Log In  

BBS > Community Superblog
All | Following | GIFs | Off-site

I made a game for jame gam!

Cart #preservejame-0 | 2023-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

4
0 comments


Cart #puboyahasi-0 | 2023-11-26 | Code ▽ | Embed ▽ | No License
6

nothing does what it looks like it does

6
2 comments


Cart #tomorrow-6 | 2023-11-24 | Code ▽ | Embed ▽ | No License
10

Made for the 20 Second Game Jam. See the game's submission page!

Use your oddly jar-shaped mallet to fling Tomorrow toward the end of the level and whack Krikz the robot before the timer runs out! There are 5 optional sandwiches to collect throughout the stage.

Mastering the controls and learning the level layout will be essential to completing it in time, especially so if you wish to collect all of the sandwiches as well.

To make the game more accessible, there is an alternative mode with timer pickups scattered through the stage, and another with no time limit at all. Though, these modes do go against the jam's limitation, hence being optional. Think of them as "exploration aids" to help you learn the stage and determine a route through with a more relaxed time limit, while you attempt to reach the under 20 seconds mark.

[ Continue Reading.. ]

10
10 comments


Cart #star_addicted_full-0 | 2023-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

star_addicted

star addicted is fast passed 2d platformer

you collect star to calm you down, you have a dash abilitty to go faster.
you can also get a keys over time to travel faster using doors

have fun.

3
0 comments


Cart #carnival-0 | 2023-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

My Pico-8 interpretation of the 1980 Gremlin/Sega arcade game and the various console ports.

How to Play

Shoot everything until you run out of bullets!

Controls

[X] - Fire

Thanks To

Version History

  • 0.80 - 24-Nov-2023 - Released
18
1 comment


When I tried using the save shortcut (on PICO-8 education edition) nothing seemed to happen, other than the notification on the bottom of the screen. I do know about manually typing "save" in the console, so I suppose it isn't much of a problem ā”(ļæ£ćƒ˜ļæ£)ā”Œ

3 comments


Cart #db_oust_demo-1 | 2024-02-12 | Code ▽ | Embed ▽ | No License
21

This is the demo of my latest game: Oust. It has the first 12 asteroids of the full game and a final 13th one, unique to the demo.

Fly your ship within the hollow asteroids of Corvus to retrieve precious, glowing Clystron orbs and yellow jump-suited prisoners. Deliver them to green transmitters that will beam them away to safety.

Destroy the security systems that seem to have spun out of control and search for the keycards needed to access deeper areas beyond your insertion point. It's believed that there is a store of advanced Nova weaponry somewhere in the facility that you may be able to utilise.

Controls

The full game is uploaded on itch now:

[ Continue Reading.. ]

21
8 comments


poke(0x5f5c, 255) -- disable btnp repeat

lol ur welcome

love,
kittenm4ster

12
2 comments


Cart #dokodowro-0 | 2023-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Flea Tanks

Top down shooter. Gameplay inspired by "Tanks" game from "Brick Game" console.

Controls

Up - Move up
Down - Move down
Left - Move left
Right - Move right
X - Fire
O - Pause

Thank you for playing!

4
0 comments


Cart #rogueabyss-4 | 2023-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

Rogue Abyss

Explore an endless labyrinth of ever increasing difficulty. Stay alive, amass treasure, and power up while avoiding monsters and traps around every corner.

Controls

Default control scheme:

Up - Walk forward
Down - Walk backwards
Left - Walk left
Right - Walk right
X - Turn left
O - Turn right
Optional mouse turning on desktop

Alternate control scheme: (Selectable in the pause menu)

Up - Walk forward
Down - Walk backwards
Left - Turn left
Right - Turn right
X - Walk left
O - Walk right

Credits

Developed by Kevin Hammer
3D engine: Mot's Wolf3D Engine https://www.lexaloffle.com/bbs/?tid=41315

[ Continue Reading.. ]

20
4 comments


I am struggling to wrap my head around creating a function to search though a table for matching positions and then replacing the matching value with a new value.

The idea is for a simple racing game. Every time an obstacle/car leaves the screen it is deleted from the table and new obstacle/car is generated with a new position.

The new position is randomly picked from a list of pre-chosen positions. But this means that there are occasions where the obstacles/cars overlap because they have randomly picked the same positions as an existing obstacle/car already in the table of obstacles.

My rough concept of the idea runs like this...

  • Create obstacle table
  • Create new obstacle
    • Check if obstacle table is empty - add new obstacle
    • If not empty
      -- Loop through table of obstacles and compare x/y pos values
      -- If a match is found(overlap) then change the x/y pos of the new
      obstacle BEFORE adding it to the table
      -- Maybe loop again to perform another check???
5 comments


Cart #sorting_hat-7 | 2023-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is a little tool I created to assign students to discussion groups. The avatars for the students are generated programmatically. It has a few limitations:

- There are only 4 possible groups

- The roster is limited to 24 students or fewer (the names of more wouldn't really fit on the screen)

- Names should be 5 characters or less to avoid overlapping.

To adapt it for your own use there are a couple of changes you would have to make in tab 6 (roster):

- Change the variable 'class_name' to your class name

- Change the variable 'year' to the current name

- Edit names in the table 'roster' with your students' names
3
0 comments


Cart #raymaster-0 | 2023-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Casting a ray

a basic line_cast algorithm

3
2 comments


Cart #freds72_daggers_title-9 | 2024-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
53

Note: game must be played from splore - this page doesn't support mouse lock
Note: global leaderboard not yet available

Take the cursed dagger, use its power to dispatch the horrors from this hellish place, score the best time!

Note: this is not an official Devils Daggers port for PICO8 but a fan game using Sorath's game universe.

How to play

  • Default controls: ESDF + mouse
  • Fire: left mouse button
  • Jump: space

Local stats icons:

  • number of jewels collected
  • number of daggers fired
  • hit ratio

[ Continue Reading.. ]

53
15 comments


Cart #anotherbreakoutpbesstudio-0 | 2023-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

it's just a breakout

well thanks to @Krystman for the tutorials
https://www.youtube.com/LazyDevs

5
2 comments


Hello world,
I'm brand new to coding and Pico 8. I have created a sprite and figured out how to get it to move, and even flip when he changes directions. I have a second sprite that makes it look like he is taking a step.
My main problem is I can't figure out how to get it to swap between these 2 frames when you move him around. Whenever you press up, down, left or right, I want him to take a step (switch between the 2 frames).
Can anyone point me toward a resource to help me figure it out?
Thanks in advance

7 comments


Cart #red04-2 | 2023-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Description

I spent a few weeks following the Lazy Dev's tutorial and made this game. "Red" is a shoot 'em up game with a Rogue-like vibe, drawing inspiration from titles such as "Vampire Survivors", "Judgement Silversword", and "Elemental Master." I'm considering expanding the content to develop a more formal game, but I'm not pretty sure about the mechanics. Please tell me what you think. Thank you!

Controls

(O)(X) - Switch Directions / Confirm

Upgrades

Bullet - Basic weapon
Sword - Melee weapon, that can slash enemies' bullet
Rocket - Fire two missiles
Stars - Middle-range weapon
Shield - Protect bullets and enemies

[ Continue Reading.. ]

4
9 comments


I realized that stat() is basically a peek() analogue for system status registers.

To my knowledge, there is currently no functionality attached to the second arg onwards.

Would it be a good idea to let stat(index, n) return an n-tuple just like peek(addr, n) does?

It'd allow simplifications like this:

_update60()
  -- mouse stats
  _mx,_my,_mb=stat(32,3)

  -- or keep a fifo list of the last second's worth of mouse stats:
  deli(_m,#m)
  ins(_m,1,{stat(32,3)})
  print(_m[16][3]) -- print the buttons 0.25 seconds ago

  -- or take a snapshot of all stat() values at the start of _update()
  -- (probably silly but you can imagine subsets being useful)
  _statshot={stat(1,255)}
end

_init()
  -- fifo used above
  _m={} for i=1,60 do _m[i]=0 end
end

Seems like a simple little QoL thing, I hope?

2
4 comments


Cart #unicorn_mombot-0 | 2023-11-21 | Code ▽ | Embed ▽ | No License

Working on a unicorn game for my daughter. I'm very new to programming. Pico-8 finally put it all together for me in a way that I can understand.

To-do:

  • Screen refresh
  • Make rainbow trailing instead of permanent
  • Make rainbow solid
  • Enemies
  • Encircling enemies turns them into friendlies
  • Two player

My brain is pretty burnt out from getting this far, but I'm pleased with the results.

1 comment


Cart #buttworm-0 | 2023-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

This software product was made for https://itch.io/jam/picostevemo and is based on the 2001 science fiction horror novel Dreamcatcher by American writer Stephen King.

15
6 comments




Top    Load More Posts ->