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Cart #vision_quest-0 | 2022-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

"Vision Quest"

I hardly remember the sand stinging my face or the burning fatigue in my limbs, my entire spirit absorbed by the spectacle dancing before my eyes...

280 characters

w,t,s,c,r=128,0,sin,cos,rnd::_::pal({1,2,8,9,10,12,13,14,7},0)for x=0,64 do?"웃",32,87,0
a=38*(x+t*2)b=(x%27*9)%64line(a*2%w-9,b,a%w+9,b,9)for y=0,64 do
n=s(x/w+t)+c(y/w+t)+s(y/w+t*3)*c(x/w+t)pset(x*2+r()*2,y*2+r()*2,y>48+r()+s(x/80)*4and 15or(3*n%3+t*4)%8+1)end
end
t+=.001goto _
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0 comments


Cart #heyafiguzo-0 | 2022-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #gedujapg-4 | 2022-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

I was just having some fun with the music software and this song translates well to Pico-8

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3 comments


Hello fellow Piconians !

More trouble in paradise. Here now try out this code:

n=0
if n<10 then
  ::a::
  ?"<"
end

?"*"
flip()
n=n+1
goto a

I want it to always show "<" despite the value of a Yet, this doesn't run. Now granted I understand that the label a is inside a conditional loop yet at least in the other programming languages I've worked in that shouldn't make a difference. It does here and comes back and says:

SYNTAX ERROR
NO VISIBLE LABEL 'A' FOR <GOTO>
AT LINE 11 (TAB 0)

@zep is this a problem of Pico-8 or inherent in LUA itself ?

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3 comments


Hello everyone, I have been working on this game for a week or so now, let me know what you think?

Cart #space_eaters_rl-0 | 2022-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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built off of https://www.lexaloffle.com/bbs/?tid=48986
space eaters asset pack: https://cluly.itch.io/space-eaters

I am open to feedback, but be aware this game is still quite in development

turn on clocks in the pause menu

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7 comments


Hello friends.
As a newbie in this PICO-8 music thing I present you my first Royalty Free project.
A little short but very cool loop.

LOOP1
[sfx]

LOOP2
[sfx]

LOOP3
[sfx]

[ Continue Reading.. ]

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4 comments


@zep, this is in your corner.

Two things are not appearing in HELP.

goto and ::label::

I realize these are not the most favored of commands, yet they are vital to many tweets and 1k carts.

0 comments


Cart #a_square_but_it_can_jump-0 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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"So there is this square and it can jump don't fall"

Move Left: LEFT
Move Right: RIGHT
Jump Midair: UP
Restart: CTRL+R

Land on the colored blocks to bounce and gain points. You can do a small midair jump/dash after a bounce to gain some extra distance. The blocks will shrink over time and get harder to land on. How long can you survive?

Made in 1019 compressed bytes for Pico-1K Jam 2022.
Might update later with SFX and polish after the jam ends.

19
6 comments


I'm thinking this is a problem.

Try out this simple program. Run it. It runs correctly.

-- error with local time()

function _init()
  cls()
  ?"*"
  timeout(1)
  ?"*"
end

function timeout(n)
local t=time()
  while time()-t<n do
    flip()
  end
end

Now right then type in immediate mode: timeout(1) followed by ENTER.

It HANGS. I was thinking I was doing something wrong in the code I've been working on the past month now and no, it's something Pico-8 is doing ...

This does work correctly if you run it in immediate mode in Pico-8 v0.2.0. So it is something that has changed in the system since then, @zep.

2 comments


Cart #lumon8-0 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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🌐 NOTE: For the FULL experience, please visit the jam entry on Itch.io 🌐

Welcome to the Lumon Family

Congratulations! 🎉
We are all thrilled you've decided to become part of Macrodata Refinement department, here at Lumon Industries.
We shall now begin your orientation on being a successful Macrodata Refiner.

OBJECTIVE

  • Examine the numbers displayed in the data field in front of you which need refining.
  • Using the roller ball, move the magnifying glass around the data field and see the numbers enlarge as it passed over them.
  • Periodically, certain numbers may start to make you feel a certain way.

[ Continue Reading.. ]

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1 comment


This one ended up being really simple:

[sfx]

...but there's a couple tricks to using it in a way that feels violin-y.

First, you have to think about what exactly the violinist is doing at any given moment in order to navigate the notes they're being asked to play. For those who do not know violin performance well: the way a violin produces sound during normal play is by using a tensioned stick with hair coated in rosin attached to it - the aforementioned bow - to scrape along a string, imparting energy to the string that then causes it to vibrate and make sound. And, crucially, the bow is only so long, and can only be moved so slowly across the string ... so, as the violinist plays, they regularly have to stop and change direction.

[ Continue Reading.. ]

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2 comments


Cart #torchbearer_1_0-3 | 2022-09-16 | Code ▽ | Embed ▽ | No License
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playtime:10 minutes
stage:1~3
sound:no music

you are a soldier. protect the torchbearer from monsters attack.

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6 comments


Hi guys i update my game. The game have some slow down issue that i can´t figure it out. If some one had an advice about it, i will apreciatte.

Summary:
A Shoot Em Up where you need to defend your base and destroy the enemy one.

Controls:
Move up and down whit the arroy keys. Shoot whit "X" key.
Command your allied ships whit the "Z" key and build a mighty army in order to d
defeat the enemy!!
Rules:

  • Unlimited lives
  • Life regenerates gradually
  • You lose if your base is destroyed
  • You win if you destroy the enemy core in the end of the screen.

Credits:
all programing, sprite work, sound effects and music by Xavi Falk.
Game for the Lazy Devs Jam thanks Krystian for the inspiration and the awesome tutorial series!!

contact:
[email protected]

1 comment


Demake of BROFORCE
Now it`s open world where you can be.
Soon in future versions it will be a full demake

Cart #broforce-2 | 2022-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #scroller1k-0 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just watch and enjoy ⭐

Photo-sensitivity Warning: Contains fast moving colors and patterns that might affect photo-sensitive viewers.

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0 comments


Cart #onekommand-0 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A missile command minification in 1024 compressed bytes.

The earth is being invaded by aliens, they are bombarding all major cities with missiles. You are in control of air defenses in your city. Fire anti-missile ballistics into the air to create fireballs and destroy the incoming ordinance. Be careful not to aim on the ground near your city, the fireballs can damage your own buildings.

Your city has four anti-missile batteries, each can fire one anti-missile ballistic at a time. If all your batteries are destroyed, all hope for your city is lost, and perhaps the world may fall to our new alien overlords.

Keys:

  • arrow keys to target, X to fire.
  • left shift toggles using the mouse to play.

[ Continue Reading.. ]

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0 comments


Cart #nawanumozo-0 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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In 1019 compressed bytes.

This cart is an interactive rail demo, press any of the Pico keys (Z, X, or Arrow keys) to advance to the next step:

  • Roll the Dice, in two steps: picks two random numbers A and B
  • Computation: Runs the simulation until it reaches the answers
  • Outcome: Displays the sum of A and B

Wireworld is a Turing-complete cellular automaton (CA) suited to simulating electrons moving on copper wire. This cart implements a Binary Adder: Two numbers represented in binary are added together.

To read more about how this all works, see the game page: https://celestial.itch.io/wireworld-1k

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0 comments


[sfx]

Made for the midilib custom SFX instrument project

And in action:

Cart #jdmidi_122_seashore-0 | 2022-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

The animation is taken from one of my other projects. The palm tree image is adapted from the tutorial The basics of Painting with Maths by Inigo Quilez.
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3 comments


Cart #pico_chicken-0 | 2022-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello,
I tried to make a little game like tamagotchi.
Best Regards

Bonbon

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0 comments


I mean, who doesn't compose for helicopter, right?

Made for the midilib custom SFX instrument project

Credit's always nice but not required.

[sfx]

Here it is in action. Please forgive the poorly and hastily drawn helicopter.

Cart #jdmidi_125_helicopter-1 | 2022-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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4 comments




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