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How to reproduce:

  • launch cart
  • set custom screen palette:
pal({140,1,139,3,4,132,133,7,6,134,5,8,2,9,10},1)
  • load data:
reload(0,0,0x4300,"cart2.p8")
  • while data gets processed, hit "pause"
  • bug: screen palette gets reset

Can be reproduced on POOM on the loading screen (https://freds72.itch.io/poom)

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Thanks @freds72 -- Fixed for 0.2.2

This is happening not because of the reload per se, but because the runtime state is reset -- including the palette -- after calling run(). In the case of POOM, there are a bunch of reload()s occurring immediately afterwards, so normally no frame is completed and the reverted palette is not shown. The pause menu was breaking this behavior by forcing a re-draw, which turned out to not be necessary.



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