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Cart #hello_pico8-1 | 2020-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first PICO-8 program, with a sine and negative effects (non-interactive).

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Cart #scarf_2_editor-2 | 2020-12-16 | Code ▽ | Embed ▽ | No License
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Cart #scarf_2_demo-5 | 2020-12-15 | Code ▽ | Embed ▽ | No License
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Conway's Game of Life! Not a very ambitious project but my first complete one. Enjoy!

Cart #fotogedebo-0 | 2020-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kokirgeki-0 | 2020-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Bitflip: A game made in 48 hours for the university of liverpool game dev soc game jam 2 for the theme choice. Ripoffed from Inspired by If on a winters night a traveller by Italo Calvino.

Made in Pico-8.

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How to reproduce:

  • launch cart
  • set custom screen palette:
pal({140,1,139,3,4,132,133,7,6,134,5,8,2,9,10},1)
  • load data:
reload(0,0,0x4300,"cart2.p8")
  • while data gets processed, hit "pause"
  • bug: screen palette gets reset

Can be reproduced on POOM on the loading screen (https://freds72.itch.io/poom)

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Cart #alpine11-0 | 2021-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you'd like to support my work, feel free to make a small contribution to my ko-fi page.
Made a little chill climbing platformer. Let me know what you think!
x- Jump
o- use stamina coin
When your stamina bar runs out, you can't jump or cling to walls. You can replenish stamina by landing on the ground, or spending a green coin. Gold coins will increase your max stamina.

Patch notes:
1.1:
-Onscreen timer during gameplay
-Win messages for not using green coins
-Minor changes to climbing intended to address no clip bugs and weird interactions when dismounting the bottom of a wall

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Cart #xmas_coal-3 | 2020-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Deep below the North Pole, Santa needs YOU to find some tasty anthracite to plop in some bad kid's stocking. Unfortunately the elves have already excavated most of the coal in the mines. The elves and an explorer have been digging deeper to try and find more coal... what could go wrong?

A quick little exploration game for the Holiday 2020 bundle. Happy holidays!

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Cart #bourgeoisie_bob-0 | 2020-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Please share this game with your friends if you like it or if it made you laugh!


Hey there! Here's another game that I made in the span of 48h. It's a game based on the legendary meme about Ronald Reagan killing all birds and replacing them with spies (https://www.youtube.com/watch?v=5uaCG2lvE9w). Not to be taken seriously, ofcourse, but honestly, have you seen a bird baby lately?


In the game you play Bob, a recent government drone (pigeon) who decided to do whatever he pleases. He now just exclusively eats fries and shits on cars. Use X to propel yourself up by shitting, making sure to hit the cars below! Beat your highscore, and tweet it at me or leave it in the comments on this page so we can see who's the best!

[ Continue Reading.. ]

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Hi,

I made a little Matrix animation called Pitrix !

Hope you like it. I think I can't be the first one to do it. But that was fun.

Cart #pitrix1-0 | 2020-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Expected behavior

When running any cart on BBS pressing CTRL-V makes stat(4) read pasted content.

Actual behavior

If the first cart that is run after loading the page is not the top cart then stat(4) fails to read pasted content regardless of which cart is run, even if the top cart is run later.

Environment

Firefox 83.0
Windows 10

Example

All three example carts are the same cart uploaded three times as three revisions to prevent another BBS quirk, which may or may not be a bug.

Run this first and it works:


Cart #ropejibeja-2 | 2020-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Run this first and it breaks:


Cart #ropejibeja-1 | 2020-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


[ Continue Reading.. ]

0 comments


Cart #monkwars-2 | 2020-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this game in a day for a jam and a break from the game I'm working on. I think it turned out pretty well.

It's a multiplayer game about who can convert the entire area. Standing near structures for a few turns will convert them. Converting castles causes more missionaries to spawn there. Converting houses causes castle missionaries to spawn quicker. Missionaries can also attack the ones on the other team.

Controller:
In white's turn, the white player can select a unit with x, select a square with x, go back with z, do the same to all his units, and then press z to end his turn. Black does the same thing.

Mouse:
In white's turn, the white player can drag his unit to a square he wants it to go. Right clicking will end the turn.

[ Continue Reading.. ]

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While trying to make a "class" (metatable + constructor function) for big integers I stumbled upon a weird error. It went off a couple of times before, but I decided to finish debugging the "class" before I report it in case it went away. It's not a memory error or a stack overflow, because they get reported properly. I don't use any actual coroutines, nor you will find "yield" anywhere in my code. The code itself is a bit computation and memory heavy, there's probably a better approach to this, but none of it justifies such an error. Another thing I noticed is that it breaks on seemingly random lines, and almost any change to the code makes it change the line it reports as the source of the error. It even breaks in a different spot on the web than on my computer! (look at the line shown on the thumbnail vs what actually happens when you press and hold X)

The showcase is a simple program showing more and more powers of 15 as you press X. An interesting fact is that it breaks on different values depending on wether you press-and-hold X or repeatedly press X. It's all very confusing.

[ Continue Reading.. ]

0 comments


Cart #cybercrush-0 | 2020-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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CYBERCRUSH

In Cybercrush, you are a netrunner hacking into a corporate mainframe to steal confidential files…
In typical cyberpunk fashion, this mainframe is abstracted as an old-school low-res icon-based grid of swappable binary numbers (which you are naturally accessing through a glitchy old cyberdeck ;-)

The rules are simple: you steal files by matching identical binary icons (there are four: 00, 01, 10 and 11) in multiples of 4 (so 4, 8, 12 etc.) Doing so is called a hack: the files are downloaded, then erased from the corporate database. The higher the number of tiles in the group, the more advanced the hack and the more files are transfered. In summary: the first four binary icons are worth one file each, the next four (i.e. 5 to 8) are worth two files each, the next four (9 to 12) are worth four files each and so on and so forth. For example, matching 12 icons increases your tally by 4 x (1+2+4) = 28 files, 16 icons by 4 x (1+2+4+8) = 60 files!

[ Continue Reading.. ]

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Cart #pgleste-1 | 2020-12-17 | Code ▽ | Embed ▽ | No License
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A mod that procedurally generates levels for CELESTE Classic. :)

Just a little project to see how well it could work, so each room uses the same procedure and doesn't have too much progression- was pleasantly surprised by some of the levels though!

Left/Right to set the seed at the title screen.

Below's a near-endless version of the above (32768 rooms) with perma-death and a run re-cap at the title screen.

Cart #endleste-0 | 2020-12-17 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #aquarium-0 | 2020-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just enjoy the fish chilling out in this aquarium !

Ps: You can add a fish with the X button :)

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Cart #speed_of_light-1 | 2020-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #bitdefender_alpha1-0 | 2020-12-12 | Code ▽ | Embed ▽ | No License
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Bit Defender: The Game puts you at the controls of your PC's very own antivirus software. Your ship, The Bit Defender, patrols your computer's system data, blasting away any viruses, malware, or other nefarious computer invaders that it detects. But be careful, if the Bit Defender comes into direct contact with too many of these malicious files, it could spell disaster for your computer system!

I've always been a big fan of old arcade shooters, Galaga, Space Invaders, Xevious, etc. I decided that my first game would be in the same vein. Hopefully the bit defender company won't get too mad that I used them as my inspiration lol. I've been coding it for about a week or two now, but this is my first official alpha release. The game is playable, albeit simplified for now. I have a working title screen, working gameplay, sound effects, enemies, and scorekeeping. Much more will be added as I continue to better my LUA skills. Stay tuned for updates!

[ Continue Reading.. ]

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@zep it looks like if you do a cstore from a cart in splore or an exported binary, what it saves to the .lexaloffle/pico-8/cstore folder is only those regions of cart ROM that were cstored, and then next time you launch it from splore (or next time you run the exported binary), only those regions of the ROM are copied to base RAM; everything else is blank

I'm guessing the cstore file is intended be overlayed on top of the original ROM contents when copying from cart ROM to cart RAM (and that's why it only saves the changed parts?), but it looks like there was a mistake in implementation and the cstore file contents actually are the only thing copied to base RAM?

I can't reproduce the behavior when using a p8 or p8.png file; this happens only with splore or from an exported binary

To reproduce:

  1. load a cart from the splore or launch a binary export of a cart that contains data and calls cstore specifying a partial section of cart memory, e.g. cstore(0, 0, 0x2000) (which is what my jigsaw puzzle cart does but I'm about to change it to write the entire ROM as a workaround ;p)

[ Continue Reading.. ]

1 comment


Cart #bisohayada-1 | 2021-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A remake from a Sirius's game in 1982 by Rodney Mc Auly. Was On Atari, AppleII and Commodore 64 computer.
A great mix of Galaxian and a bit of Moon Patrol on wavy ocean.
Enjoy!

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