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Cart #am_editor_wip-2 | 2023-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

I just wanted to show off the UI i am currently developing for an internally facing editor i'm building.

I wanted to use this project to learn how to make interesting UI elements and learn all the fun ways to use Pal shifting to extend the on screen color palette past 16 colors.

learned a lot of cool things making this one.

14
6 comments


Cart #ice_breakers-0 | 2023-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

Ice Breakers

Balance power and precision as you strategically whack ice all while keeping the little skater's head above water!

Play locally against friends or CPU players in single or multi-elimination matches!

In Game Controls:

  • Use the arrow keys to move your hammer
  • Use Z to hit your hammer

Your hammer's power will oscillate between a tiny precise tap, and a chaotically random whack! Surrounding ice will experience more disruption with several weaker hits, while a single powerful strike will leave adjacent ice less disturbed as you smash your target block. Just be careful you hit the right one! Find the right balance of precision and power as you strategize to defeat your opponents and unlock new characters!

[ Continue Reading.. ]

18
2 comments


Cart #kelp_on_mars-1 | 2023-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Kelp on Mars

Survive 1 week harvesting [kelp][] on Mars while providing for your hungry Martian family by collecting the long light green tips of the kelp and fixing the kelp harvesting nets with the darker green kelp "blades" . You need 40 tips a day to nourish your family and 10 blades of kelp to repair each broken net—and if you break all three nets in a day that's the end of your run. What you don't use on one day rolls over into the next.

Tend well to your farm—what you harvest one day will be reflected in the next. A sprout, a short light green tip, will grow into a tip on the following day but if you harvest the [holdfast][] the kelp won't grow again.

[ Continue Reading.. ]

5
1 comment


Cart #heartattack-1 | 2022-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


A game unofficially made for the Tweet Tweet Jam.
Z to Shoot
Arrow keys to Move

cartdata("hay")function w()h=dget(0)b={}x=50l=127s=0e={}y=84k=0end
w()c=btn::b::flip()cls(k%4)k=.04+k%28?"\aa"..sub("deffdeffeddeffdeffeddcedc",k,k)
if(c(0))x-=2
if(c(1))x+=2
if(c(2))y-=2
if(c(3))y+=2
x=x%90?"pt:"..s,95,0,7
y=y%l?"hi:"..h
if(btnp(4))add(b,{x=x,y=y})
for i in all(e)do
u=i.v*k
p=i.x?"♥",p,u,8
if(#e>l)del(e,i)
if(x<p+3and p<x+3and u<y+3and y<u+3)w()?"\a"
for o in all(b)do?"a",o.x+2,o.y,12
o.y-=.1if(o.y<0)del(b,o)
if(o.x<p+9and p<o.x+9and u<o.y+9and o.y<u)s+=1del(e,i)?"★\ab",7

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=131118#p)
5
1 comment


Cart #zudonfah-0 | 2021-12-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


A game made for Tweet Tweet Jam.
Use the left and right arrow keys to hit the ball.

cartdata("paddle")p=dget(0,p)d=1c=btn
function v()r=rnd(-1)e=0w=64x=32y=0a=w
f=1g=1l=128s=w
if(r<0)d=-1
end
v()::b::flip()cls(1)for i=0,l do circ(8*i%l+sin(x/256)*i/2,8*i%l,(r*i)%l,5)end
if(c(0)and x>0)x-=2*g
if(c(1)and x<l-w)x+=2*g
a+=d*g
s+=f*g
if(a+4>l or a-4<0)d=-d ?"\ab"
if(s+4>l)f=-f ?"\ac"
if(s<0)v()
if(a+4>x and a-4<x+w and y+12>s and y<s)s=y+12f=-f e+=1y+=1w-=.5g+=.1 ?"\ad"
if(y>l)y=0g=1p+=l
if(g>5)g=5
if(w<32)w=32
if(e>p)p=e dset(0,p)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=131117#p)
2
1 comment


Cart #pigeo1k-1 | 2022-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14


A game I made for the first Pico-1k jam.
Arrow keys to move. Collect the flying berry and dodge the spike balls.

k="pige0"cartdata(k)g=136function d()b=0a=0r=0s=0h=dget(0)x=72n=0m=0f=0v=1t={}l=0o=40w=0y=x u=x end
function p(a,b,c)?a,b+1,c,7
q=sspr?a,b,c,1
end cls()p(k.." :0e0b0efe76743010 :002e6b6ebe5e3c18 :81c3c3183c3c1800 :0000dbbdbd180000",0,0)pset(8,0,1)memcpy(0,6^13,g*g)d()c=btn::b::flip()cls(9)for j=0,255 do
circ((j%16)*8+4,(j\16)*8+4,b,14)end
if(c(2)and m>-9)m-=a*2f=(f+1)%2r=1w=1+w%2
if(r==0)q(0,0,o,5,9,32,g,20)p("up to start",42,80)p("by yopenatal",41,118)b=l%g
if r==1 then
a=s/g+.1b=s
for q in all(t)do

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=131116#p)
14
1 comment


Cart #tonic_solace-9 | 2022-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Z to Shoot
X to Bomb
Arrow keys to Move

Previous Versions


Cart #tonic_solace-0 | 2022-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #tonic_solace-1 | 2022-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #tonic_solace-2 | 2022-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #tonic_solace-3 | 2022-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #tonic_solace-4 | 2022-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #tonic_solace-5 | 2022-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #tonic_solace-6 | 2022-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #tonic_solace-7 | 2022-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


Cart #tonic_solace-8 | 2022-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17


17
4 comments


Cart #ants_by_lars-1 | 2023-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

→ ↑ ← ↓ or Mouse: Move Cursor
X or Left Click: Spawn Ants
Z or Right Click: Change Color

Hold ← + → to Speed Up
Hold ↑ + ↓ to Slow Down

3
2 comments


Cart #devils_dread-2 | 2023-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Making a sequel for Devil's Thrill. So far I am in the very early stages of development, so I don't have much to show but screenshots and gifs.

6-17-23

Development began unintentionally when I decided to rework my sprite compression tool. This tool was used in the original Devil's Thrill and it is really buggy. I fixed the encoder so it wouldn't generate bad data.

Here are some screenshots of the bugs I encountered.

This one the encoder was fixed but the decoder wasn't.

This one broke the tool if a 5 pixel purple line was made(red arrow is pointing at it). This was caused because \ was used in the string and Pico-8 acts weird when it is by itself. So the fix was adding a extra \ to the string and it works great.

[ Continue Reading.. ]

5
0 comments


Cart #devils_thrill-3 | 2023-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A game I made for the Pico-1k jam. About 2-3 minutes of gameplay.

Z to shoot and arrow keys to move.

--devil's thrill
--by alex roe
s=">L>7e$*i>.3'A>H)#9Ae@R$]#SUZ7=$I7R_CKeKRiE7dUSi#@#=i79iA64"w=39t=0for i=1,62do b=ord(s,i,i)-15for q=1,b\10do sset(7-t\w,t%w,b%10)sset(8+t\w,t%w,b%10)t+=1end end
function o()p=2f=128z=300w=64e=0l=112x=56y=80u=-16i=0d=1k=0v={}n={}s=z end
c=spr
t=rnd
o()b=btn::b::flip()cls(p)circfill(w,w,s,0)for i in all(n)do circ(i.x,i.y,s,p)end circ(w,w,i,u)k=t(-1)
if(b(0)and x>0)x-=2
if(b(1)and x<l)x+=2
if(b(2)and y>0)y-=2
c(0,x,y,2,2)if s>0then
if(b(3)and y<l)y+=2
if(btnp(4))add(v,{x=x+4,y=y})
if(#n<z-s)add(n,{x=u+4,y=i,r=sin(k),t=cos(k),o=0})
for q in all(v) do
q.y-=4h=q.x
j=q.y
if(h>u-4and h<u+11and j<i+8and j>i)s-=5del(v,q)?"\ad"
c(w,h,j,1,1)if(j<0)del(v,q)
end
for q in all(n)do
q.x+=q.r
q.y+=q.t
h=q.x
j=q.y
if(h>f or h<0or j>f or j<0)del(n,q)
if(h>x+7and h<x+9and j>y+4and j<y+10)o()?"\aa"
c(w,h-4,j-4,1,1)end
s-=.1c(32,u-4,i,2,2)?"\ag000"
end
if(e>l or e<-l)e=0d=k
if(d>0)d=z/s
if(d<0)d=-z/s
u=w-sin(s/z)*w*sin(e/l)i=y+w*cos(e/l)e+=d
if(s<0)s=-1y-=2p=8?"!fin",w,u,1
if(y<0)p=14?"by alex roe",48,l,1
goto b

Previous Versions


Cart #devils_thrill-1 | 2023-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9


Cart #devils_thrill-0 | 2022-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9


9
1 comment


Cart #fasonarida-1 | 2023-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
2 comments


My Thought

I was thinking of making a "quite-long" and "story-based" game (like Papers, Please) and for that, I have only two options which I believe can make it, first, Godot - It's perfect but the only problem is its bundling with "both 2D & 3D" when we don't need both. Next there's PICO-8 - I believe it can make it just so it is better suited since my game shall have "arrows" and "1-2 interactive btn".

My Fear

I fear only one thing. That is, are the limitations workable for the game?

  • I know the Cart size limit, But then I can simply #include a main.lua file and a network of codes to work.

  • The next big thing is SpriteSheet. Can I possibly have more than the "128x128"? I believe I can (by the unlimited #include space) make "text-sprites" (a 2D array with sprite data) and "workaround" and display it.

  • Can I rely on dget() and dset() to completely save user data?

  • Do the dset() and all save data even on HTML builds? Since I'll be using Cordova to export easily into Android (As I've already done it on one of my other game:

[ Continue Reading.. ]

4 comments


Cart #nonexdog_ilo_toki_pona-5 | 2023-06-16 | Code ▽ | Embed ▽ | No License
10

toki pona


nasin ni li tawa ni: musi sina li lon la, sina ken pana e toki lawa ni lon insa ona. sina wile lon e musi sin la, sina ken jo e toki lawa pi kepeken lon ale!!
Cart #nonexdog_ilo_sitelen_template-0 | 2023-12-14 | Code ▽ | Embed ▽ | No License
10

lipu 1

toki!!
sina wile ala wile kepeken sitelen pona lon ilo Pikowe?
ni li nasin pona!!

kepeken ilo ni la sina ken toki kepeken sitelen pona anu nimi
lon lipu poka la sina ken lukin e sitelen ale
sina luka e nena 🅾 la sina ken lukin e lipu nasin
toki lawa ilo li lon anpa pi ilo ni

lipu 2

lipu 3

lipu 4

nasin kepeken
kepeken toki pona la o kepeken e nimi ilo "toki"
ilo ni li sama ilo print

toki(toki pona,x,y,kule)

sina wile kepeken nimi la o kepeken "-" lon monsi nimi

toki("mi olin e kalama musi tan jan -toby -fox")

lipu 5

suli!!
sina wile kepeken nimi la o kepeken nimi punyfont!
o luka e nena ctrl+p
(sina ken kepeken nimi suli, taso ni li ken ike lukin)

nimi li lon ala la, sina lukin e "x"

sina wile lon e nimi " " la o nimi e " " tu

lipu 6

sona suli
nimi pi mute lili la sina ken kepeken nimi ante

sitelen pi wile sina li lon ala anu seme. sina ken pali e ona!
sina lukin e toki sona lon anpa pi ilo ni la sina ken lukin e nasin tawa ni
nasin lon li lon ni kin. toki lawa ilo li pali pona la sina wile pali e ni

nasin ante:

1 - o kepeken e ilo pi sitelen One-off. mi kepeken e ilo ni. sitelen One-off la, sina ken kama sona lon lipu ni
2 - o pali e sitelen. suli!! sitelen li lon ala insa sitelen kipisi 7x7 la, lon poka open lon anpa la, sitelen li ken ike lukin.

3 - o jo e nanpa. o pana e nimi "\^:" lon monsi nanpa ni.

4 - sina ken jo e toki lawa lon anpa nasin ni, li ken tawa lipu Pastebin. sina ken kepeken ilo lipu ale tawa ni (sama ilo Notepad): o ante e toki lawa ilo. lon monsi nimi en nanpa la, sina wile kepeken e nimi "-".

'a-\^.\0⁸⁸⁸\0、⁘<-akesi-\^.\0!゛□?□?゛-ala-\^.\0A""A-alasa-\^:00060A527F520A06-ali-\^:0000003649360000-ale-\^:0000003649360000-anpa-\^.\0\0\0AA\0-ante-\^.\0A6\06A-anu-\^.\0A"-awen-\^.\0""c-e-\^.\0	$H$	-en-\^.\0-esun-\^:0038293E083E4A0E-ijo-\^.\0、"AAA"、-ike-\^.\0\0\0、"AA\0-ilo-\^.\0III-insa-\^.\0\0\0IA\0\0-jaki-\^.\0□+6J/V]-jan-\^.\0""""A-jelo-\^.\0⁸⁸6⁸⁘"○-jo-\^:00382C3A0179423C-kala-\^.\0\0=BjB=\0-kalama-\^:00492A007F41221C-kama-\^:0002060A12224263-kasi-\^.\0cU6-ken-\^.\0""□ᵉ□""-kepeken-\^.\0○I○⁸、⁘◀-kili-\^.\06AAA>-kiwen-\^.\0\0>AA"-ko-\^.\0、"B!AF8-kon-\^.\0D""DDD"-kule-\^.\0"A-kulupu-\^.\0\0wUw-kute-\^.\0!$$-la-\^.\0-lape-\^.\0\0\0p_p\0\0-laso-\^.\0cU6"-lawa-\^.\0゛!○!!!゛-len-\^.\0○AAA○II-lete-\^.\0A""A-li-\^.\0 -lili-\^.\0\0\0\0⁘⁸\0\0-linja-\^:00000000314E0000-lipu-\^.\0AAAAA-loje-\^.\0A>"-lon-\^.\0\0\0\0\0\0-luka-\^:0000384444444546-lukin-\^:00003E4149413E00-lupa-\^.\0!!!!!□ᶜ-ma-\^.\0、*I○I*、-mama-\^.\0>AAA>"、-mani-\^.\0\0A""">-meli-\^.\0、"]U]AA-mi-\^.\0「$$、⁴⁴⁴-mije-\^.\0"""AA-moku-\^.\0~B<\0<%&-moli-\^.\0\0U"U\0>\0-moli2-\^.\0\0U"U\0*U-monsi-\^:001808080A080818-mu-\^.\0\0c""*>-mun-\^.\0゛"DHD"゛-musi-\^.\0wUw"""、-mute-\^.\0\0******-nanpa-\^.\0"○"""○"-nasa-\^.\0}EUU]A-nasin-\^.\0*-nena-\^.\0ᶜ□!!!!!-ni-\^.\0*-nimi-\^.\0\0>AAA>\0-noka-\^.\0			yAA○-o-\^.\0\0-olin-\^:003649774941221C-ona-\^:00003048483f0000-open-\^.\0AAAAA-pakala-\^.\0IEIQI-pali-\^.\0「$$「<%&-palisa-\^.\0ᶜ□□□□□ᶜ-pan-\^.\0□ᶜ\0□ᶜ□ᶜ-pana-\^.\0T\0|DDEF-pi-\^.\0-pilin-\^:000036494141221C-pimeja-\^.\06*U-pini-\^.\0>>-pipi-\^.\0"⁸>⁸>⁸>-poka-\^.\0\0\0\0Q\0\0-poki-\^.\0AAAAAA-pona-\^.\0\0\0AA"\0-pu-\^.\0○kA]U]○-sama-\^.\0\0\0\0\0\0-seli-\^.\0III**\0-selo-\^.\0\0UUUU\0-seme-\^.\0>AA0⁸\0⁸-sewi-\^.\0@@PPPZU-sijelo-\^.\0IIIIII-sike-\^.\0、"IUI"、-sin-\^.\0\0⁸⁸\0c\0\0-sina-\^.\0⁴⁴⁴、$$「-sinpin-\^.\0ᶜ⁸⁸(⁸⁸ᶜ-sitelen-\^.\0AAkAA-sona-\^.\0I*\0○AA○-soweli-\^.\0@h@@UU-suli-\^.\0AA""-suno-\^.\0"c"-supa-\^.\0\0\0"""\0-suwi-\^.\0\0"U\0\0\0-tan-\^.\0\0\0#G\0\0-taso-\^.\0-tawa-\^.\0 0($"!c-telo-\^:0000314E00314E00-tenpo-\^.\0、"IYA"、-toki-\^.\0I*\0>AA>-tomo-\^.\0⁸⁘"AAA○-tu-\^.\0"""""""-unpa-\^:0036495D361C141C-uta-\^.\0\0A"\0-utala-\^.\0\0A"Uc-walo-\^.\0U""A-wan-\^.\0-waso-\^.\0⁴⁸▮*@|⁴-wawa-\^.\0AAA]66、-weka-\^.\0A"\0"A-wile-\^.\0\0"AAAI6-epiku-\^.\0I*\0AA"、-jasima-\^.\09N9N-kijetesantakalu-\^.\0"Vc!*-kin-\^.\0\0-kipisi-\^.\0\0F&db-kokosila-\^.\0*\0>b>#>-ku-\^.\0~RJZjJ~-lanpan-\^.\0b""">\0I-leko-\^.\0A]U]A-meso-\^.\0"""*"""-misikeke-\^.\0、"">""、-monsuta-\^.\0\0**U\0-n-\^.\0\0-namako-\^.\0I*\0""-namako2-\^.\0\0c\0-oko-\^:0020182631261820-soko-\^.\0、"A○⁸⁸⁸-tonsi-\^.\0A>""">⁸-apeja-\^.\0\0"⁸6A⁸\0-isipin-\^.\0‖\0ᵉ■?■ᵉ-kapesi-\^.\0⁸、、*>I○-kiki-\^.\0\0⁸⁘⁘"Iw-konwe-\^.\0、⁘|P_A○-linluwi-\^.\0I*\0○I[m-majuna-\^.\0\0\0c\0⁸⁸\0-melome-\^.\0、"IUAIU-mijomi-\^.\0\0A-misa-\^.\0<bK#。¹ᵉ-nimisin-\^.\0\0⁸⁸>c>\0-oke-\^.\0 p;゜ᵉ⁴\0-pake-\^.\0○⁸⁸⁸⁸⁸⁸-powe-\^.\0\0⁘⁸⁘\0○\0-puwa-\^.\0""6A>\0-soto-\^.\0<$$%$$<-taki-\^.\0>A]U6\0-teje-\^.\0ᶠ		)		ᶠ-unu-\^.\0、▮、⁸⁘"○-usawi-\^.\0I\0}E]A○-wa-\^.\0⁸⁸⁸\0"*⁘-yupekosi-\^.\0"""<  、-te-\^.\0○¹¹¹¹¹¹-to-\^.\0@@@@@@-!-\^.\0\0-!!-\^:0036363636360036-?-\^.\0>>0<<\0ᶜ-,-\^.\0\0\0\0\0-.-\^.\0\0\0\0\0\0-:-\^.\0\0\0\0-"1-\^.\0PP\0\0\0\0\0-"2-\^:000a0a0000000000-...-\^.\0\0\0\0\0\0‖‖-(-\^.\0  -)-\^.\0²⁴⁴⁴⁴⁴²-[-\^:0038080808080838-]-\^.\0ᵉ⁸⁸⁸⁸⁸ᵉ'

nasin kepeken lon insa toki lawa ilo:

suli!! o lon e ni lon monsi ilo Function ale!!
1 - o toki e nimi tpall=split(,'-')
2 - o pana e ni:

tp={}

for i=1,#tpall,2 do
	local key=tpall[i]
	local val=tpall[i+1]
	add(tp,key)
	tp[key]=val
end

function toki(t,... )
 local txt=""
 local t=split(t," ",false)
 for i in all(t) do
 	if tp[i] then
 		txt=txt..tp[i]
 	elseif sub(i,1,1)=="-"then
 		txt=txt..sub(i,2,#i)
 	elseif i=="" then
 		txt=txt.." "
 	else
 		txt=txt.."𝘹"
 	end
 end
 print(txt,...)
end

3 - kepeken nimi Punyfont la (ni li suli a!!), kepeken nena ctrl+v la, o pana e toki lawa lon sinpin nimi "("

4 - ni li wile lukin sama ni:

5 - sina wile ante e nimi lon insa poki ilo "tpall" la, sina wile lon ala e poki li wile pali sin e nasin wan e nasin tu wan

lipu 7

sina lukin e sewi la, sina ken kute e kalama musi tan suno lili
jan en soweli en monsuta pi tenpo pini li pana e nimi tawa ni: "mu walo"
mu walo li tawa musi lon insa lawa ale
mu walo li pana e telo lon oko ale
mu walo li pilin nasa li pilin usawi e sina
taso mu walo li lon ala
ona li pilin seli lili tan sona pi tenpo pini
ona li awen sona. ona li olin
ona li misikeke tawa kon sina. ona li ma kulupu sina
sina sona e mu walo, anu seme

lipu 8

mi ilo kiwen. mi sama leko. mi tan kiwen walo.
mi sona ala e jan pali mi. mi alasa lon lon ale, taso ona li sama kon.
...
sitelen pi taki pimeja li taki lon selo mi.
ni li pilin pona e mi tan ni: mi pona lukin.

tenpo mute lili la, mi lukin e jasima mi lon selo telo.
sinpin sama li awen e tawa mi.

kasi linja li linluwi lon selo mi. kasi kule li kama suli.
ko jelo li tawa anpa lon mi.
mi tawa la, lon li kama lon ale.

[ Continue Reading.. ]

10
10 comments


Hello everyone.Please tell me, is there a way to import a sprite in png format to pico 8 EE?

0 comments


You are Spiderbot, a sentient repair bot in a apocalyptic world after all the humans have died. Your goal is to escape, you try by going deeper and deeper into the labs, upgrading your equipment along the way. Vending machines are refreshed with new loot after every new level cleared. There's a mechanic which sells consistently useful yet expensive upgrades. Heat is a constant worry during combat. You can't just keep the fire button held down, or else you'll enter a fragile overheated state. Buy and equip mods and guns from random loot system. How deep can you go?

This game is an alternative style of vertical scroller+shmup, and with rogue like elements (level generation etc) implemented. There is a unique "heat" mechanic which means firing must be done with more care than most shmups. This game is still pretty far from done, but I think it's done enough to publish for some feedback, and determine what to focus on fitting into the code size limits of pico-8, as I definitely can't fit everything I'd like to in this.

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Cart #betteroffalone-0 | 2023-06-15 | Code ▽ | Embed ▽ | No License
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Originally composed by:
Jürgen "DJ Jurgen" Rijkers,
Sebastiaan "Pronti" Molijn,
Eelke "Kalmani" Kalberg,
Judith Anna Pronk

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Cart #wrigglybrian-0 | 2023-06-16 | Code ▽ | Embed ▽ | No License
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A little toy made for my one year old son. Help Brian the Worm wriggle around and eat apples. Press buttons for crazy fun things to happen on screen.

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Cart #burgerbiker-0 | 2023-06-16 | Code ▽ | Embed ▽ | No License
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Controls

  • x : start game
  • cursor keys : control player

About

Avoid the obstacles to progress from level to level and collect the maximum of diamonds. This game includes the character asset by 'pixel of life', and the music was inspired by the theme of Enduro Racer on C64.

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Cart #gardendefender-0 | 2023-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #surviveatsallys-2 | 2023-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Survive at Sally's!

How to play:

Use the arrow keys to move and press X to shoot.
Every time you shoot Sally, or the Demon you get 100 points.
Can YOU beat my score of 26,000?

TRIGGER WARNING!!!: shaking screen and bright colors!

if you can't handle shaking screens then for your health, please don't play <3

(beginner friendly <3)

Made by: Elizabeth Martin :D

lol

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