DISCRIPTION
Simple Timing based racing game.
Stop the white bar on correct color to gain speed.
Different colors have different effects:
-BLUE: nothing
-YELLOW: small boost
-GREEN: big boost
-RED: slow down
Beat opponent to win.
CONTROLS:
Press X to select difficulty and to stop white bar.
Have fun!!
P.S: First game published so feedback would be appreciated :D
I think rotation would be a nice addition, even if it is only in 4 directions. Possible syntax:
-- draw sprite 1 at (60, 60), rotated 90 degrees clockwise spr(1, 60, 60, 1) -- draw sprite 1 at (60, 60), rotated 180 degrees (effectively equivalent to flipping is both directions) spr(1, 60, 60, 2) -- draw a 2x2 sprite starting from sprite 1 at (60, 60), rotated 90 degrees counterclockwise spr(1, 60, 60, 2, 2, 3) |
Syntax with rotation mode as the last argument could work similar to 'print' in the way that print reads the second argument as the color if not enough arguments are given
Hello all...
I have a maths problem.
I have two points, t1 & t2 that I want to find the centre of.
t1 & t2 are two point on the x axis.
Another object's x approaches this middle point.
I have this so far:
if flr(self.x+3) == abs(self.t1-self.t2)/2+abs(self.t1)
t1 minus t2 divided by 2 giving half the distance between the two, added on to t1.
This works if t1 is smaller than t2.
But it doesn't work if t2 is smaller than t1, because the the 'middle point' is off to the right of t2!!
Can anyone suggest a better formula for getting the middle of two points regardless of which one is smaller?
I'm stumped.
Many thanks for your time and I hope this makes sense....
Peej
Warning
Contains flashing lights and jumpscares.
How to play
Collect as many coins and diamonds as you can, and free at least 5 spirits to escape! But beware of the Red Eyes.
These red eyes will search around the map and try to kill you!
For PC/Mac/Linux players, use the arrow keys to move
For Mobile players, use your finger
Traps:
[0x0] | |
[0x0] | |
These traps make loud sounds and will attract Red Eyes to your location. You can use these traps to your advantage.
This game is made for GMTK jam 2021(June 2021).
Grid-based Puzzle game.
-- updates --
08162021 undo bug fix.
After-Jam version, 18 levels!
Enjoy!!
・arrow key --- move.
・x --- electric mode.
・x + arrow key--- switch electric beam on-off.
・z --- undo
・If you want to restart level, Enter key to open menu, and select "Restart Level".
if you meet some trouble, please DM on twitter. @HIKOkyoujurou
And if you like, please support My game developing from Donation on itch.io!!
itch.io -> https://hikokyoujurou.itch.io/econnectpuzzle
Something weird is happening on a game I'm making. Every time I edit the map (or at least a specific part of it) it draws it on page 2 of my sprite sheet. I'm not sure if this is supposed to happen. Does anybody know what causes this?
I recorded a video of it:
https://youtu.be/hn5AW4gd18g
Hi all,
made my first pico 8 game. Its a space arcade retro style shoot em up. This is an endless game, the objective is to stay alive for as long as possible and beat your previous high score. There are multiple types of enemies that get harder and faster with every level. Defeat wave after wave in each level and defeat the end boss to advance to the next level. As you progress with each level, new enemy types that are harder to kill will appear.
Early enemies are slow and shoot occasionally and can be defeated with a single shot but as levels progress, new enemies appear that not only require multiple shots but also move faster and shoot more often. Avoid being hit by those pesky asteroids and remember to pick up those powerups to give you that advantage!
Hello again. I am working on a fan handheld for the Pico 8. Once this project is finished, I'll upload all the cad files onto Thingiverse and create a guide on how to create your own Pico 8 handheld. This is what the first prototype shell looks like.
The button spacing feels perfect, but the shell is too wide. Fortunately, it seems like I can shrink it down roughly 5mm so it will be around the same thickness of a Dmg-01 Gameboy. The rounded edges makes it feel comfortable to hold. I might reposition the battery holder location so I might be able to shrink it down another 5mm. I'll take any suggestions for this project as I want this to as good as possible. My goals for this project:
- It must be comfortable to hold and not too bulky.
- It must have a 128x128 resolution screen.
- It must have sound.
- It must take AA batteries, but you are free to modify the project to use rechargeable batteries
What I have done so far:
- Made some designs in fusion360
Hello there. My name is Grhmhome and I've been working on a fan handheld for Pico 8, using a Pi Zero W. I've been working on this project for roughly a week now. I'm proficient with Cad, 3D printing, and I've been learning soldering. I wanted to make a handheld for the Pico 8 with the correct aspect ratio screen and I finally found the perfect screen for my project. This post is a quick tutorial on how to get the Waveshare 128x128 RGB OLED display module to work properly. This took me all of yesterday to get to work properly as I had to troubleshoot and do more troubleshooting.
Where to find this screen?
Amazon: https://www.amazon.com/dp/B07D9NVJPZ/
Waveshare: https://www.waveshare.com/1.5inch-rgb-oled-module.htm
I used the latest version of RetroPie for this project.
Step 1. Wiring the screen. The pins I used are as follows. The connector that comes with the display should be color coded.
VCC (Power +): Any 3.3V GND (Power -): Any GND [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=95776#p) |
Welcome to the demon's lair, his dwelling. How did you get here? How will you escape? CAN you escape? Try your best, it's easier said then done...
Enjoy this classic-styled rogue-like!
Game Content
• 34 Different Items
• 7 Item Types
• A Grim, Dark Little Story
• Many Challenging Floors
• 10 Different Enemies
Hey all, I'm back at it again! I put every critical feature I could fit into this cart.
Currently using 8192/8192 tokens.
NPC’s
There are npc's in the game. Bump into them to talk with them!