 comments


Cart #snake_v1_1_1_by_termit-3 | 2024-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


just snake, but better and with different stages (wich google's doesn't have)
sorry for bad music
if you find any bugs, please leave a comment and i'll fix it

1.1.1 changes--
----changed main menu
----changed pause menu
----added a restart option
----better stage transition
----you can actually win

1.1 changes--
----better death screen
----better pause menu
----smaller token count

4
5 comments


Hello. I was thinking on how can I make enemy AI the simplest way?
I was looking on YouTube but most of the tutorials are hard to understand.
I am a beginner when it comes to pico 8, so if anyone can help I would greatly appreciate it.

2 comments


Cart #kahujepebe-1 | 2024-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

About what you would expect from a game called "Pogo Celeste". Also includes some tweaked levels and a few new mechanics. (Small update: Improved some spawns that would lead to an immediate walljump, Fixed the sign at 1100M by making the hitbox taller)

7
4 comments


Cart #zjowkuyu-0 | 2024-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Hello everyone !

My name's Vincent and this is my first prototype here.

It is based on a real-time card game called Brawl : https://crabfragmentlabs.com/shop/p/brawl

Rules

The goal is to score BASEs, by getting more HITs on it than your opponent. At the end of the game, the player who scored the most BASEs wins.

In PRACTICE mode, each player plays one card alternatively. In TOURNAMENT mode, players don't wait for their opponent. Games can last less than 40 seconds !

[16x16]
This is a BASE. It serves as a foundation for HITs. There can only be 3 bases max in play.

[ Continue Reading.. ]

4
1 comment


Cart #thebirdsv2-1 | 2024-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Make your way through an unforgiving world... full of birds

A mini-platformer inspired by Limbo. You're a girl stuck in the rain, just trying to make it through.

Preview of some birds

And more birds

Background / Credits

This is my first game. I discovered pico-8 a little earlier this year and had to give it a try. Like many others, I was inspired by all of the great carts out there. In particular, I got a ton of value from this post by shy, the lazy dev shmups content, and this cart on fractal trees from bjornkri.

[ Continue Reading.. ]

10
5 comments


Cart #thereminboy-4 | 2024-01-28 | Code ▽ | Embed ▽ | No License
24

24
8 comments


(Cover Art by Zep)

This December issue is the twelfth in the series. 12 issues in 12 months for the entire 2023 year! Because of that, this issue will be a little different, as we don't just look back on the month of December, but the entire year! What a year it has been!

Contents:
-Playing with Visual Effects - Tubeman
-December Games Rapid-fire Reviews - Achie
-Top 10 Games of 2023 - NerdyTeachers
-Developer Interview - LouieChapm
-Developer Interview - LokiStriker
-Apskeppet: Year in Review - Johan Peitz
-Curated Games Library - NerdyTeachers
-Outstanding Outliers - KumaKhan22
-Pixel Art Gallery and Interview - SaKo
-The Past and Future of Pico-View - Nerdy Teachers
-Closing Remarks

Read it here:
https://nerdyteachers.com/PICO-8/Pico-View/?issue=12

11
1 comment


Cart #zuworetiki-0 | 2024-01-05 | Code ▽ | Embed ▽ | No License

0 comments


Cart #toaster-0 | 2024-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

Escape Toaster Hell

This game was made for the Illinois State University 2023 Winter Game Jam. Theme: Stronger together

Features:

  • Esoteric Toaster Hell
  • Orthographically Projected 3-D Graphics
  • High Score List
  • Bread

Technicalities:

The 3-D effects in this game were achieved by layering 2-D cross sections of a toaster, The images were layered based on the screen position, to achieve an orthographic effect. These computations are relatively light and can be easily handled by pico-8's limited CPU. The platforms are similarly rendered, but slight perspective is added by calculating the two sides of the platform separately.

[ Continue Reading.. ]

22
7 comments


Jebediah Peppermint - The Gun Wizard

~WORK IN PROGRESS~

Hi I'm Wash, 👋

I'm making small games based on every player character in the actual play D&D podcast, The Winged Badger Tavern that I play in.

In this game you play as my first character, Jebediah Peppermint, the molefolk gun-wizard who spits fire and fires spit. You'll fly through the sky atop your trusty blunderbuss 'Big Boy' and shoot down the evil forces of The Brightworld Company.

Watch live Monday's at 8:00pm EST

Cart #jeb_gunwizard-5 | 2024-02-24 | Code ▽ | Embed ▽ | No License
2

The gameplay is based on Lazy Dev's Academy shmup tutorial

Shoot baddies to fill your ammo. Use your ammo to fire BIG BULLETS and get a high score!

[ Continue Reading.. ]

2
0 comments


Oh hey, a thing we're doing is live!

The PICO-8 Free Music Jam is an itch.io jam for musicians with a very simple concept: PICO-8 devs want music to put in their carts, we're gonna make music for their carts.

It'll be running for the full month of February - no ratings, no competition, just music for PICO-8. And if you wanna get started making music, in PICO-8 or at all, there's loads of resources linked on the jam page.

(edit: And many thanks to the folks in the #music-sfx channel of the official unofficial PICO-8 Discord who came together to hatch this idea and hammer out the details, and to @paraK00PA for the awesome cover art!)

7
1 comment


Cart #timeprogthing-0 | 2024-01-04 | Code ▽ | Embed ▽ | No License
10

A time progress visualiser thing that's sort of like a clock/calendar hybrid. I don't know how to describe it well.

Use the left and right arrows to switch between four views:

Year View
Visualise time progress throughout the year.
Split into months horizontally and days within each month vertically.
If the year is highlighted, this view is being shown.

Month View
Visualise time progress throughout the month.
Split into days vertically and hours within each day horizontally.
If the month is highlighted, this view is being shown.

Day View
Visualise time progress throughout the day.
Split into hours horizontally and minutes within each hour vertically.

[ Continue Reading.. ]

10
0 comments


Cart #bouncegame-0 | 2024-01-04 | Code ▽ | Embed ▽ | No License
12

Small game I made in a day early last year. Collect the gems, avoid the bombs.

Controls:

Arrow keys to move target and adjust height

Hold X/Z to double/halve the target move and height adjustment speed

12
2 comments


Avoid the rocks as you climb, collecting any treasure you can along the way.

Cart #treasure_climb-0 | 2024-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This was another super simple game while I continue trying out things. Was playing around with the sound a bit more as well as adding animations, trying to understand them better.

3
1 comment


Cart #drawapp-0 | 2024-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28

This is a small drawing app I started working on near the end of 2022. Last year, I challenged myself to post a drawing made with it every single day for the entire year. This was the main Twitter thread for it, but they're also all displayed on my website here. I planned to release the app publicly once I completed the challenge, so here it is!

I'm not calling this v1.0 yet because it's still quite unpolished and I didn't manage to add everything I wanted by the end of the year (I ended up being way too busy with other work to work on this last year). I don't know when or if I'll actually get around to releasing a v1.0. Feel free to modify and share your own versions of the cart if you want, I hope the code is not too much of a mess.

[ Continue Reading.. ]

28
10 comments


Cart #bloodmoon-3 | 2024-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
41

The city of Z'Oular is crumbling. Lord Raltus has used the powers of the Blood Moon Talisman to enthrall the city. Very few people are left alive. Bram, a demon hunter under the banner of the Goddess Askelpios, receives a message from within the city and takes it upon himself to cleanse the evil that lies therein.

Play through a huge overworld packed to the brim with secrets! Uncover the hidden dungeons within and use the bevy of curios you find to bring Lord Raltus to his knees! A massive adventure tucked neatly into a single PICO-8 cartridge and built to evoke the games of yore.

Keep your notepad handy to write down the hints you receive and to draw a map to keep you from getting lost or spool through a printable manual to really game like it's the 80s.

[ Continue Reading.. ]

41
34 comments


Cart #sauna_test_1-0 | 2024-01-03 | Code ▽ | Embed ▽ | No License
3

Just a playtest for my game. Tell me feedback about the controls.
Gonna release these after every major change.

3
4 comments




Top    Load More Posts ->