I present to everyone a very snappy Dr Mario clone called Pico Pill. My goal was to code an action puzzle game that I want to play with tight controls, and I think you'll enjoy it too if you give it a try!
If you have prior experience with Dr Mario, you'll feel right at home while noticing some significant differences at the same time. Instead of choosing level and speed, the game is a progression of 30 levels (no speed selection), and the speed on each level progresses from very slow to blazingly fast.
I'm never sure if/when I'll be improving and polishing my games for another release, but feedback and ideas are always welcome! Enjoy!
Version 0.4:
- Piece clearing animation does a neat swirl before disappearing
Welcome to Galacticon. You're a space fighter pilot in a fierce uphill battle, pitted against hundreds of alien invaders who have shattered your home planet. How many aliens can you shoot down to avenge your home?
Arrow keys to move, X to shoot.
You can adjust the number of enemies to spawn both in the title screen and after dying.
This is my first game, so it's nothing special, but I hope you enjoy it!
Have fun!
Controls
Left/Right/Up/Down - Move Spaceship
X - Fire Projectile
Gameplay
Fight your way through up to nine levels, firing and collecting your projectile. Can you find all three endings? Defeat the enemies, seal the breach, repeat!
The game is also available to play at https://kevinthompson.itch.io/void-protocol.
Developer Notes
This game was originally created for the first Eggplant Show community game jam (https://itch.io/jam/eggplant-podcast-community-game-jam). I developed everything using an object-oriented structure that resulted in a pretty solid prototype, but ultimately chewed through tokens pretty quickly. I plan to revisit this game in the future in order to reclaim tokens, add more enemies, and possibly bosses and a high score system as well.
The expanded source code for the game is available on Github (https://github.com/kevinthompson/void-protocol-p8).
Credits
Music by Gruber (https://www.patreon.com/Gruber99)
Design/Art/Code by Kevin Thompson (https://twitter.com/kevinthompson)
What do an excitable asexual pirate, a cultured genderqueer vampire, and a lesbian bird who may be at an important decision point in her life all have in common? They're all your friends, and they're all counting on you to make an absolute banger of a flag for them! In Flags for Friends, you play as a queer artist in a post-scarcity era and make custom pride flags for -- wait for it -- friends!
Design the Perfect Flag!
- Use a limited toolset to create an awesome flag based on thoughtful prompts provided to you by your friends
- Or, go rouge, and make whatever the heck you like!
- Design the perfect flag using only the colors of your favorite pride flag - plus, one extra, customizable color, for that extra bit of flavor
Mel's Apothecary is a small RPG potions shop simulator in the vein of Moonlighter, if you've played that. Forage ingredients, brew and sell potions.
It's still very much a WIP, but I'm proud of what I've got so far and wanted to share! Would definitely take constructive feedback.
TODO: Some things I have planned-
- A little town market to spend your hard-earned coins at.
- Unlock recipes by purchasing books
- Buy extra furniture--shelves and cauldrons
- Small bits of dialogue between Mel and her customers
- More map areas to explore
- SFX/music
- Title screen
Edit: forgot to add, the tileset is very much inspired by Cluly's famous PICO RPG Forest Tileset :)
Over the weekend, I participated in my first game jam! Mini Jam #79 had a "Frogs" theme, and a required limitation of "Only One Level". I had already decided that this game would avoid the colour green, so "frog" was going to be a challenge! After settling on a poison dart frog, I had my core game mechanic: you get to turn into a dart to dash around.
We had 72 hours to complete our games, and I'm very satisfied with how mine turned out! Give it a go, and experience one of three endings depending on how you play!
Update: after some feedback from the jam, I've updated the camera system, it should be a bit less jerky now :3
Hi guys.
I have a question about running things in RetroPie (EmulationStation).
I have what seems to be everything installed correctly. By this, I mean I have a system in EmulationStation called Pico8, and I have a list of cartridge games that boot just fine when selected.
At some point, I added a script file that appeared at the top of the Pico8 game list. When selected, this script booted straight into SPLORE, and loaded the main SPLORE browser. I had an SD Card failure, and as a result, I had to revert back to an older image of my RetroPie before I added Pico8. I have the cartridge games in my Pico8 system and they boot just fine as before, but the script I acquired beforehand has been misplaced. I can't for the life of me remember where I got it etc.
I have read tutorials (such as the one here) that demonstrate creating the script, such as +Start PICO-8.sh, and then adding code such as this:
!/bin/bash
pushd "/home/pi/pico-8"
./pico8 -splore
popd
Hi everyone!
I have another game for you all! This one is called Lil' Bugger, in which you drop bugs into a little boy's sandbox to make even bigger bugs and score points. It was originally meant for the MiniJam in April, but in my classic fashion, I didn't finish it within the jam's timeline. The theme this time was bugs and the limitation was: You are the bad guy (hence Lil' Baby Bobby's never ending tears)
The game is loosely based on the tabletop strategy game Tiny Towns but much simplified for the sake of being a short little ditty. The music is not great so feel free to play with the sound off!
How to play
- Select a little bug to place in the sandbox
based on boardgame rush hour
lead the red car to the exit
22/05/24 0.8
bug fix (advanced level 3) thanks Alban!
21/05/24 0.8
bug fix (intermediate level 3&4) thanks Alban!
21/05/04 0.6
36 levels in 4 different difficulty modes
level selection
ranking
pico8 menu item (restart level and select level)
21/05/02 0.4
9 levels of easy mode
title screen
21/05/02 0.2
bugs fixes
moves counter
21/05/02 0.1
initial commit