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I present you my first game ! I'm not developer at all, but i tried to learn slowly my first programming language. I hope you will like it, enjoy :)

Cart #skyingfly-0 | 2023-09-12 | Code ▽ | Embed ▽ | No License
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Cart #rabbit_journey-0 | 2023-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Started playing with snow simulation and created a small demo as a result.

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Cart #subsurface-2 | 2023-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Subsurface

A little Metroidvania featuring:

  • 40 screens to explore
  • 6 upgrades to find
  • 6 or so enemies to fight
  • A single boss fight!

WARNING: Starting a new game will wipe your save without warning! I completely ran out of tokens before I could add a conformation message so be careful! (That said, it only takes about 10 minutes to beat the game from start to finish, so losing a save is probably not the end of the world.)

Information

This is my first attempt at making a Pico-8 game and I'm reasonably happy with it. I was definitely hoping to do a lot more and add a lot more polish but I completely ran out of token space. In the future, I'll probably plan things out a little better to make sure I can fit in everything I want. That, or maybe spread things across multiple cartridges.

[ Continue Reading.. ]

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Cart #pico1kshmup_1-0 | 2023-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

My #Pico1k 2023 jam submission, a shoot 'em up written in 1024 compressed bytes. I wanted to capture some of the polish from Lazy Devs Academy's first shmup tutorial, but without having use of the sprite sheet and sfx.

Features

-Sprites created at runtime from ascii
-Some lerping mid-wave
-Invulnerability after getting hit
-Gradual difficulty increase
-Very rudimentary sound effects with what bytes I had left

Controls

Directional to move and O / Z to shoot

On the GAME OVER screen you need to reboot the cart (because I ran out of bytes!)

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Cart #picopelago-0 | 2023-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Create landscapes or sit back and watch them change over time

Picopelago is a terrain toy in 1024 bytes. It includes a screensaver mode which generates landscapes and a draw mode where you can shape them yourself

As time passes, erosion smooths out rugged terrain

As mountain peaks reach the sky, the landscape sinks into the sea

Controls

  • (▲)/(▼)/( X ) to navigate main menu
  • Mouse or touchscreen required for draw mode
  • Enter and choose "Reset Cart" to return to main menu

About

Created for PICO-1k Jam 2023 (code is 1024 bytes after minification & compression)

[ Continue Reading.. ]

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Cart #femohenuhi-0 | 2023-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Was just exploring capabilities PICO-8 and created this little game. Looking forward to build the next one :)

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I had been using poke(0x5f00, 128 ..etc) to set transparency and setting it to 128 works for spr,
Then I tried the same thing for tline and it wouldn't work unless I set it to 16 or had bit5 flipped.

This test code alternates between the 2 values, 16 works for both 128 only works for spr.

t,f = 0
memset(0x2000,1,0x1000)
function _draw()
 cls"12"

 -- palette
 t+=1
 if t%20==0 then
  poke(0x5f00,f and 16 or 128)
  f = not f
 end

 -- tline
 for i = 31,95 do
  tline(47,i,111,i,0,i/8)
 end

 -- spr
 spr(0,16,60)

end

Is this intentional? A bug? What's the difference between those higher-bits? I was confused when I stumbled into this.

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Cart #dibukowawu-1 | 2023-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dibukowawu-0 | 2023-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #klunko_factoryline-1 | 2024-08-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[48x8]

Important! I actually made this version ages ago, but I published it as a separate cartridge for some reason. Anyways, here's the new version.

An arcade-y game based on the Mario Bros. Game and Watch.
This is the second version of my first PICO 8 game. Hope you enjoy it!

How to Play

Move both workers to carry the products up the conveyor belts. Don't let them fall!

[ Continue Reading.. ]

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Cart #the15puzzle-4 | 2023-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a traditional 15 puzzle.
The puzzle is completed by placing the numbers from 1 to 15 in order.

I have also added 5x5, 10x10 and picture matching modes.

picture matching mode (sharaku mode):

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Cart #soulair-0 | 2023-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Play as a ghost reclaiming their soul before their time runs out 👻⏱️

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Cart #picollo-0 | 2023-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Picollo

Picollo is a fully automated abstract painter. Sit back and relax as you watch it finish it's masterpiece. Sound can be turned off using the menu (it resets when you reset the cart).
Press X to let Picollo make you a new painting.

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Cart #zokeminisi-3 | 2023-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zokeminisi-2 | 2023-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zokeminisi-1 | 2023-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zokeminisi-0 | 2023-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Based HEAVILY on a tutorial series (https://www.youtube.com/playlist?list=PLavIQQGm3RCmgcBCb0aK4hT7morWlQ19A) by @SpaceCat on YouTube.

Cart #peyokasime-0 | 2023-09-09 | Code ▽ | Embed ▽ | No License

0 comments


carl

Quick Backstory:

i made this mod a couple years ago, worked on it for a bit, then forgot about it. found it recently, and decided to make it more public, because it was only on my website.
cough appak.neocities.org cough
maybe this will make me want to work on it more? idk.

Cart #carl_mod_v2-0 | 2023-09-09 | Code ▽ | Embed ▽ | No License
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Also, I guess I made lore for the mod lol
it was really simple, carl (who you play as) lives with all the other carls in carl cave™, but he wants to leave for whatever reason, and travels to the surface, where he will meet carl (the one with the pink bow(?) in their hair at the title screen. very simple lore haha.

--

old version:


this old version just has some more spikes on a certain level, that made it reallt hard, so I decided to remove them as of 9/9/23
it's possible, just sucks...
Cart #newestcarl-0 | 2022-05-19 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #wdm1k-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart for PICO-8 1K Jam!

Itch.io link:

https://antibrain.itch.io/wdm1k

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Cart #urlcat-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a demo I made as a challenge to create a whole game to fit in Pico 8 Education edition's URL functionality. The whole game fits into (EDIT: THE URL DOESN'T WORK ANYMORE, I'LL FIX IT SOON) this URL. 431 tokens and 1196 total characters, this was hard for me because im still learning new things everyday about pico 8.

[ Continue Reading.. ]

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Cart #kojutasinu-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dungeon_buster-1 | 2023-10-11 | Code ▽ | Embed ▽ | No License
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Update 1.1

  • added new label image

Update 1.0

  • changed name to "Dungeon Buster"
  • fixed bug: you can't hit multiple enemies at once
  • changed health refill price

Update 0.6:

  • changed various shop prices

Update 0.5:

  • made player movement smoother (and faster)
  • swapped shop buttons

Update 0.4:

  • added player bullet shooting upgrade (25 coins)
  • added bullet collisions
  • tweaked coin drop balancing

Update 0.3:

  • added new enemy type (beginning floor 5)
  • changed enemy spawning mechanics
  • improved shop experience
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Cart #tinytest-0 | 2023-09-09 | Code ▽ | Embed ▽ | No License
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This is the tinytest library for pico-8; it was inspired by the tinytest javascript library by Joe Walnes. It provides a basic unit test framework.

You can use it one of two ways: as a no frills library or as a singing, dancing cart.

Library Usage

You will enjoy colored text reports but otherwise no frills, but it's very flexible this way.

#include tinytest.p8

tinytest:new():run({
  demo_pass = function(t)
    t:ok(true, "hi")
  end,

  demo_fail = function(t)
    t:ok(false, "bye")
  end,

  demo_error = function(t)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=134089#p)
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