Hello!
I am currently finishing a Celeste mod (yes very original) from Among Us, like a Suseste but without being a troll and longer
ES:Hola!
estoy actualmente terminando un mod de Celeste (si muy original) de Among Us, como un Suseste pero sin ser troll y mas largo
Les Presento "Amogus In Celeste"
I present to you "Amogus In Celese"
Y si, como ven en el gif esta en Español xD
And yes, as you can see in the gif, it is in Spanish
SKELETHRONE!!!
the best spelunkylike on the market is back for the fourth time, even more goty than last years!!!
update of the classic skelethrone made for #3CJAM
https://www.lexaloffle.com/bbs/?tid=30157
CONTROLS
X - SWAP ITEM
Z/C - USE ITEM
INTRUCTIONS
DIVE INTO DEPTHS AND REACH THE SKELETHRONE
FEATURES
- 60 FPS HIGH SPEED GAMEPLAY
- 16 COLORS PALETTE TECNOLOGY
- NEW SECRETS
- FULLY FLEDGE DIABLO ON MOBILE
i just added something useless, what can you say?
portalbox
portalbox is a portal-like game (with portals, of course)
NOTICE: i have no idea how to make puzzles and this "game" will stay as an engine for now.
here's a box
[8x8] | |
Well, it's (apparently) been 4 years since I last posted here
I just wanna say i appreciate the hell outta zep for giving me the opportunity to work with this engine and build my computer science skills.
I'm 22 now and the ability to program is still incredibly important to me (im a compsci major).
I honestly loved this community so much growing up, it was instrumental to me and who I always wanted to be. I am incredibly thankful.
Here's a graphics and sound demo I put together over the past few days.
Trifill function (p01):
https://www.lexaloffle.com/bbs/?tid=31478
Custom font tool (zep): #font_snippet
(update by me changing the summit to look slightly better)
(update by @Scrubz to make gemskip possible!)
Dungleon
Can you discover today's dungeon in 6 attempts?
Some of the dungeon's secret rules are given to you and the rest you will discover over time.
For an optional challenge, make sure you reuse your close and correct guesses in your next guess.
How to Play
Modes
Daily Single - Classic one dungeon per day
Daily Eight - Eight dungeons per day
Note: The game's randomiser is seeded so that everyone sees the same puzzles each day.
Game Controls
Arrows - Move cursor around the board
O - Make selection
X - Delete selection
When exporting a game to a binary format (.exe, etc), the manual says:
> To include an extra file in the output folders and archives, use the -E switch:
> > EXPORT -E README.TXT MYGAME.BIN
I tried this (pico8 game.p8 -export "-f game.bin -e examples/ -e samples/"
) but it doesn't include those subfolders. If I -e examples/kick.pcm
, then that file is included, but it's included at the top level, and not in an "examples" subfolder
Am I doing this wrong somehow? I assume this just isn't supported (yet? fingers crossed)
This game was created in less than a week as my AP US History final project. It's also my first released Pico-8 game. I used the following program as a basis for the movement system: https://www.lexaloffle.com/bbs/?tid=27626
The game features Teddy Roosevelt as the player character, who was elected in 1901, fighting a bear labeled J.P. Morgan. Morgan was the first person "busted" by Teddy's Sherman Anti-Trust act. This act was not designed to break up all monopolies, but only the ones that Teddy considered bad for the American people. Furthermore, the bad trusts being depicted as a bear that Teddy had to fight was a common trope in political cartoons of the time. Teddy also carries around a big stick in my game, as reference to his "Big Stick Diplomacy", which was to be very polite and diplomatic, but also to be militarily strong enough that no one would try to anger you.
PICO Composer v0.3
Changes
PICO Composer main menu
When you start the cart you'll be prompted to load an album or create a new one. Use the up/down arrow keys to navigate the menu and enter
to select. Either, or both, of the tempo and time signature can be left blank and you'll be given the defaults of 120 bpm and a 4/4 time signature. Any time signature that can't be parsed properly will default to 4/4.
Answer: Quite a few! But you probably have better options.
I've previously seen PICO-8 decoders for hex and base-64 strings. Recently I was curious: which base is most efficient? There are a lot more possibilities than just 16 or 64, and I knew PICO-8's code compression would affect the actual efficiency.
So I ran an experiment.
The experiment: I wrote a script to generate a bunch of .p8 files containing random data, and I exported them all through PICO-8 v0.2.2c to see how long the random data could get before PICO-8 would complain. The random data was in the form of strings in a given base: e.g., for base 16, the cart's entire program was x="(random hex string)"
. I generated these carts from base 2 (just "0" and "1") up to base 92 (almost every printable ASCII character). I ran several trials for each base because using random strings causes some variation in the measurements. I then counted the theoretical information content of each string (e.g., log-base-2 of the alphabet size) and converted the average for each base to kilobytes.
Saving a project with save @url
at https://www.pico-8-edu.com/ does not include the map.
Steps to reproduce
- Open https://www.pico-8-edu.com/
- Type
load
- Select a cartridge with a map, for example
- Type
save @url
- Copy the URL in the browser and open in a new tab. (URL in my case)
- Observe that the map data is missing (code and sprites are not missing)
Expected result
In 6, I expect the map data to be present like in the original cartridge and in step 3.