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Cart #name_dialog_snippet-0 | 2021-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my attempt to implement an RPG-style name entry dialog, which should be helpful for others as well.

It doesn't use any sprites or map elements, so its code should be easily usable in other cartridges.

You can use this code according to the CC-BY-SA-NC 4.0 license, as is default, or according to the MIT license below:

Copyright © 2021 /dev/urandom

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Cart #beatmania_picomix_visualmockup-1 | 2021-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Revision 1: Ditched sprite-based notefield frame; better background pattern; shrunk info panel due to lack of important things to put there; refined hitzone sprite code; general size/positioning adjustments

i can't think of how to write this so i'll just make bullet points because faeshnrfioujkgvle;nhs r

  • Arrows + buttons will light up hitzones
  • Aiming for 5-key era style
  • Absolutely not final; suggestions are welcome
  • Results screen has yet to be made
  • Will definitely need help with logistics (i.e. handling keysounds with a 64 sfx limit) and songs once this is ironed out
  • thanks

Previous version:

Cart #beatmania_picomix_visualmockup-0 | 2021-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #coolannouncement-0 | 2021-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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X or C to continue.

Basically, I'm gonna release 4 projects at the same time.
PICO-8 Projects to be released:
-Oatmeal Adventure
-Scrolleste Upgrade
Scratch Projects to be released:
-Partnership
-Tile Platformer Creator
My Scratch Profile: https://scratch.mit.edu/users/ooooggll/

Also, look at this if you want: https://scratch.mit.edu/projects/579006253/

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in my code I have a variable named "times" and I am trying to add one to that variable
I do so with:

times+=1

however it throws this strange error

syntax error line 12 (tab 2)
times+=1
')' expected near '='

my whole code is this:

function move_x(x,obj,flag)
	local times=0
	local my_x=obj.x
	repeat
		my_x+=x/abs(x)
	 if (collide(obj,flag))
	 then
	 	times=abs(x)-1
	 end
	 times+=1
	until (times = abs(x))
end

plz help!

2 comments


Cart #defender-9 | 2022-04-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a modified version of my Stargate for pico8 to make it identical to its predecessor, Defender.

Controls :

X - Fire laser

O - Hyperspace

O while holding X - Smartbomb

About smartbombing pods : If you smartbomb pods when there are more than 2 pods in the level, the smartbomb will wipe out both the pods and swarmers at once. otherwise swarmers will survive !

Since there were tons of tokens left after removing stargate contents, I added scoreboard and various gameplay options :

Start lives - number of lives at start. number of smartbombs at start is lives+1.

Bonus at - the required score for extra live and smartbomb. 0 means no bonus at all.

Humanoids per planet - number of humanoids in each planet. 1 to 10.

Waves per planet - Number of waves until moving to the new planet. 0 means never moving to new planet.

Start difficulty - Initial difficulty of the game.

Max difficulty - hardest difficulty of the game.

Risky hyperspace - when it's set to yes, the player has a potential of causing self-destruct after using hyperspace. No means you will always be safe after using it.

Fire on release - when it's set to yes, you can fire laser by both pressing and releasing the button like atari-8bit port of defender, which allows to rapidly fire laser without too much effort of mashing the button.

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Cart #skydive-0 | 2021-10-06 | Code ▽ | Embed ▽ | No License
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Had an idea for a game last night. After some fun learning how to rotate things in 3d, here's where I'm up to.

I think it will involve maybe collecting things as you fall, maybe doing some stunts, and eventually pulling the parachute cord at the right time to avoid splatting on the ground too hard :)

Let me know if you have some ideas.

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0 comments


Cart #nageteboki-16 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Brief

Cao Cao the duck is hungry and loves shiny things. Can you help him fill his ravenous hunger? This game is basic and meant to be easy.

Controls

Move the duck using left and right arrows
there is a sliding mechanism once you stop using the keys

Rules

Collect the fruit and treasures to increase your score, see how high you can get!
Don't miss them or you will lose a life!, lose all your lives and the game ends.

Start with 5 lives, new life everytime you increase your score by 50 to max of 5 lives

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=98266#p)
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Hi there!

New PICO-8 programmer and relatively new programmer in general.

I'm making a very simple "pong" game just to get the hang of PICO-8 and Lua, but I can't figure out how to start a game paused. I considered setting a variable "paused" and flip it between 0 and 1 using keyboard input (and then running the update functions when paused = 0), but then it would have to be the Z or X key which I might use later on for something else.

How does everyone else handle this? Or can you point me to a web-resource that explains the best way to handle this?

Thanks for putting up with newbie questions!

Sincerely,
MorsdenMan

7 comments


Cart #a_small_place-3 | 2021-10-10 | Code ▽ | Embed ▽ | No License
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This is a small game where you can see the entire world at once!

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3 comments


Cart #dvdscreensaver-0 | 2021-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple simulation of the classic DVD logo screensaver. Thought this would be a fun exercise to get my feet wet with pico-8! How long will it take to get a perfect corner hit?!

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TLDR: This is a game that I started years ago and didn't finish. I went back to it on a whim and got it playable. You can download it. But really this is a story about returning to game design and PICO-8 and the joy it brought.

Don't call it comeback

Hello. I'm Brian aka @morningtoast. I jumped on the PICO-8 bandwagon back in 2016 and made a handful of games. For those that remember and played my games, thank you! For everyone else, please check out my old carts - they're still fun. But after a few years of pumping out games, I got a little burned out. I ran out of creative juice, got frustrated, and just had other things to do so I left the gamedev scene.

Scoot ahead a few years and I get an alert that someone commented on an old cart post here in the forum. It felt great seeing someone had played (and enjoyed) an old game. It reminded me a) why I make things, and b) games live beyond their release date...it's all about who finds them.

But that was enough for me to crack open my PICO-8 folder and revisit some of old work. What I found was a treasure trove of unfinished games, a few of which were honestly near-complete that I just never pushed across the finish line. Not sure why...but I decided to try and make one of them at least playable and release as a "lost cart" or something like that.

[ Continue Reading.. ]

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Cart #yogurtyardpico8-0 | 2021-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A remix I made with a bit of my spare time.
Feel free to use it if you want as long as you credit me.

Credit @tesselode for some SFX Intruments used

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WARNING!!!

If you are sensitive to flashing colors/lights DO NOT play this game.

Cart #picoflashgame-0 | 2021-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

A de-make of a Fitbit game called Color Flash (which you can find here)

Controls

Color control

Press ⬆, ⬇ or up arrow key, and down arrow key to switch between 32 different colors!

Flash control

Press ⬅, ➡ or left arrow key, and right arrow key to subtract or add to the flash speed!

Save & Load

Press ❎, 🅾 or Z and X to save and load respectively.

Credits

Andor Czafik (creating the

[ Continue Reading.. ]

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4 comments


Cart #ahealthydoseofdungeon-5 | 2021-10-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Healthy Dose of Dungeon. Made completely from scratch in 72 hours for ludum dare #49. You don't know how you ended up in a dungeon, but you must escape it with nothing but your bare hands. An experience like this could make anyone's mind unstable!

Standard PICO-8 controls (arrows/z/x). Press x to hit enemies. Press z to dodge roll. Use the arrows to move. Every time you hit an enemy, your attacks do more damage and your character is faster. When you take damage you enter into an angry state in which you are super strong and you cannot get hurt. Your character is also invincible while dodge rolling.

There are 6 different medical conditions the character can be diagnosed with at the end of the game. Here is how to get diagnosed with each one:

[ Continue Reading.. ]

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4 comments


Cart #unstabledhorsegame-0 | 2021-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Unstabled Horse Game!

You play as a horse who has recognized what life could be like outside of the stable. Battle the stable in a continuous game that changes to fight for your freedom!

The stable is a fickle being that may change the game you’re playing at any time!

Controls–

Joust - just press the z button a bunch

Checkers - Left/Right arrows to change piece, z to select and move, and x to cancel a selected piece — When someone gets a king the stable changes his mind!

Billiards - arrow keys to choose ball/aim, z or x to select/shoot

The stable isn’t quite smart enough to play billiards, so you may need to grab a friend to play (we ran out of time :) )

[ Continue Reading.. ]

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7 comments


Cart #jirosojake-1 | 2021-10-04 | Code ▽ | Embed ▽ | No License

New game made by Burb aka Liam Williamson
best used if p2 O and X are d and b respectively.

0 comments


Cart #tujadikefe-0 | 2021-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #stability_failing_ld49-2 | 2021-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Stability Failing

A short story sets off a grand adventure of arcady, platform-hopping fun in an increasingly unstable world.

This is my submission for Ludum Dare 49, Theme: "Unstable"

Controls

Left/Right: Move character
Up/Down: Slow down or Speed up the platforms
Z/X: Jump

Note: you can press ENTER and SKIP TUTORIAL if you'd like to start the game at level 12

Gameplay

As the levels progress, various aspects of the game begin to breakdown...

(try to reach at least level 11 to see the full instability)

[ Continue Reading.. ]

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A game jam entry for Ludum Dare 49, with the theme "Unstable". This jam entry was a father-and-son venture, with SestrenExsis doing the coding and EqualEnergy doing everything else!

Cart #dipumewimo-0 | 2021-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls are left and right arrow keys to move, X to throw a pail of milk, and Z to jump. It should also be compatible with a gamepad.

The goal of the game is to defend the heart of the city from waves of flying enemies. Your milk bar is your ammo, your jumping fuel, and your health, but you are immortal and you regen your milk over time. If your milk goes empty, you will fall unconscious for a short period while you recuperate.

Survive the wave of enemies for 2 minutes to save the city!

[ Continue Reading.. ]

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This post is just to have a BBS cart upload
for a full game page : (https://mitch-match.itch.io/switch-block-dungeon)
for a full dev log: (https://www.lexaloffle.com/bbs/?tid=42831)

Cart #switch_block_dungeonv1-0 | 2021-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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