oxo
Simple version of the classic pen and paper game, Naughts and Crosses / Tic Tac Toe
Credits
By Disco Rectangle
'Winter Song' by The Head and the Heart (adapted by Disco Rectangle)
Controls
Move ā¬ļøā¬ļøā¬
ļøā”ļø
Select ā / z
Background
Created to familiarise myself with Pico-8 development, including:
- Working in Lua
- Complete app loop
- Basic game logic
- State machines
- Save data for player options
- Creation of sprites, basic animations, sound effects and music
- Particle effects and transitions
Potential improvements, include:
- Current version has very basic opponent logic which selects a random empty square to play. This could probably be expanded without much difficulty to include an actually play algorithm, such as Minimax.
Hi all,
New here... just discovered this wonderful system yesterday... I still haven't experimented with actual game development on the platform, but did try the music tracker to check out its possibilities...
While dabbling around with a simple idea for a song with different parts, I assumed I could define each part as a self contained loop and then from the code just switch parts as appropiate. For example: play the first part twice, then the second part twice and then the third part once.
But when I went to search how that could be done I found no simple answer so I gave it a try and made two methods that both seem to work:
- Keep track of what pattern is playing and for how long and just when it's about to end use the music command to start playing the next part of the song. As the ticks received from the stat(56) change in jumps (the timing of music playing seems to be different than the one for the update function) you can't wait right unitl the end of the pattern, so I guess sometimes the jump might be noticeable. But the advantage is that you can switch to any other pattern freely...
Shoot your way through asteroid fields and hordes of enemies in this short space roguelite. Power your ship, repair components, fight through random-generated levels... or die and try again. Can you make 13 jumps?
Controls
ā¬ļø or š
¾ļø main drive (accelerate)
ā¬
ļø ā”ļø thrusters (turn)
ā cannons
ā¬ļø jump drive (when online)
Gameplay
Scavenge the asteroid fields to find energy crystals and power your ship's jump drive.
This month's prototype is named "Candlelight Graveyard". It is a lot more developed than I usually make these prototypes because I wanted to add that Halloween theme, and probably got carried away. I try to just pick one style, mechanic, or function and focus on that each month, but this game has a few:
- lighting of the map using pal() swap and clip()
- sin() and cos() for rotation of candles
- fillp() for drawing the grass light effect
- vertical levels using the full map for easy editing
I also challenged myself to use only 2 buttons in preparation for the 2-Button Jam happening next month. So for controls you only move left and right, with either arrow keys or O and X. The right button is also the action button to move on to the next level.
Pally
Hi everyone!
This is my first game ever. I'm not a programmer (but learned programming in university 18 years ago) and I've spent on this 5 full days of my vacation, so it has a lot of rough edges and was made with no actual idea in mind (as I was learning). But surprisingly, I am proud of this result and want to do more!
Feedback and critique for the win!
Overview
Help Pally to collect as much stars as possible for higher score while avoiding different flying stuff! Every star also adds 1 material which can be used to build bridges over water (x) (1 material/square) and use shield (o) (1 material/second). Be careful at the start of the game, you have only 4 material units on the start! If you have not enough materials to get somewhere, there are two options:
This is the third installment of my longest-running series:
SEEKING THE BEAST III
You and your friend went cave diving, but now it is getting dark. It is widely known that staying outside when it is dark is not a smart move as a giant beast roams the lands. But your friend lost the key to the gate house! Recover the key and get home safe!
Controls:
Arrow Keys Move
C Attack
V Block and Interact
Context:
This is a rather ambitious try to create a 3d RPG engine for future demakes. It is a short game, more like a little tech demo, and i hope you enjoy it. It was created with the help of Mot`s Instant 3d plus! and some of
Save Picoville
To learn Pico 8 I recreated (in broad strokes) one of my favorite Commodore 64 games, Save New York. My first playable version took about 10 days of work, then a few weeks of tightening things up.
I'm loving Pico 8 so far. I've been trying to get some momentum on making a game for years, and Pico 8 is making it fun. It reminds me of programming as a kid on C=64 and Amiga. Constraints ftw.
I find it hilarious that the original game has much better crumbling building animations. I tried several attempts at matching it, but ended up returning to my initial method, using a simple sprite cycle + a few random particles. I eventually caved in and added screen shake which helps a bit.
Experience the thrill of an old school dungeon crawler, step into the shoes of the little goblin gobgob as they venture forth into the dark depths of an old dungeon.
Gobgob had heared of a long gone expedition of knights venturing into the cursed depths of these old bricks, the expedition was lost with no trace of where they went. Many followed into their foodsteps trying to archive glory for their own name, nobody ever returned and with time the story of the lost expeditions faded into obscurity.
Now it is our turn to venture into the dark depths and follow the sound of untold tales into the forgotten abyss.
Controlls are as follows:
Controls:
ā¬ļøā”ļøā¬
ļøā¬ļø to move around /attack/ interact
ā to use magical scrolls and unleash their power
š
¾ļø to change which scroll to use
Old Versions
[hidden]
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5 Artists Exhibition “verification card” - Pixel Art from Beyond
Artists : APO +, m7kenji, zennyan, Hermippe, Motocross Saito
November 25 Sat - December 10 Sun
@ Kameido art center
5äŗŗå±ćććŖć«ć¼ćć- å½¼ę¹ććć®ććÆć»ć«ć¢ć¼ć -
[←]: Move Left
[→]: Move Right
[Z]/(ā): Jump
Hi guys, so I'm working on a game for a school history project called "A Game of Liberty." and since it's past due, I decided to post it as it is for now and update it later. This game has a story immensely inspired by the causes of the American Revolution (in fact, that's the whole point of the project), but it also has its own unique stuff.
In a game of liberty you play as Pali, an archaeologist looking to find the secrets of the lost empire.
It's been fun exploring and learning the past few weeks!
I've been following Lazy Devs and making a Shmup and such. When I got to the particle explosions I thought I'd try to make some basic cellular automata. I saw a lot of Conway's Game of Life, but didn't find any examples of Stephen Wolfram's material from A New Kind of Science.
This is Rule 30.
Where is my soul ?
game n°11 by PBeS Studio made in 15 days for the cre8 - Pico jam 2023
Help the little robot to find a soul by collecting two hearts in a nuclear plant
Two levels to complete with two different gameplay....
1 - charge your energy to jump higher and smash the rock to find a heart in the top of the water city.
2 - visit the city of z - find the key and a heart - use your laser wisely and not explose.
Music inspiration by the Pixies and Camera Silens.
Shmup following the wonderful Lazy Devs Youtube tutorial, modified with suggestions from my children... Lots of suggestions. There are 5 levels of difficulty: Super Mega Kity God (infinite lives and ultra powerful energy beam), Kitty God (infinite lives), American Cat (9 lives), Spanish Cat (7 lives) and Real Cat (1 life)
2013/11/11 Added a trail effect for the ship, a shield in Super Mega Kitty God and tuned the ship motion.
keyboard-lemons.p8
- page 1, library - 181 tokens
- page 2, demo - 301 tokens
This cart is principally a library for interacting with the user in a query and response format using the keyboard.
Usage
You can include the library in your own cart by including only the first page:
#include keyboard-lemons.p8:1 |
The second page includes a demo with an old kids' game called lemons. The most salient feature is that user queries can be written straightfowardly:
answer = prompt("what's 2+2? ") |
The magic—as it often does—lies in a little thing called coroutines.
Demo
This is actually one of the first computer games I ever wrote, back then in gw-basic. It was a silly
When I used a batch operation to extract function keywords from the document. Comparing the API on the wiki, I found that there was something wrong with the brackets in the sspr
and rawequal
in the document:
SSPR(SX, SY, SW, SH, DX, DY, [DW, DH], [FLIP_X], [FLIP_Y]] |
Does it should be like:
SSPR(SX, SY, SW, SH, DX, DY, [DW, DH], [FLIP_X], [FLIP_Y]) |
and
RAWEQUAL(TBL1,TBL2 |
shoud be like:
RAWEQUAL(TBL1,TBL2) |
?
Welcome to Halloween Cavern!
Instructions:
-
Press z to roll up steep slopes.
-
Press x to jump.
-
Press up to climb ladders.
-
Press down to drop down from a floating platform.
-
There is no way to attack you must avoid every enemy!
-
Med-Kits spawn if your health is below 3.
- Coins spawn if your health is 3 or above.
other than this website I also have other pico-8 games on itch.io feel free to check them out! =)
https://prosensory.itch.io