Log In  


Cart #mailrunner-0 | 2023-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

A silly platformer where you have to adapt to some crazy penalties.

Update 1.1

  • Evil shadow is less annoying
  • Lightweight is even lighter
  • Added high score
  • Slight changes to level design
  • Added some more fx and sfx

How to play

There are two mailboxes, and your goal is to deliver as much mail as possible between them. Since the main route is blocked, you'll have to find other ways around the level.

You gain a penalty every time you deliver a letter. Penalties will effect your platforming abilities and physics, and you can only have 3 at a time. If you get another penalty after already having 3, then you can choose which penalty to switch with the new one.

You lose the letter when you take damage. When that happens, you have a total of 15 seconds (depending on which penalties you have) to get it back or else its game over. The timer will not reset until the current mail is delivered.

Controls

Basic movement: Arrow keys
Run: X
Jump: Y
Wall jump: Jump + move into wall
Show active penalties: Down arrow (if you have any penalties)

Credits

Mail Runner was originally made for PPJJGG 2 in 7 days. You can download the jam version here
Game by me
Music and sound effects by @gruber_music's "Pico-8 Tunes Volume 1" and "Pico-8 SFX Pack!"

17


1

Nice game. Got 12 deliveries, although I started wanting more after the 10th. Maybe additional hazards/penalties would be nice? Also Restless Legs + Slippery + Lightweight = I AM SPEED


1

I didn't get very far but I enjoyed it a good bit!
Reminded me of https://www.lexaloffle.com/bbs/?pid=39886#p at first though this is quite different in a lot of ways.


1

Yoshi’s Island but you’re a mailman


1

I delivered 30 letters. The penalties keep switching from fragile mail, evil shadow and funky jump which made it easy to get so high.


1

When the data is deleted, I will have to walk on water.


1

I got up to 10 letters, then got bored. I was basically just repeating the same challenges at that point. I don't know if it's just me having too much experience with too many different feels of platformer, but none of the combinations of penalties I were hard enough to stop me from beating the run in one try.

That said, the fact that none of the combinations of penalties felt unreasonable is a sign of good game design. I also like the feel of the game overall.


uhm yeah im not getting out of here idk how the hell that works i took damage and got up here (Just in case i had Heavy Weigth and Sticky shoes)
Welli found out how it works when taing damage you can clip in the ground and slowly rise up



[Please log in to post a comment]