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I thought I would share this alpha of an fps I am working on. It is far from finished but I thought some feedback
would help.
most if not all graphics are placeholders.
If you want to look around the code of modify it, its fine with me. I have also uploaded the Base engine, but it is
missing afew variables for draw distance fov and similar things.

Controls:

p2 left and right to look around.
p1 dpad to move.
press p2 up for the map, and down to shoot.
pressing p1 X/O will switch weapons which hasn't been fully added.
on the menu you can change the draw distance and scaling of lines,
you can also force change the game state.

betas:

Cart #sazopibubu-0 | 2023-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #wudofiboza-1 | 2023-08-20 | Code ▽ | Embed ▽ | No License
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Cart #zayirerohu-0 | 2023-08-20 | Code ▽ | Embed ▽ | No License
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Cart #zerkdev_mmm_1-2 | 2023-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview

Welcome to "Memory Matching Madness," a captivating memory matching card game that will test your memory and perception. Immerse yourself in this classic game with a twist, featuring smooth animations and dynamic gameplay.

Controls

  • Controller support by default. Testing done with keyboard & Xbox Controller
    • Directional Pad: Move Cursor
    • A Button (Xbox) / Z (Keyboard): Confirm / Flip Card
  • Mouse support toggled in PICO-8 Menu.
  • Touch support toggled in PICO-8 Menu.

How to Play

Playing "Memory Matching Madness" is simple:

  1. Click on two cards to reveal them.
  2. Match pairs of cards to make them disappear.
  3. Keep matching until you've cleared the entire grid.
  4. Earn new pairs by completing grids

Credits

  • Game Development: ZerkDev
  • Soundtrack: Inspired by Nintendo classics
    • Title theme inspired by: Game & Watch Gallery 1
    • Setup theme inspired by: Super Mario Bros 3 Card Matching Mini-game
    • Stage theme inspired by: Ice Climbers
  • Special Thanks:
    • My wife and siblings for their support.

[ Continue Reading.. ]

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Cart #dominodungeon-13 | 2024-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fotiromawu-2 | 2023-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fotiromawu-0 | 2023-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #petpet-0 | 2023-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #arabnights-0 | 2023-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

⬆️⬇️⬅️➡️ move
⭕️ [Z] Jump / Fire
❎ [X] Skip speech / continue

Story

Guide Imrahil the Kalendar Prince through the perils of many Arabian nights. On certain nights, he must gather golden jugs, engraved with letters, in the correct order to spell out 'ARABIAN' (the platform stages).
At other times, he rides on rafts and flying carpets through Arabia, casting bolts of lightning at his foes. His quest for the princess Anitra is long and difficult - many dangers lurk in the Arabian night!

Remake:

The original game for Commodore 64 "Tales of the Arabian Nights"
(c)1984 Interceptor Micros. Written by Ian Gray.

[ Continue Reading.. ]

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Cart #grenadinegrenade-2 | 2023-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #hiddenshapes-2 | 2023-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hidden Shapes is a puzzle game about finding 2D shapes on 3D objects.

Each puzzle features a 3D object that can be rotated, scaled and moved. This object is made of triangles that you can turn on and off. Your goal is to fill up a flat 2D shape (your goal shape) by selecting the right triangles and making them exactly match that shape.

The goal shape is always revealed at the beginning of each level for 3 seconds. After that, whenever you want to see it again for a moment, you'll need to trigger a check. If you think that you've solved a puzzle, you'll also need to "check" you progress.

[ Continue Reading.. ]

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Cart #slime_light-3 | 2023-08-29 | Code ▽ | Embed ▽ | No License
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I just finished a game for a 1-bit game jam, requiring the use of only 2 colors . Slime's light is a small puzzle game that uses light and shadow to activate and deactivate doors and lamps. Unfortunately, I had to minify the code to make it fit into a single cart. You can access the unminified code on the itch page.

Controls:
Arrow keys - move
X - pickup / drop
Z - slow movement

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I feel like making a set of tutorial carts. What topic would help people the most?

I was thinking of a simple introduction to math for games, since that topic comes up frequently on the forums. Or maybe how to do collision detection? I see people asking about that fairly often too.

Any thoughts? Or suggestions of a topic? Would you find this useful?

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Cart #yemehosajo-2 | 2023-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #yemehosajo-1 | 2023-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bugahuzadu-0 | 2023-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tetrafabrika-2 | 2023-08-18 | Code ▽ | Embed ▽ | No License
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Controls: Arrow keys to move. Hold X to pull blocks.

Where do all those tetrominoes come from? From the Tetrafabrika, of course!

Build tetrominoes as fast as possible in this manic arcade Sokoban-like.

This is my entry to Lowrezjam 2023--where you make a game at 64x64 resolution or lower.

v1.01


Lots of little bug fixes and a couple of major ones.

Pushing was horrendously broken in many different ways
You can no longer shove blocks through walls
You can no longer move blocks several spaces away
You can no longer push diagonal-adjacent blocks
Added a current block display in the upper half of the map
Darkened the floor and added a highlight onto the block target tiles
You can only pull one step at a time now
The timer is less stupid and won't allow games to carry on indefinitely (well maybe only if you're incredibly fast)
Max time decreases properly now
Pull bonus is reset properly now
Slight adjustment to title graphic on score screen
There's still an occasional bug where blocks end up on top of each other. Like most things, I think this has something to do with pulling blocks.

[ Continue Reading.. ]

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Do not worry. It's going to be okay.

Cart #apathello-1 | 2023-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Has today been rough? Are you feeling a distinct lack of emotion due to outside factors? Come sit down, relax, and distract yourself for a little. Play games of Othello against this sentient void, who will be here to support you. It will be okay.

Made for A Game By Its Cover 2023. Inspired by Lumbud84's cover art for Apathello from the Famicase Exhibition 2023. Developed for PICO-8. Also available on itch.io.

Instructions

  • Arrow keys: Move cursor, change player difficulty

[ Continue Reading.. ]

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Recently I am learning how to combine my collision system with advanced movement into my top-down "walking simulator" cart, when I often found my character "stuck" on the walls.

Cart #acc_movement_xb-0 | 2023-08-18 | Code ▽ | Embed ▽ | No License
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Note: only applied advanced movement in X axis, while you can go through walls in Y direction in case of stuck.

Collision codes:

function collid(x,y,con)
	local x1,x2,y1,y2=0,0,0,0
	local cflag=0

	if con==⬅️ then x1,x2,y1,y2=x,x-1,y,y+7 end
	if con==➡️ then x1,x2,y1,y2=x+7,x+8,y,y+7 end
	if con==⬆️ then x1,x2,y1,y2=x,x+7,y,y-1 end
	if con==⬇️ then x1,x2,y1,y2=x,x+7,y+7,y+8 end

	if fm(x1,y1,1) or fm(x2,y1,1) or fm(x1,y2,1) or fm(x2,y2,1) then cflag=1 end
	return cflag	
end
function fm(x,y,flag)
	return fget(mget(z\8,y\8),flag) --assuming solid flag = 1
end

X-axis movement codes:

function upd_pmove()
	p.x,p.y=mid(0,p.x,120),mid(0,p.y,120)

	--x:acc movement
	if collid(p.x,p.y,➡️)+collid(p.x,p.y,⬅️)==0 then
		if btn(➡️) then p.dx+=p.acc end
		if btn(⬅️) then p.dx-=p.acc end
	else
		p.dx=-p.dx
	end

	p.x+=p.dx
	p.dx*=friction
	p.dx=mid(p.dx,p.max_dx,-p.max_dx)
	...
end

So, have you got any more adaptative collision to cope with that sticky situation? Or is there any improvement for the movement system? Post here if any!

-ThePixelXb_

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Cart #mangle-0 | 2023-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mangle08 (!!!SEIZURE WARNING!!!)

What this cart does is poke as many values as possible to mangle pico-8 into an almost unusable state. it will mess with colors, drawing, the map(?), and sounds.

This cart is best experienced when downloaded and ran on desktop pico-8, or at https://www.pico-8-edu.com/ . just type "load #mangle" to load it. after running it for a bit try messing around with the sprite editor, sounds, map, or anything else.

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just api edited

Cart #sadguygame-1 | 2023-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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