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I'm getting close to finishing up a game called Orbital. I've been working on the music lately and wanted to get some feedback on it. Tell me what you think.

  1. Encounter
    [sfx]

  2. Artificial Intelligence
    [sfx]

  3. Occlusion
    [sfx]

[ Continue Reading.. ]

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3 comments


Cart #smw_overworld-0 | 2022-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hi I decided to make an updated version of a SMW Remix I made a while ago except with SFX instruments.
enjoy

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1 comment


Cart #janutala-3 | 2022-02-15 | Code ▽ | Embed ▽ | No License
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4 comments


While enabling mouse input:

POKE(0x5F2D, flags) -- where flags are:
0x1 Enable
0x2 Mouse buttons trigger btn(4)..btn(6)

STAT(34) -- Mouse buttons (bitfield) with
0x1: Left
0x2: Right
0x4: middle

poke(0x5f2d, 3)

function _update()
 if (stat(34)==1) print("l")
 if (stat(34)==2) print("r")
 if (stat(34)==4) print("m")
 if (btn(4)) print(4)
 if (btn(5)) print(5)
 if (btn(6)) print(6)
 if (btn(🅾️)) print('🅾️')
 if (btn(❎)) print('❎')
end

Left mouse button (1) triggers button 5 (❎)
Right mouse button (2) triggers button 4 (🅾️)
Shouldn't this be the other way round?

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1 comment


Cart #slowboarder2-0 | 2022-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Slowboarder2

A highscore, arcade game about snowboarding!

Arrow keys - Move
Z or O - Jump
X - Spin

Collect stars, kill skiers and yetis and get the highest score you can!
Killing yetis will grant you a health pip, collect 4 to regenerate a heart!

Your momentum is locked when you are jumping and spinning so be careful not to crash into anything!

There are 3 powerups to collect:

2x Score
Slow
+1 Health pip

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4 comments


Toki Pona D-Pad Keyboard v1

Cart #rapiyiteja-0 | 2022-02-13 | Code ▽ | Embed ▽ | No License
4

Manual


This is a typing program for Toki Pona text made by jan Momo (aka Machitoons aka me)
You can type letters and syllables by holding a button and tapping the DPAD.
By default the mapping on PC is Z,X and the arrow keys, this mapping is slightly terrible, so please use this program only with a controller or on mobile with the touchscreen-DPAD.
ALSO: the browser-version of the program works a little... oddly. The PAUSE menu info sadly disappears for no apparent reason when selecting options (It works fine within PICO-8, something about the browser maybe? idk.)

Vowels and j-/w- are typed with (o), consonants and CV(n)-syllables are typed with (x) and (o)+(x)

The PAUSE menu has some extra features:

  • a toggle between manual and automatic copying of the text to the clipboard
  • a toggle between a night mode and an (eye-piercing) day mode, some people like light modes afterall...

When you stop typing, a little Machi will appear in the bottom left, depending on the time of day she'll have different animations.

copying to clipboard might not work on mobile devices because of a ctrl+c check implemented within PICO-8, taking a screenshot might work at least, meanwhile I'll try to find a workaround for mobile

[ Continue Reading.. ]

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6 comments


Cart #kobuzufugo-3 | 2022-02-14 | Code ▽ | Embed ▽ | No License
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2 comments


Cart #pico2049-4 | 2022-02-18 | Code ▽ | Embed ▽ | No License
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my second "full game"
it s a classic 2048 game
it was difficult for me to do something which is working

visual are very simple.

feel free to leave some comments or advices
hope you ll have some fun with it

/// update 14/2/22 : just del 0 "cell"

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15 comments


Cart #rurigozuwo-0 | 2022-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

256 byte fantasy console compo entry at Lovebyte 2022

1 comment


I've recently finished writing a page on my personal wiki about coroutines, and quick examples on how to make the most of them. I would appreciate any feedback people have, including misconceptions I have regarding the execution model. Most of my PICO-8 work as of late has been figuring out how to create easy animation engines that are also expressive and flexible. I think I have the functionality down; now comes the hard part of nailing coroutine and data structure design for complex animations!

I'd love to read what you guys think of it.

https://wiki.zlg.space/programming/pico8/recipes/coroutine

Thanks for reading!

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7 comments


There seems to be some kind of flaw on my system when playing music via the music pattern editor: it'll start playing normally, with the display scrolling, but despite my making no input with mouse, keyboard, or controller, it will abruptly stop scrolling and leave the cursor behind.

My first thought was that perhaps the active SFX in the SFX editor had started, but that wasn't the case in any of my tests. There's no obvious pattern to it - it's not after a fixed duration, after a fixed number of patterns, or after a specific pattern appears - but in each of the files I tried, it stopped on the same places in two separate tests.

The music continues playing as normal and correctly - it's as if, at an unpredictable point, PICO-8 decided I clicked on the SFX or the cursor or something to edit the current SFX.

Edit: I posted below that this seems to happen when the SFX in the selected channel changes from one pattern to the next; doing a quick test on 0.2.4, I didn't see it happen there. It looks like this may have been introduced in 0.2.4b.

[ Continue Reading.. ]

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8 comments


Cart #aquietplace-0 | 2022-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Screenshots

The Game

It's a sim-city like game with monsters and zombies of unknown origin.
You have to run a small colony, protecting the survivors and stacking resources.

It's my first Pico-8 Game, and I'm, learning by doing. I did a prototype in December and then rewrote everything.
I had many functions and objects in mind, but I realized I was close to the tokens limit.
So I had to choose only the most important features.

Controls

Z - action / selection
X - cancel action / selection

How to Play

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8 comments


Cart #pobduwuha-0 | 2022-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

my first foray into the amazing world of pico8!

edit: made the grass sound less obnoxious

4 comments


Cart #fling_kozemakeja-1 | 2022-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Learning a bit more!

This is a game where you're a bird that poops on cars.

5 comments


est
by RunOut
Cart #est-0 | 2022-02-13 | Code ▽ | Embed ▽ | No License
5

I made a mod. yay

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5 comments


Cart #draw_vs_update-1 | 2022-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

TO LOAD THIS CART in Pico-8, type in immediate mode, load #draw_vs_update

Press 🅾️ to swap between using _update() and _draw(). When in _draw() mode you may need to hold 🅾️ down a bit to get it to the opposite mode.

Yet this confuses me. Why is it that draw() runs faster than update() ?

And yes you can change it to update60() that does run faster, but still not as fast as draw().

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15 comments


GrassZone Valentines update

GrassZone 2.4.5

Cart #gzvalentines-0 | 2022-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Play GrassZone here.

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0 comments


Cart #pointsketch-13 | 2022-02-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


Pointsketch is a simple art tool based on points with three parameters: x, y and color. These points can be easily edited, and all of them are connected by lines in the order that they were created.

There are several things that can be done in Pointsketch, so here's a little guide:


Overview

  • Section A - insert/delete/edit points
  • Section B - select/customize colors (alternate colors are marked with ◆)
  • Section C - save sketch (⬇️) / load sketch (⬆️)
  • Section D - change mode (draw/edit)

Controls

General use

  • Arrow keys - scroll
  • O/Z, X - zoom

Section A

[ Continue Reading.. ]

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6 comments


Cart #pewupetido-1 | 2022-02-15 | Code ▽ | Embed ▽ | No License

Outside shop
Z to open shop
X to place selected animal
Arrow keys to move the mouse

Inside shop
Z to close shop
X to pause/resume time
Up and Down keys to select animal type

Fight two teams of animals worth up to $500

0 comments


Cart #map_cpu-1 | 2022-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

TO LOAD THIS CART in immediate mode, type: load #map_cpu

Press 🅾️ to swap modes:

MODE_______________  CPU
0 = map() .........  12%
1 = rectfill() ....   1%
2 = for/end map ... 201%
3 = for/end fill ..  54%

I am not understanding how it is that map() is so much slower than rectfill() when on modes 2 it is only 4x slower than its fill counterpart, mode 3.

It is not the details which should be pretty straight-forward. I mean isn't rectfill() also plotting pixels just the same one each time when compared to map() ?

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