So it turns out that fancy new flail you picked up in this dungeon is mega cursed and now it's trying to kill you. Whoops.
Controls:
- Walk: Arrows
- Jump: Z / X / C
This was made in 48 hours for the 2021 GMTK Game Jam. The theme was "Joined Together," so I took inspiration from the trope of cursed weapons being impossible to unequip and ran with it to make a game about trying to dodge a hostile weapon that's tethered to you while tricking it into cooperating so you can progress.
All code, design, and assets are my own work.
You can also download and play this on itch.io!
This is not a custom font, but rather a supplement to PICO8's default font!
I was always annoyed with the M and W in a 3x5 font. But, with the new P8SCII features, it's possible to move the cursor with command characters! Therefore, I made a function that replaces all instances of M and W, and replaces them with a 5-width version!
It also changes the I, makes thin punctuation have less whitespace, and changes some other symbols.
Limitations:
-Mostly, issues with P8SCII features! So I think it should work fine with games not using P8SCII
-If you use use both the default font and custom fonts, you have to be conscious of where this is used
CONNECTORZ is a platformer about joining blocks together to become taller and more powerful.
Connectorz is my first completed PICO-8 cart, as well as a submission to the GMTK Game Jam 2021. The theme: joined together. My friend Nick, who does not have an account on the BBS I can link to, created the sprites for the game, while I did the programming and sound. The game is short, only one map-width long, and lacks polish, but it conveys the concept well enough. Let me know what you think. I learned a lot about working with PICO-8 during the jam, and I plan to release more carts in the future. :)
I was working on a project, when I realized that checking if a bit is set would be much easier to understand so I made this function that checks if a bit is set.
function bit(v,b) val=((flr(v/b)*b)%(b*2))==b --checks if the bit is set return val --returns true if the bit is set and returns false if the bit is not set end |
I made this game as my first official game during 1 day. It isn't polished but I did my best to keep it in one day and decent.
Canon story: You're a jumper wannabe and just illegally jumped into the biggest reserve of doves. Make sure you don't hit them!
(press Z/O at the start of the game to activate hard mode)
Hi @zep,
Really enjoy Pico-8, thank you for this excellent software!
I'm trying to figure out how to share high scores online using scoresub(), but when my cart calls it (while running on the lexaloffle website & logged in), I just get some popup text at the bottom of the screen that says "can not connect to scores host".
Is this an issue with the server, or with the way the cart's being run (account/network/browser), or something with my code?
Thanks!
Credit @JadeLombax for level compression.
A simple editor I made for anyone who likes to create Super Mario Maker levels.
This is compatible with Super Mario Remix, which is a game I'm currently making
How to share levels:
Go to the comments section, type in the title of the level, and press the Control Button + V after copying the level.
Technical notes:
Can be played with a Mouse or a Controller
Level width is 16 screens,
256 tiles,
or 2048 pixels
Level height is 1 screen,
16 tiles,
or 128 pixels
Controls for mouse
Left click : Place blocks
Right click : Delete blocks
Scroll : Select blocks
Controls for controller
Up, Down, Left, and Right : Move Cursor
X while not on selected block : Place blocks
X while on selected block : Delete blocks
Z and Up or Down : Select Block
Menu items
1 : Stage type / Theme
2 : Copy Level to Clipboard
3 : Load Level from Clipboard after pasting from clipboard (Control Button + V)
V.11 RELEASED
Special Thanks to:
JWinslow23
helping with particles
"Nice game you got, btw" - <3
MarkGamed
helping with the game
GooGroker
helping with scrolling
"ok fine i'll do it for you" - but he didn't
Sim
helping with RRB option
"avoit exact comparisons with decimal numbers" - ok
Merwok
a lot of feedback
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How to play:
Left/Right arrows - move cannon,
X - fire.
Z - hold.
Connect 4 or more blocks to destroy them, more blocks connected - +free moves (shown as white pixels on the left-down corner of the board)
When you are out of free moves, a new line will appear from the top, shifting all blocks down, so don't let them get out of the board!
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Hi all! So this is both my first post on here as well as my first game in Pico! I wanted to make a little coop game for my partner and I, so I threw this together in a couple days. It's a WIP, so any advice is welcome, thanks!
It requires two players, and I recommend controllers. The camera will focus on the player without the mushroom for balancing as the player carrying the mushroom and use it for jumping higher than usual.