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Cart #gojordip-0 | 2023-05-27 | Code ▽ | Embed ▽ | No License

0 comments


so today i made this
use it as you want guys
also maybe it's not token-efficient but
i'll leave it up to you

function randprob_from(l)
	--the function expects an
	--array of tables like these:
	--{p=0.5,v='item name'}

	--a "p" value between 0 and 1
	--and a "v" value.

	--"p" is propability of the
	--"v" value being returned

	local lim=1
	local value=rnd()
	for pos in all(l) do
		highlimit=lim
		lim-=pos.p
		lowlimit=lim
		if value<highlimit
		and value>=lowlimit then
			return pos.v
		end
	end
end

Cart #pipugozape-1 | 2023-05-27 | Code ▽ | Embed ▽ | No License

0 comments


when I press the left and right arrows, my sprite plays an animation that starts from sprite 1 to sprite 4, since the init function reports that sp=1.At the same time, there is a standard check if SP <4, then.However, I cannot reproduce the animation of sprites from 17 to 20 when I press the up arrow, because as soon as I say in the loop that SP = 17, the animated sprites overlap each other due to very fast sequential rendering.Could you please help fix this?Here is the code:
--player--
player={
x=63,
y=63,
f=false,
sp=1,
speed=1,
stimer=0
}
end

function _update()
--player movment--
if btn(➡️) then
player.x+=player.speed
player.f=fals

if player.stimer<10 then
player.stimer+=1
else
if player.sp<4 then
player.sp+=1
else
player.sp=1
end
player.stimer=0
end
end
if btn(⬅️) then
player.x-=player.speed
player.f=true

if player.stimer<10 then

[ Continue Reading.. ]

2 comments


Cart #picotemplate-0 | 2023-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

PICOTEMPLATE

Nothing special, nothing crazy. just a simple template cart for making games.

How to use:

click the little cartridge icon in the corner of the cart and right click the image to download. then just load it and start making your own cart! don't forget to save it as a new filename after you make something so that it doesn't save to the template cart.

0 comments


Cart #ultramariobrosfinalver-0 | 2023-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

5
10 comments


Cart #smited-1 | 2023-05-28 | Code ▽ | Embed ▽ | No License
5


Smited - an arcade farming game / divine wrath simulator. Submitted to the 2023 Pursuing Pixels Game Jam.

5/27/23 Update: The infamous "axe position" bug has been patched, thanks to Achie72!

5
10 comments


Super Moon Landing

An accurate retelling of the Apollo 11 moon landing, now condensed down to a Pico-8 cart!
Controls are self-explanatory.
The Apollo 11 has crashed into a spike-filled moon cavern, stranding American Astronaut Neil Armstrong!
It's up to the American Flag to save the day!

This was made in 2 hours.

- Tips -

  • Left side of spikes are more forgiving than the right side.
  • You can tap the jump button for a smaller jump.

[16x16]

Cart #super_moon_landing-0 | 2023-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

2 comments


Cart #flappybyvee2023-2 | 2023-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #mailrunner-0 | 2023-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

A silly platformer where you have to adapt to some crazy penalties.

Update 1.1

  • Evil shadow is less annoying
  • Lightweight is even lighter
  • Added high score
  • Slight changes to level design
  • Added some more fx and sfx

How to play

There are two mailboxes, and your goal is to deliver as much mail as possible between them. Since the main route is blocked, you'll have to find other ways around the level.

You gain a penalty every time you deliver a letter. Penalties will effect your platforming abilities and physics, and you can only have 3 at a time. If you get another penalty after already having 3, then you can choose which penalty to switch with the new one.

[ Continue Reading.. ]

17
7 comments


Cart #busybees-0 | 2023-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
0 comments


When you see the default kana font, you might think that you could create something a little better.
But then you realize that it was a kind of provocation for creators (or designers).

Why the tilt?

Hiragana can be quite difficult to express in 5x5px.
One answer to this problem is a slanted design.
This allowed us to secure a space, albeit a small one, per character.

x4 size

Original size

Preview gif

Text conversion scripts for SpreadSheet custom scripts

This script converts "Kana/Kana" text to "Katamuki kana" specification in a spreadsheet.
Register it in a custom script and execute p8Katamukikana([Cell-ID]) on the cell you want to convert.

function p8Katamukikana(text) {
  const kanamap = {
    'が': 'か゛', 'ぎ': 'き゛','ぐ': 'く゛','げ': 'け゛','ご': 'こ゛',

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=130144#p)
7
0 comments


ZW-762 is a robot.
Some parts of it were missing though, you need to find them for abilities.

The game is about the story of ZW-762 to explore the world and find the value of itself.

And I Have Only Made a Simple Conversation!

Cart #zw762_test-0 | 2023-05-25 | Code ▽ | Embed ▽ | No License
6

6
0 comments


My goofy work in progress game I'm making for school!

1 comment


Cart #wirb-0 | 2023-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

My first game

13
10 comments


I often use shell scripts to export and then upload my games to itch.io, and there's a small inconvenience that trips me up sometimes: If my game is too large, the export fails, but I have no way of detecting that from my shell script.

> pico8 game.p8 -export "-f froggypaint.html"
EXPORT: -f froggypaint.html
failed: code block too large

> echo $?
0

I would expect the status code (echo $?) to be 1 or some other failure code

(Hm, now that I've written this up I suppose I could work around this by reading stderr stdout and checking for the string "failed"...)

3
4 comments


Cart #kaizoleste-1 | 2023-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

KAIZOLESTE: A NEW MOUNTAIN

A new mountain has been discovered where the impossible becomes possible and chaos becomes order and order becomes chaos. Random peaks, Deep caves, and penguins galore, Madeline faces her hardest challenge yet in Kaizoleste.

IMPORTANT:

This mod has SAAAAAVE DAAATAAA!!!! all of your progress is saved no matter where you play, even online! all your data is saved including: your current level; your total time played; your death count and; your berry count! if you click "delete save" in the pause menu, all of your savedata is gone. if you accidently click it, no worries! just beat your current level and you wont lose any progress.

Also credits to evercore team for evercore, because i used it as a base for this mod.

[ Continue Reading.. ]

10
19 comments


Hello! I was wondering if anybody can help me figure out why my code wont delete an object. This is my first time using del so I'm sorry if it is really obvious.

trigger:

function update_slash_p1()

for s in all(slash_p1) do
s.dx+=1

if s.dx>8
then
kill_slash_p1()
end
end

code:

function kill_slash_p1()

del(slash_p1,
dx,
frame,
flip,
damage
)

end

I also tried:

del(slash_p1,{
dx,
frame,
flip,
damage
})
end

Thank you!

3 comments


This is a ZX Spectrum inspired platform game where you are tasked with collecting all the coins in a level before proceeding to the next one.

The hardest part of developing this was emulating the ZX Spectrums 'colour clash' (which limits only 2 colours to an 8x8 cell) without tanking Pico 8's framerate.

Cart #diceydandangerdungeon-0 | 2023-05-23 | Code ▽ | Embed ▽ | No License
21

It also comes with a retro-inspired manual (which can be found here: https://geeitsomelaldy.itch.io/dicey-dans-danger-dungeon )

Text Transcript:

HOW TO PLAY


Dicey Dan has discovered a deep dark dangerous dungeon under his home town. Your job is to guide Dan down this dank and dodgy delve, grab all the treasure, and return home safely! The Dungeons Denizens won’t be too happy to see Dan, and will try to stop him!

From the Beholders who guard the magical mazes, to the dastardly Goblin Queen, and other nefarious fairy- tale creatures who dwell within the depths. Determined to take down any who would disturb the dungeon. Guide Dan through the traps. Some require speed, some require patience, some require mental agility. All require the bravest of souls and the courage of legends!

Dan must collect all the coins (or other treasure) in a stage before the door is open. Once he has all the treasures he must make his way to the door to proceed to the next level.

Dicey Dan is determined, but he isn’t very durable. Dan is no match for the combat prowess of the dungeon’s denizens and will have to retreat if he takes damage. Grabbing a Shield will give Dan the chance to absorb a single hit. This can allow him to skip a difficult puzzle, or reach his goal faster.

[ Continue Reading.. ]

21
6 comments


Cart #rarupimoke-1 | 2023-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


The Pico-8 version of a little game called "Pong".

4
2 comments


Cart #foodfightformoney-0 | 2023-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Uh oh! Due to inflation, your restaurant is going under! Luckily, there are some less ethical ways to get food- the nuclear waste sewers! Fight monsters to save enough cash to save your restaurant!

Use arrow keys for movement, x to throw a knife, and z to jump.

2
2 comments




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