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In the PICO-8 sprite editor, copying and pasting a sprite will copy the sprite's contents and flags, but using undo from this point will reverse the pasting of the sprite content but not the flags, leaving the flags set.

Not a huge deal, but I thought I would point it out. Thanks!

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My First Cartridge

Cart #orbital_toy-0 | 2023-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Teaching myself PICO-8, I remade an old Mac screensaver that I used to find mesmerizing. This is by no means a valid physics simulation, but feels just real enough to be fun.

Thanks to freds72 and Felice for the antialiasing and musurca for the fast distance approximation.

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Cart #newtons_cradle-0 | 2023-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Enjoy the Animation

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Working on my first non-tutorial project that I actually can see myself finishing :) Liar's Dice isn't the most original game idea, but at least it's not tic-tac-toe.

So far, things I've struggled with the most have been trying to get disparate UI elements to center correctly with mixed colors, and trying to massage control flow between states. A lot of things need to be communicated after the player (or, in the future the AI for opponents) calls "liar", and for now I'm just setting a lot of hard-coded wait values that feel right, but I wonder whether it will get annoying to sit through the resolutions every time rather than being able to skip it?

I'm really happy with the dice animation so far, I think it's turned out really well. I also worked on a slow "dead man's chest" music track, but I'm not convinced it's long enough to not get annoying since it's really only 8 bars long.

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I made a game for jame gam!

Cart #preservejame-0 | 2023-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #puboyahasi-0 | 2023-11-26 | Code ▽ | Embed ▽ | No License
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nothing does what it looks like it does

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Cart #tomorrow-6 | 2023-11-24 | Code ▽ | Embed ▽ | No License
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Made for the 20 Second Game Jam. See the game's submission page!

Use your oddly jar-shaped mallet to fling Tomorrow toward the end of the level and whack Krikz the robot before the timer runs out! There are 5 optional sandwiches to collect throughout the stage.

Mastering the controls and learning the level layout will be essential to completing it in time, especially so if you wish to collect all of the sandwiches as well.

To make the game more accessible, there is an alternative mode with timer pickups scattered through the stage, and another with no time limit at all. Though, these modes do go against the jam's limitation, hence being optional. Think of them as "exploration aids" to help you learn the stage and determine a route through with a more relaxed time limit, while you attempt to reach the under 20 seconds mark.

[ Continue Reading.. ]

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Cart #star_addicted_full-0 | 2023-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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star_addicted

star addicted is fast passed 2d platformer

you collect star to calm you down, you have a dash abilitty to go faster.
you can also get a keys over time to travel faster using doors

have fun.

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Cart #carnival-0 | 2023-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My Pico-8 interpretation of the 1980 Gremlin/Sega arcade game and the various console ports.

How to Play

Shoot everything until you run out of bullets!

Controls

[X] - Fire

Thanks To

Version History

  • 0.80 - 24-Nov-2023 - Released
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When I tried using the save shortcut (on PICO-8 education edition) nothing seemed to happen, other than the notification on the bottom of the screen. I do know about manually typing "save" in the console, so I suppose it isn't much of a problem ┐( ̄ヘ ̄)┌

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Cart #db_oust_demo-1 | 2024-02-12 | Code ▽ | Embed ▽ | No License
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This is the demo of my latest game: Oust. It has the first 12 asteroids of the full game and a final 13th one, unique to the demo.

Fly your ship within the hollow asteroids of Corvus to retrieve precious, glowing Clystron orbs and yellow jump-suited prisoners. Deliver them to green transmitters that will beam them away to safety.

Destroy the security systems that seem to have spun out of control and search for the keycards needed to access deeper areas beyond your insertion point. It's believed that there is a store of advanced Nova weaponry somewhere in the facility that you may be able to utilise.

Controls

The full game is uploaded on itch now:

[ Continue Reading.. ]

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poke(0x5f5c, 255) -- disable btnp repeat

lol ur welcome

love,
kittenm4ster

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Cart #dokodowro-0 | 2023-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flea Tanks

Top down shooter. Gameplay inspired by "Tanks" game from "Brick Game" console.

Controls

Up - Move up
Down - Move down
Left - Move left
Right - Move right
X - Fire
O - Pause

Thank you for playing!

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Cart #rogueabyss-4 | 2023-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rogue Abyss

Explore an endless labyrinth of ever increasing difficulty. Stay alive, amass treasure, and power up while avoiding monsters and traps around every corner.

Controls

Default control scheme:

Up - Walk forward
Down - Walk backwards
Left - Walk left
Right - Walk right
X - Turn left
O - Turn right
Optional mouse turning on desktop

Alternate control scheme: (Selectable in the pause menu)

Up - Walk forward
Down - Walk backwards
Left - Turn left
Right - Turn right
X - Walk left
O - Walk right

Credits

Developed by Kevin Hammer
3D engine: Mot's Wolf3D Engine https://www.lexaloffle.com/bbs/?tid=41315

[ Continue Reading.. ]

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I am struggling to wrap my head around creating a function to search though a table for matching positions and then replacing the matching value with a new value.

The idea is for a simple racing game. Every time an obstacle/car leaves the screen it is deleted from the table and new obstacle/car is generated with a new position.

The new position is randomly picked from a list of pre-chosen positions. But this means that there are occasions where the obstacles/cars overlap because they have randomly picked the same positions as an existing obstacle/car already in the table of obstacles.

My rough concept of the idea runs like this...

  • Create obstacle table
  • Create new obstacle
    • Check if obstacle table is empty - add new obstacle
    • If not empty
      -- Loop through table of obstacles and compare x/y pos values
      -- If a match is found(overlap) then change the x/y pos of the new
      obstacle BEFORE adding it to the table
      -- Maybe loop again to perform another check???
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Cart #sorting_hat-7 | 2023-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a little tool I created to assign students to discussion groups. The avatars for the students are generated programmatically. It has a few limitations:

- There are only 4 possible groups

- The roster is limited to 24 students or fewer (the names of more wouldn't really fit on the screen)

- Names should be 5 characters or less to avoid overlapping.

To adapt it for your own use there are a couple of changes you would have to make in tab 6 (roster):

- Change the variable 'class_name' to your class name

- Change the variable 'year' to the current name

- Edit names in the table 'roster' with your students' names
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Cart #raymaster-0 | 2023-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Casting a ray

a basic line_cast algorithm

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Cart #freds72_daggers_title-9 | 2024-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Note: game must be played from splore - this page doesn't support mouse lock
Note: global leaderboard not yet available

Take the cursed dagger, use its power to dispatch the horrors from this hellish place, score the best time!

Note: this is not an official Devils Daggers port for PICO8 but a fan game using Sorath's game universe.

How to play

  • Default controls: ESDF + mouse
  • Fire: left mouse button
  • Jump: space

Local stats icons:

  • number of jewels collected
  • number of daggers fired
  • hit ratio

[ Continue Reading.. ]

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Cart #anotherbreakoutpbesstudio-0 | 2023-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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it's just a breakout

well thanks to @Krystman for the tutorials
https://www.youtube.com/LazyDevs

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Hello world,
I'm brand new to coding and Pico 8. I have created a sprite and figured out how to get it to move, and even flip when he changes directions. I have a second sprite that makes it look like he is taking a step.
My main problem is I can't figure out how to get it to swap between these 2 frames when you move him around. Whenever you press up, down, left or right, I want him to take a step (switch between the 2 frames).
Can anyone point me toward a resource to help me figure it out?
Thanks in advance

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