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This cart has devkit mode enabled and requires a mouse and keyboard.
It's intended to be run locally; not all feature work correctly in the web player.

A simple path editor for creating animation paths for game objects. The paths created are simple interpolated paths not bezier or similar curves. The path is guaranteed to pass through all of the control points. You don't have as much control over the exact shape of the path but you can still get some pretty nice results.

Cart #animation_path_editor-0 | 2023-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Features

  • Save and Load path files in a binary format to .p8 files so they can be easily changed later.

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0 comments


Cart #skle-0 | 2023-12-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my Game Off 2023 jam submission (theme was "Scale").

Skle is a puzzle and strategy game about numbers on 3 different scales: 1s (numbers 1-9), 10s (numbers 10-99) and 100s (numbers 100-999).

How to play

The game starts with a table full of numbers and is played through rounds. Each round has 2 stages:

  • Transform: You'll select one of the 3 available arithmetic operations (e.g. "+100", "/2", "x10"), which will be applied to every number on the table. This, in turn, will result in a new set of numbers. Some of them might go out of scale and will be removed. When the round ends, a new random operation will replace the one you chose.

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2 comments


Cart #ssurodofo-0 | 2023-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Jump the Clock

This is my first PICO-8 game. You play as a fly and avoid the clock handles while collecting berries to get a high score. Post your highest score below! (mine is 520)

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7 comments


hi I got a copy of this console for a course coming up, however when I load it the controller does not map to player one?

with the input display script from help pages with pico8 binary the control pad will map to player 2 and with pico8_dyn the controller will map to player 1 (index 1?)

I have changed the index value in config also added an sdl mapping for the controller.

is there a way to specify which controller the pico8 will run for primary input?

I have run the binary with -joystick x applied, however it does not define first controller?

thanks, appreciate any help.

UPDATE: controller works on web pico8 consoles however sound is messed up. not sure why the controller will not work on desktop.

0 comments




Cart #loopinglarceny-3 | 2024-05-24 | Code ▽ | Embed ▽ | No License
29

Rumors are abound of a diamond hidden beneath the surface. Curious as you are, you've decided to check things out for yourself. Time in the cave appears to function strangely- you can only spend so much time in there before being forced back to the surface. Can you retrieve the diamond before time runs out?

Special thanks to AbyssalMari who did the sprites and music for this game.

Changelog:

  • December 8, 2023 (Again!): Fixed a small visual bug

  • December 8, 2023: Fixed bug where player can reset while grabbing the rope

  • December 5, 2023: Initial Release
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10 comments


Cart #pizzapanicwaddles_1-0 | 2023-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Follow the arrows and deliver as many pizzas as possible before time runs out, and avoid other cars!

This is a Crazy Taxi like game about delivering pizzas. I had a lot of fun rendering the buildings and cars.

Controls

  • C/Up : forwards
  • X/Down : backwards
  • Left/Right : Steer left and right

Be warned, the collision physics are a bit finicky sometimes.
Some code is a bit messy, and I'm all out of tokens.

Hope you have fun!

Whoever can tell me what the music is inspired by gets a cookie (it's pretty obscure).

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11 comments


Cart #catspin_v0-0 | 2023-12-05 | Code ▽ | Embed ▽ | No License
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You ever feel like spinning the wheel as a cat? no? Well if you ever do, you can play this game.

Hold X to charge up for a spin. Move around and interact with the few NPCs. Try for a high score. House head man will give you a free spin or reset for you if you scratch him enough.

Very much a work in progress, the plan is to have unique events for each pie slice, more NPCs and some progression as you're able to get better scores.

Thought I'd share this early version in case anyone wanted an example of a spin-the-wheel mechanic. It was not trivial for me to implement! Most of my attempts blew the CPU through the roof and 60 fps was just a dream. Simply drawing lines from a center point out in a circle leaves many holes and jaggies and is slow. TLINEs are even slower sadly. Had to fill a whole square and mask it with CIRCs but I'm very happy with the performance now!

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I tried using flip() but it was a very small delay. I dont want to use time() because doing it that way is very complicated. Is there any other way to make a pause.

\132 is the scattered dot emoji. \129 is the checkerboard emoji. \128 is the horiz rectangle emoji.\146 is the star emoji. I want a pause between every cycle of the for loop

this is my code:

for i=1,4 do
 if (i==1) then
  print("\132\132\132 \132\132\132",36,63,7)
 end
 if (i==2) then
  print("\129\129\129 \129\129\129",36,63,7)
 end
 if (i==3) then
  print("\128\128\128 \128\128\128",36,63,7)
 end
 if (i==4) then
  print("\146game over\146",36,63,7)
 end
end
3 comments


Cart #dragonxvi_fnaf-0 | 2023-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This was a little project I started around Halloween, something I've seen a few attempts of before, but wanted to try it m'self: remake the first FNAF game in PICO 8.

The actual mechanics of the game are fairly simple, most of it's just timers + dice rolls, but trying to ape the presentation of the game was probably the biggest challenge. In the end opted for a sort've mix of first person and top down perspectives.

Think the behaviours are fairly authentic to the original, there's a couple of functional under the hood differences. Despite being decompiled and heavily analysed there's still a lot of vague information about how some of the mechanics work in the original, but there was enough there to get the basics down.

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5 comments


Cart #ok_truchet-0 | 2023-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little Truchet tile sketch for funsies
Interact to randomize

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2 comments


Guys I'm in big trouble here

After a break up, I had to give back the computer I was working with and acquire a new one.
I've downloaded the latest update of Pico 8 on my new cheapo ~2017 macbook air
(similar to the last computer, albeit running the most up to date MacBook OS)
now my game, the biggest I've ever worked on, runs as a black screen, and doesn't seem to want to go through the code and check where all the functions are.

I think it's because
A) I didn't work on this file on this computer
but more likely
B) it's running on a more up to date version of Pico 8...
to make matters worse:
the stupid recent Mac OS won't let me run my .bin exports I made while the game was running perfectly on that original computer
(unfortunately, foolishly, I never exported the game as a cartridge while it was running on the prior computer... only the .bin export....)

Has anyone else had a problem like this before?
where the game no longer seems to look through the code completely?

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7 comments


Cart #yarofakid-8 | 2023-12-26 | Code ▽ | Embed ▽ | No License
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Jogo em desenvolvimento

Resumo em 1 frase: um demake de Overcooked

Proposta: você é um elfo que trabalha na oficina do Papai Noel e precisa montar os brinquedos das crianças.
Fabrique os brinquedos de acordo com o pedido nas cartinhas das crianças. Sua pontuação é calculada no tempo decorrido entre o pedido e entrega para postagem e na acurácia do pedido. Ao final do dia seu salário é calculado e isso impacta no decorrer do jogo.

Inscrito para a 🎄 GameJam NATALINA 🎄 da comunidade victoriemini

Como jogar 🇧🇷

❎ - Botão de ação
🅾️ - Botão de avançar (dash)

  • Pegue as peças dos brinquedos que passam na esteira e coloque-as na mesa para montagem.
  • Cada brinquedo é formado por 3 partes.
  • É necessário colocar as 3 partes sobre a mesa para os ajudantes começarem a montagem.
  • Após montado e empacotado, entregue o pacote na saída.
  • Ao final do dia é computado seus ganhos menos as taxas para pagar.
  • Caso não possa pagar todas as contas: GAME OVER.

Veja quantos dias você consegue sobreviver!

How to play 🇺🇸

❎ - Action button
🅾️ - Dash button

  • Take the toy parts that pass on the conveyor belt and place them on the table for assembly.
  • Each toy is made up of 3 parts.
  • It is necessary to place the 3 parts on the table for the helpers to begin assembling.
  • Once assembled and packaged, hand over the package at the exit.
  • At the end of the day, your earnings are calculated minus the fees to pay.
  • If you can't pay all the bills: GAME OVER!

See how many days you can survive!

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This cart shows the cards of a Spanish deck. I had a lot drawing them and making sure they adjusted to the resolution and palette constraints of Pico 8. I will probably use this at some point to code a Spanish card game.

Cart #baraja-0 | 2023-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Cart #grav_v1-0 | 2023-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made in 3 days for SpeedJam 3.

Controls
Arrows: Move
Z: Jump
X: Place gravity zone

How to play
Speedrun through a short platforming level as fast as possible.
Placing a gravity zone will flip gravity inside a short radius. If you land on the roof while inside a gravity zone, the entire worlds gravity will flip.

You enter a slide when landing on the floor/roof after a long fall or after flipping gravity. The slide gives you a boost in speed, which can be maintained if you are in the air.

Credits
Made by @Noh
Music and SFX from @Gruber_Music

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3 comments


Cart #feesh-0 | 2023-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


I had a hard time debugging "Cannot load" error message when running a cartridge with pico8_0.2.5g -run, where the cart contained an import missing_spritesheet.png statement. I thought that "Cannot load" meant "Cannot load cart" but in fact the cart was loaded, only the spritesheet was not. This was due to the spritesheet missing from the carts folder, but I only understood this thanks to an older version of PICO-8, pico8_0.2.2c which would print an extra error message in the console:

> failed to import spritesheet; file: /path/to/missing_spritesheet.png

Is there a particular reason why the terminal message was removed? To make the terminal cleaner? In this case, could we at least have the full error message in PICO-8 instead?

Tested versions:

  • 0.2.2c: "failed to import spritesheet; file: /path/to/missing_spritesheet.png"
  • 0.2.5e: nothing is printed in terminal
  • 0.2.5g: nothing is printed in terminal

To repro: create a cart with "import dummy.png" (where dummy.png is a file doesn't exist in carts/) and run it with pico8 -run from terminal.

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1 comment


Cart #medusamith-5 | 2023-12-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to Play

(<) or (>) - Move
(O) or (C) - Jump
(X) - Petrify

Make sure to look the enemy in the eyes to petrify!

About the Game

This game was made as a final submission for the Greco Roman Mythology course.

During the course we saw countless myths, about gods, heroes, monsters and a lot of other things, many stories about injustice, death, fear, love, joy. And for my submission I decided to portray the perspective of the deadly gogor, Medusa, who had to survive countless heroes trying to kill her.

This is still a prototype version of the game, the only enemy implemented so far has been the hand scythe enemy, plans are to add an enemy in the future for each item that Perseus used to defeat the gorgon.

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1 comment


Cart #kingslayers_remastered-2 | 2023-12-05 | Code ▽ | Embed ▽ | No License
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"Unsettled with the crown, a small group sets off to take the castle by force and defend the throne as their own. Their success will depend on their tactics on the battlefield, and the cunning by which they select their allies."

Kingslayers Remastered is a small tactical RPG. The original Kingslayers was created by Justin Jaffray (@J) in 2015, the early days of PICO8! This is my "remaster" of it (with permission), adding in helpful tactical UI elements (view unit stats, movement ranges, and so on), background music, and various new units, abilities, and levels-- almost twice the game content. I also found and fixed some bugs in the original... but it's possible I've introduced new ones :)

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19 comments


Cart #strawberryjamfactory-5 | 2024-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hop there is an update

  • it's more easy to climb the ladders

  • there are flashing arrows to help you

  • you can go down the platforms by pressing the down key

  • superb booklet (https://pbes-studio.itch.io/strawberry-jam-factory)

  • display of points when you swing something and when you break your combo

personnal best : 437


it's our participation to the strawberry game jam pico 8

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