Some Rain
Watch rain drops fall and splash at the bottom of the screen to the susurrating sound of rain falling.
No controls or interaction—just some rain.
Options
The sound can be toggled in the pause menu as can the wind effect.
Why
What started as a quick experiment with particles turned into a little simulation which is more little than simulation.
Miscellanea
This cart was originally called "Just Rain" but I appear to have subconsciously copied that from the existing, and rather wonderful, Just Rain by ROBYSOFT. So now it is called "Some Rain".
Controls:
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Left arrow and right arrow to turn the ship canon
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Up arrow to accelerate the ship forward
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X or O to fire the ship canon
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When X or O are held down the canon will autofire; however, the canon will rotate faster when not firing
- Drifting of the ship can be toggled on and off in the Pause Menu
Rules:
In Blasteroids you control a space ship with the objective of shooting asteroids into smaller chunks until nuggets of Zytonium ore are revealed and can be harvested. To harvest ore you must move your ship over it and it will be collected. After enough chunks of ore have been harvested you will move on to the next objective.
My next Celeste mod is something I don't understand why it hasn't been done before...I was inspired by a very popular album that I like to listen to sometimes, I warn you in advance that the mod is probably bad but I don't do it with the intention of offending anyone, I just like the concept and I haven't seen anyone do it before with Celeste.
This is a little game I made for the 2022 Github Game Off Jam, forgot to post it anywhere other than itch!
Here's the itch page as well https://alexhlocke.itch.io/busybee
It's a pretty simple little high score based game, I didn't have too much time to do anything too crazy. I think the game was made in under a day, but honestly I don't really remember haha. Enjoy!
Hi friends,
@Wolfe3D recently asked me to do the soundtrack for his fan game, Teenage Mutant Ninja Turtles in: Shredder's Prevenge. With such an ambitious and impressive project shaping up, how could anyone say no? I'll be posting music here and on radico8 as Wolfe3D releases the corresponding game content. The soundtrack will feature seven songs plus assorted jingles. I'll lead off here with a couple covers I couldn't resist trying to make. I hope you like them!
(This is a totally free, totally non-commercial fan project, all intellectual property contained within the content below belongs to its respective owners. Please don't sue me.)
11/15/2023: Added Super Smash Turts, Shinobi Sentai Shellranger, lowercase technodrome, Tin Grin.
Tracklist
I have expanded the circle demo greatly and now instead of a circle it draws a regular polygon. It makes use of player 1 and 2 controls in order to change the position, radius, color, rotation, and number of sides. Try pressing buttons and see what happens!
I have a routine for drawing regular polygons which actually spans several functions. With a few modifications from the C code I was able to make this PICO-8 Lua version that does the same basic thing.
Where to Root is a spin-off of this year's Global Game Jam, which had as theme "root".
The basic mechanics of the game are:
- Trees grow, sprout seeds, drop seeds and disappear
- Seeds travel in a fixed direction and can take root to grow into new trees
- Each player can only decide when (and where) to root their seeds
It's an area control game with quite some randomness.
You will need a plan, skill, persistence and a bit of luck.
You cannot control where seeds sprout and the direction they move in.
However, you can decide which seeds to root and when and where to do so.
Are you able to get a tree in each of the target areas?
The game is still a work in progress but already features eleven levels.
welcome to the tower
welcome to the tower
welcome to the tower
welcome to the tower
controls
- arrow keys: walk, interact
- enter: pause menu (volume, toggle effects, etc)
the game will autosave your progress each floor
credits
made by tally (art, room design, dialog) and pancelor (code, game design, music, dialog)
pixel art created with tiles from teaceratops and Yelta
This is not the first time I have made a Tetris game. However it is the first real game I have published with PICO-8 and I am super excited to share it with the community.
Everything uses standard Player 1 buttons. Arrow keys and Z,X are all you need. I implemented the hold feature using the up arrow.
I am very new to using PICO-8 but I took an example from the manual and modified it so that not only can the circle be moved around but it can also be made bigger or smaller. It might not look impressive to some people but this could be the foundation of making other kinds of games because I only need to modify what happens when the 6 standard buttons are pressed.
function _update()
if (btn(0)) then x=x-1; end
if (btn(1)) then x=x+1; end
if (btn(2)) then y=y-1; end
if (btn(3)) then y=y+1; end
if (btn(4)) then r=r-1; end
if (btn(5)) then r=r+1; end
end
function _draw();
cls(0);
circfill(x,y,r,7);
end
First try at making a cartridge :)
version 2 does have a much nicer UI
I think a lot of the code will have to be re-written for animations
Arrows to move the cursor
Hold O to twist a segment
Hold X to rotate the cube
Update: Restored balancing to original behavior. I didn't know the speed decrease was a thing in later levels of Tetris until recently.
A remaster of mickio1's remake of Triotos from 2016. (Be sure to choose a song in the menu unless you want silence)
This remaster includes brand new sound effects and music. Song selection works properly now as well. Game balancing was edited.
Hello.
https://www.lexaloffle.com/bbs/?tid=31834
I was wanting to look at some sprites I posted some years back and found they had been replaced by later sprites I did, meaning I think the buffer overflowed. Is it possible I have uploaded more than 1,000 images and it went from 999 to 0 ? That is what I think is happening here.
Nonetheless this is a problem.
@zep could you please look into this and see if the images I posted years ago are now lost because they were overwritten by a counter ID ?
Thank you !