Hello Everyone,
this is one of my first creation. I'm a beginner in Pico-8 and in games developement.
i have ever create a game once with this wonderful tool, but i don't publish it yet.
This one is a POLARIS pico-8 version of the 1980's Taito game.
There is only one level and no difficulties.
I hope to upgrade it in this way.
Enjoy.
Senjinsama
PICO Illustrator v2.0.0
A tool to create vector artwork in PICO-8
Updates in v2.0.0
Added support for dithering patterns
Controls
X + Click : Insert Vertex | Will try to find the nearest side of the path you're editing and insert in the middle.
A + Click : Append Vertex | Will append a new vertex either to the end or beginning of a path, whichever is closest.
Z + Click : Delete Vertex | Will delete whichever vertex you are hovering over
Shift + D + Click : Duplicate Path | Will duplicate the path you are editing
Shift + F + Click : Duplicate Layer | Will duplicate the entire layer you are editing
"Legend of the ChunChunTree" is a 2d turret-defense wave survival shooter featuring an rpg-style castbar system, tons of buttons per button, a kinetic-physics system, and the ability to simultaneously control two overloaded weapons(the bullet-hungry 'TriMG' and magical-casting 'Epica'). V1 #FreeToPlay inbrowser on #Pico8 bbs and download(click)/cart/splore.
Practice: <controls_overlay>redDots show fingerRest positions; redPoppies(blackDotWithRedDots) show keys with tap/tap2/hold states; practice waves with f,u,h,i,g,j,y (recommended).
Survival: Keep your hp>0 for 400s. Score 웃---(least dmg taken per run) is saved at end of each successful run (lower is better; post me your best[the score to beat is 웃345.5]).
I know, fighting games are very hard to make. So this is a quiet nihilistic approach to capute that fighting fun with only two buttons available. This is developed as a local multiplayer game, so there was no effort in creating computer opponents. So all of you lonely rangers out there - get someone to battle with :)
(v03 12-08-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #xmaspp
VVHAT'S NEW ??
- 12-08-22 Thanks to @kimiyoribaka for "quick new game" suggestion. In the system menu.
- 12-08-22 Thanks to @extar for finding a bug in the name entry. Corrected.
- 12-08-22 Show high-scores after entering your name. Game continues from there.
@ScrubSandwich: Greeting humanoids, this is the first game release from the group of SORCERY. We hope that you enjoy our humble release filled with Christmas cheer and winter shenanigans.
12-07-22: Hello ! I thought I would update this joint project Sorcery and myself worked on years ago with new Pico-8 v0.2.5c abilities.
Controls
Arrow keys - Move space ship
(X) - Fire at everything
You won't believe it, but Space Battle is a shoot 'em up. Besides different enemies (and bosses), it offers various extras (explained in the opening credits), more firepower, a high score list and a cheesy background story.
Credits & Behind the Scenes
Triggered by @Krystman's SHMUP tutorial on his Lazy Dev YouTube channel, I thought it would be a good idea to program a game together with my ten-year-old son and teach him a little programming logic along the way. He was immediately hooked, but was more interested in the sprite editor and kept coming up with enemies, bullets and new ideas for a few extras. In any case, we both had a lot of fun.
Description
Shmup Pico-8 est un shoot'em up. Le but est de détruire les ennemis arrivant du haut de l'écran par vagues.
Une fois 9 vagues passées un boss de fin de niveau arrive et vous passez ensuite au niveau suivant.
-Les cœurs : vous permettent de récupérer de la vie.
-Les boucliers : vous protège pendant 30 secondes.
Controles
⬅️➡️ Gauche Droite
⬆️⬇️ Haut Bas
❎Shoot
Ce jeu est issue d'une formation complète sur Pico-8.
Développeur : PAREIN Jean-Philippe
Satan has taken over Santa's house! Luckily, Rudolph (that's you) has escaped from the cage he found himself in. Rescue Santa! Rescue reindeer! Stop Satan! Collect Christmas things! Save Christmas!
I thought I'd try my hand at the proud, proud tradition of making a lazy asset swap Christmas game. Turns out this was vastly more work than I anticipated but also a lot more fun. Trying to make sense of my own code from two years ago was not fun though.
This started out life as Banana Chase, one of my first games. All the sprites needed Christmasing up, I heavily remixed the map and also jammed in some Christmas jingles. What was not fun was trying to make sense of the absolute nonsense that passed as the level sequence code, this is not a place of honour etc.
i made a spooky scene to test if i could generate visual details procedurally — yes, i could
before i could create the full scene, i made a fake screenshot in a pixel art editor
so i could look at the picture and imagine which commands i would need to add the details
behind the scenes
warning: long text
Fruit Salad 64
Make a bowl of fruit salad by squashing matching fruits together. Can you finish all 3 levels? Fruit are worth more in the beginning, be fast to get a good hi-score!
C&C welcome
Controls
-
←
→
↑
↓
– Move the selection -
X
/Z
– Pick and place items Enter
– Pause/Settings
Update notes
-
2022-12-07
- Updated cart image
- 2023-01-01
- Game session is now remembered across restarts (reset saved game from pause menu)
- Items can be picked up, even if there are no matching items on the board
- Items can be swapped if they don't match
- Added more levels
- Score can now reach hundreds of millions before overflowing
FaceGen
A small experiment on creating a simple faces generator made after stumbling on slynyrd's awesome pixel art tutorial.
How to
⬆️⬇️ to chose a feature to change.
⬅️➡️ to change feature value.
🅾️ to randomize all values.
❎ to switch between screen-saver and edit mode.
Changelog:
2022-12-06:
- added skin color setting
Hi all! I have a problem. I made a game and I've lost the source code (my laptop was stolen and my code wasn't backed up 'cause I'm a dummy).
Regrettably I didn't post it to BBS either :/
I'd like to be able to recover the .p8 file from the exported html and js files. Is there any way to do this?
Many thanks <3