V.11 RELEASED
Special Thanks to:
JWinslow23
helping with particles
"Nice game you got, btw" - <3
MarkGamed
helping with the game
GooGroker
helping with scrolling
"ok fine i'll do it for you" - but he didn't
Sim
helping with RRB option
"avoit exact comparisons with decimal numbers" - ok
Merwok
a lot of feedback
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How to play:
Left/Right arrows - move cannon,
X - fire.
Z - hold.
Connect 4 or more blocks to destroy them, more blocks connected - +free moves (shown as white pixels on the left-down corner of the board)
When you are out of free moves, a new line will appear from the top, shifting all blocks down, so don't let them get out of the board!
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These blocks are regular, they can appear on board from new lines, connecting them doesnt give you too much
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These blocks are rare, they can appear on board only from your cannon, connecting them gives you free moves, 1 block=1 free move!
The game was so fun I played it for like over a hour instead of sleeping :I
I love this concept. A big problem I see is with normal dificulty having to much moves. Maybe going the classic arcade puzzler route and implementing the current mode as a zen mode. Maybe a timer resetting aff5ter every block you place?
Way better feeling with difficutly. Although I think maybe a bag system for the cannon blocks would fit in better. Sometime you can get like alot of the same tile in a row. You could also already be using such a system, I wasnt able to find block generation in the code.
I've been playing this for a few days now and the balance is starting to feel really good. It's fun and addictive. I love the visuals of the little boxes, and getting bigger combinations to put off the lines coming down feels challenging but fun. Well done, curious to see where this goes/what you'll do next :)
Oh yeah, I forgot - I'm not sure why or when it happens but sometimes a black bar appears over the very top bricks. It's not a big deal but it's happened to me a few times so I saved this gif of it:
@tinysorcerer I actually dont know why does it happen but I know when, when the last line has any blocks
UPD: v.8 has fixed this bug
I think think time should be renamed to think timer to make more clear what true and false does. I am also thinking, that it would be nice to see the timer displayed more where you eyes will be which is on the field/destination of the tile. Otherwise very good improvements
@huggiebo it is actually called "think timer" but the "r" letter is changed to .
I can also make that timer change it's color like this:
white - a lot of time
green - still a lot but have to hurry
orange - please hurry
red - last chance
I just made an account on this site to let you know that I love this game and play it all the time. My high score is 9998 (which is maddening, yes). Thanks for making it!
Really nice game. Digging the music vibes and love how the sound fx change depending on the size of the clear. The main menu was a little daunting as a new player but all-in-all, really great work!
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