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Cart #cipher8-1 | 2023-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You just couldn't let go of your dream to become some sort of cyberpunk Robin Hood, so you invented a device that connects your brain to the inner world of a high-security safe’s digital lock. Somewhat irritated, the safe suggests you play a game to make up for your intrusion. Lose and be locked in forever, or win to attain unimaginable wealth (to redistribute among those in need of course). Can you crack the cipher?

CIPHER-8 is a brain-twisting game where you push numbers into a grid. Well, numbers or all kinds of manipulatory tricks. Or bombs apparently. Anyways, after all it’s about making the total value of each column match its goal value. However, changing one column affects the others as well. Oh and by the way, bonus points if you manage to plan ahead a few turns to keep your cipher streak going in the process!

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Cart #kobold_adventure_mahjong-4 | 2022-01-03 | Code ▽ | Embed ▽ | No License
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Reech the Kobold is trapped behind a brick wall of mahjong tiles. On the other side of the brick wall is a fire-breathing dragon. This Is Fine.

Hey! This is my second PICO-8 game and the first one I felt like releasing. It's a strategy game based loosely on riichi mahjong and comes with a tutorial explaining the gist of how to play it.

This might have marginal appeal to folks who don't already play riichi -- it's a solo version of the game where you can build big hands without being interrupted.

If you're a riichi mahjong fan, here's the rule differences:

  • no situational yaku
  • no dora
  • no fu
  • no calls or other players at all
  • no open hands

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Cart #anonfoxden-2 | 2022-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Work in progress, just testing out how submitting works to list games to share

Update 1: fix level bug
Update 2: more levels and bridge switch mechanic

There's 10 levels in total now

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Cart #minieastwood-0 | 2022-01-02 | Code ▽ | Embed ▽ | No License
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A little test here. Try to run it on GameShell
Followed the tutorial from Dylan Bennett.

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Following on from my smash hit Lights Out Cart (hey, someone gave it a star, that counts) I've hacked it together to give you...

MASSIVELY MULTIPLAYER LIGHTS OUT

That's right, you and hundreds of other people around the world can attempt to solve a 16x16 lights out grid. Together!

http://geometricgames.com/lotw/lightsouttogether.html

This is sooooooooo just barely working so please excuse it being terrible!

Let me no here or on twitter ( @twitonatrain ) if anything is terribly wrong.

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Hi. The W and S keys are close together and I find I often hit Control-W (quit) by accident when I mean to hit Control-S (save), and therefore lose unsaved work.

Could Pico-8 prompt before quitting if there is unsaved work? Similar to how it prompts to overwrite files when you save or export?

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First time posting! I just finished setting up Pico-8 on my Raspberry Pi Zero WH. Took me a long time but I want to pass on my experience incase someone else wants to try this.

I wanted to have a portable console, so I bought the Game Pi 20 (GAMEPI20) case to use as my initial build. (because it was cheap and I am still tinkering with this system).

I chose Retropie because it's an app running on top of Raspbian Lite, and I wanted to keep using this as a functional terminal-based computer when not gaming.

  1. First off, I flashed the image for Retropie 4.7.1 found here to a 16gb SD card:

https://www.waveshare.com/wiki/GamePi20#Hardware_connection

  1. Then I followed the hardware instructions here:

https://www.waveshare.com/wiki/GamePi20_Assembly

  1. I followed the tutorial at this youtube link to get retropie set up with Pico-8, but read my step 4 before you watch it:

https://www.youtube.com/watch?v=lEECUe_t51o

  1. The Controller:

4.1 In the video, the creator doesn't make it very clear, but the -SPLORE.sh file should be put in the ROMS folder for the pico-8.

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Cart #lightning-0 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I did a randomized lightning generator. You can turn off the flash in the menu if you're sensitive to it
(it makes me nauseous if I watch for too long)

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Cart #to_a_starling_v1_1-5 | 2022-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Finally, my first real PICO-8 game is here!

Use your teleportation abilities to whirl through the rocky wastes in a world that hides its brightest stars deep underground.


Credits

[16x9]

Game by Peteksi:

https://twitter.com/Peteksi1/

[16x9]

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Cart #zuyebebipo-0 | 2022-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tried out the music editor and using the map with this one. I'm pretty happy with most everything but the movement. Lots more still to learn!

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Cart #dreadnaught-1 | 2022-01-02 | Code ▽ | Embed ▽ | No License
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Hit X to start, and X again to engage with a Dreadnaught.

In game,
Up, Down, Left, Right - to navigate the Hyperfighter
X to shoot lazors
Z to drop bombs

This is a 'demake' of the Dreadnaught Factor, as I remember it from the Intellivision days.
The Dreadnaughts are a threat to your home planet Terra, and you need to destroy them before they reach the stargate. If they do, they will destroy the planet (oh noes).

The goal is to destroy the Dreadnaughts by bombing the vents, each Dreadnaught has 16. Once destroyed, you move on to the next Dreadnaught.

Tip: Destroy the engines, to slow down the progress of the Dreadnaughts.
Tip: Destroy the towers to reduce the rate of fire by the Dreadnaughts.

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Hey everyone,

I am currently working on my second game, after the first one I did, a simple pong clone with semi-realistic physics. This game is called Cowboy Hardline and features a minimalist art design and cowboys dueling at noon action. You play as a western rogue facing off against a small handful of enemies, each increasing in difficulty.

Progress:

Art 80% (Enemy variations and background anims)

Code 85% (Gotta finish the levels code)

Sound 0% (Doing it last)

Oh and now for two things, extremely necessary flavor text and some screenshots:

Howdy Pardner!

Welcome to a rootin tootin hollarin good time here at the Old West!

We've got one of the finest gunslingers in all of the Wild West here, YOU, to take on the baddies makin a ruckus in the town saloon. Who can draw their six-shooter faster when it comes down to the line. Will it be you? Or will Billy the Goat have the last laugh? Find out in Cowboy Hardline!

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Cart #blackjack-0 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Casino Blackjack!
I made this to get an idea of how to make an attractive card game in Pico-8. UI needs a lot of work, but the game is there. Might be a few edge cases that break it.

Controls:
Left/Right to change action
X to select action

Hand Signals:
Hit...........Tap cards
Stand.........Wave hand
Double Down...Point w/one finger
Split.........Point w/two fingers

Features:

  • 4 standard actions: Hit, Stand, Double Down, and Split
  • Actions notated by standard hand signals
  • Randomly generated card backs
  • Slick card physics
  • $1000 starting cash, on the house
  • Only a single deck to allow you to practice counting cards!

Upcoming Features:

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I saw @zep's tweetcart and wanted to fiddle with it to produce something like the pattern on the bag he showed in the thread. I use Voronoi cells to apply multiple patterns to each image.

Unfortunately, with the limited resolution, our eyes can't pick out patterns unless they are at least half the size of the screen and very regular, so I had to use a limited number of cells with a reduced amount of randomness in each pattern. It sorta works, but it'd be way more effective on a hi-res screen with more cells.

Cart #rajadadaji-0 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PB-0x

A demake of a software groovebox from decades past...

Pattern mode is nearly complete! There's a mixer section, pattern storage, and a few editing tools. Good thing, too, since I think I'm coming up at the limits of what the Pico-8 CPU can reliably handle.

WARNING: Be careful if you play this cart on the web! Audio playback performs poorly on some OS/browser combinations and you may get loud crackling or popping noises. Turn your volume down before playing for the first time. If you have browser trouble, try it in native Pico-8. Or in a forthcoming native app export that I'll probably put up somewhere!

Cart #pb0x-4 | 2022-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Instructions

  • Arrow keys select buttons/knobs/etc.
  • Z/X change control values. (Z is down, X is up)

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My first work with PICO-8! It was fun to create a retro-style game with PICO-8.

Cart #toyawarita-0 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BREAKPONG

Cart #pedakufeyu-1 | 2022-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Edit (12/15/2023): Added difficulty levels.

Edit (1/3/21): Added a new version with slowed ball speed (75% slower), CPU vs CPU mode (deterministic) background lines and some slight dampening on paddle movement instead of instantly stopping. Feedback appreciated

Breakpong is a super minimal combination of two classic arcade games (Breakout and Pong) that I designed as a sample project for my first VR visual scripting projects. It was originally written in “user story” format used by PMs at large tech companies and described tools, workflow and collaboration as well as the game design and code samples. Maybe one day I’ll make the VR version, but I thought it might be fun to make a 2D version in the meantime, so here it is!

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Fellow Piconians:

  • While I think I made a fairly effective attempt at getting 256-colors displayed in Pico-8, there is still the flicker.

https://www.lexaloffle.com/bbs/?pid=102333

I've been thinking about the 32-colors available for Pico-8 where you can only display 16 at a time, and was wondering how I would even begin to approach something like taking a 24-bit image and converting it to 16-colors using a palette of 32.

It would need to do the following.

  • Take a 128x128 24-bit image and convert it to 32-colors, I can do this in Blitz.

The hard part which I'm not sure how to approach:

  • From those 32-colors, determine which of a limited 16 to use and recode the image so it is just using those 16-colors, possibly some from the extended palette, some possibly not, but chosen based upon the closest to the original color set.

It's no so difficult to convert an image to a fixed palette, but to be able to truncate that palette set based upon the proximity of colors in a smaller set, my brain just can't wrap around that.

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Cart #picocity-1 | 2022-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to Pico City

Congratulations! The year is 2000, and you have just been elected as mayor of Pico City. Unfortunately, Pico City is currently just some empty land that someone decided to call a city, but with your help, it can become a thriving metropolis! You are tasked to:

  • Build Residential, Commercial, and Industrial Zones for citizens to live and work.
  • Connect these zones with roads and power them by windmills
  • Make sure the city is free from crimes and fires by building police and fire departments.

If you can do that, Pico City will be successful!

UPDATE 1.0.1

  • Fires should be less common and less dangerous
  • Fires can no longer be put out with bulldozer

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Cart #charedit-2 | 2022-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I can't really think of a use for one-off characters right now, but Lazy Devs floated the idea of making a little editor for them in his recent video and that seemed like a fun short project, and I'd never done anything with GUI elements before.

  • Meant to be used offline.
    Not all features will work off the BBS but you can use the basic functionality.
  • Multiple persistent slots for editing.
    Really it's just a page of the spritesheet you're editing.
  • Per character Undo/Redo
    This is limited to 32 levels of undo per character but there's no particular reason it should be. Basically like the Pico-8 sprite editor (plus Rotation) though I didn't feel any need to implement the more complex drawing things for the 8x8 monochrome format.

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