I present to everyone a very snappy Dr Mario clone called Pico Pill. My goal was to code an action puzzle game that I want to play with tight controls, and I think you'll enjoy it too if you give it a try!
If you have prior experience with Dr Mario, you'll feel right at home while noticing some significant differences at the same time. Instead of choosing level and speed, the game is a progression of 30 levels (no speed selection), and the speed on each level progresses from very slow to blazingly fast.
I'm never sure if/when I'll be improving and polishing my games for another release, but feedback and ideas are always welcome! Enjoy!
Version 0.4:
Piece clearing animation does a neat swirl before disappearing
While the gameplay itself is solid, this is a "version 0.1" due to the potential polish that could be added to the game. Most remarkable is an experimental idea where at high levels, the pills drop slowly near the top to preserve fairness.
Initial version of the game!
40 levels
top-3-row pill delay system
8x16 playfield
max virus set to level 21 (84 viruses)
Speedup by setting the speed from the level every 20 pills
Game guide
Menu screen allows level selection and shows pills played and viruses cleared