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Cart #niwotihpo-0 | 2020-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #simpleplatformer80-0 | 2020-11-18 | Code ▽ | Embed ▽ | No License
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This is a platformer I made in 80 lines and in under 180 tokens

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Cart #irrigationsim1-18 | 2020-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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README

Simulate watering a lawn in a year of Denver, CO weather (from March 15th to October 15th).

PRESS X to water your lawn to maximize your lawn condition as efficiently as possible.

C: = Lawn Condition [% of lawn within health root zone moisture range] from 0 (bad) to 1 (good)

E: = Water Efficiency [% watering to ET], from 0 (bad) to 1 (good)

S: Score (one point for every day when Lawn Condition and Water Efficiency are good).

Dandelions will grow and multiply when lawn condition is poor.

Sprinkler heads are fully customizable in sprkl_config table: layout, precip rate, rotation speed, spray arc, spray distance, spray type.

Crop coefficient assumes 1.0. Different crop type landscapes and soil nutritional simulations coming soon!

[ Continue Reading.. ]

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Cart #tidx-7 | 2021-06-22 | Code ▽ | Embed ▽ | No License
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Version 1.1 - Reworked code and squeezed in invader animation
Version 1.2 - Invader shots now target player, tweaked barriers, fixed disappearing score glitch

This is a port of the original arcade Space Invaders in just over half a kilobyte. I had to simplify a few things, like only having one invader type, cutting the UFO, and rethinking the lives system a little bit, but most of the major elements are there, and I think it plays fairly well.

Features:

  • Score system
  • Level Progression
  • Enemy Animation
  • Enemy Fire with homing shots
  • Destructible barriers
  • Increasing invader speed and fire rate as number destroyed increases
  • Damage system (your laser cannon changes colors after taking a hit, and will be destroyed after 3)

[ Continue Reading.. ]

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Cart #alpha_park-0 | 2020-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are 'Topsecret', an adventurous cub who wants to escape from Alpha Park!

This game was inspired by a "true story": in October 2020, a storm has freed wolves from "Parc Alpha", a French park dedicated to wolves.

I'm not a developer and I used Nerdy Teachers' tutorial (https://nerdyteachers.com/explain/platformer/) to code this game and Gruber's tutorials (https://twitter.com/gruber_music) to compose the music.

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Hi,

I would like to create a screenshot of the entire map (8x4 screens of 16x16 tiles) instead of just the "viewport" (1 screen of 16x16 tiles). I've looked for ways to take screenshots from the command line but this doesn't seem to be possible.

My current idea is to use an automation (probably AppleScript since I'm on Mac) to press two keys every second: "X" on which I advance the camera to the next screen using some code attached to btnp(), and "F6" to take the screenshot. Once I have all 32 screenshots I would stitch them together with another script into a single image.

All in all not super complicated, nor a lot of work, but before I write any code I wanted to check if there isn't some easier/ready-made way to do this to avoid facepalming myself later for missing something obvious :)

Cheers, 32bitsago

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I'm reposting this from this thread:

https://www.lexaloffle.com/bbs/?pid=84403

On the web player, with Xbox controllers and on both Firefox and Edge, the D-pad doesn't work, it opens the menu instead of handling directions. The games are only playable with the analog stick, which is weird. Apparently, this is a bug.

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Cart #mumpujugu-15 | 2020-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the final version, It's been one hell of a ride and one I thank you all for, and please tell me if you beat hard mode...

And yes the skulls are supposed to spawn on the snake, I removed it, but found it funner with it on.

Also I would recommend not asking me to make the game faster until after you have played it all, lol you'll understand soon...

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Cart #soleneismissing-1 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Solène is missing !

Ludovic, our hero, needs to rescue Solène !

Made for the TAGD Semester Game Jam - Fall 2020

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Cart #shootthemoon-0 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Shoot the moon

It's a shooter game with some blast SHOTS, and the objective is to shoot the final boss, the evil MOON!

Made for the Game Off 2020.

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Cart #judawikafa-0 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A toy i made after messing with some code for a random walker

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Cart #earthattack-0 | 2020-11-16 | Code ▽ | Embed ▽ | No License
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Technical demo of an earth defense artillery shooter. Needs work on music. Currently a handful of waves that repeat. Haven't added support for 2 player yet. tbd.

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Poke values to change the width of various things, such as:
how wide the map is interpreted as
(poking 32 will make each row be split into 4 rows, below each-other)
sprite width+height
(pretend that PICO-8 has built in ?? sprites)
(so you can have 512 addressable sprites at 4
8,
but the map editor can only have the first 256, due to data reasons)

like fillp(), these would effect the editor.

These would just effect how data is read, not give you more or less (besides leftovers in the sprite memory)

Of course, this would be limited, but you could have one continuous line of map tiles, with no Y axis, or a 8 wide pillar, or anything in between.

Thanks for your time!

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Cart #fiyudekidi-0 | 2020-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Simple platformer arena game for a school project. May expand upon in future.

O/Z to jump, X/X to shoot, arrow keys to move.

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Cart #wuriyomwa-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Basic Tilemap

Simple tilemap with edges. Dirt, grass, dark grass, snow, rock, desert sand, beach sand, and snow.

> Use arrow keys to move the camera around.

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Cart #darkcastle-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a pretty old cart that I never ended up sharing for whatever reason, but here it is now.
This one as well is open for credited use wherever.

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Cart #heat2d-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone!

I made this simple 2D heat simulation to experiment a bit with PICO-8. It solves the steady-state heat transfer equation iteratively using the Gauss-Seidel method and it shows the evolution of the solution at each step. During the simulation the fps gets a bit low since the grid is fairly big (128x128), but anyway I think it gave an interesting result so I decided to post here! I hope you like it.

You can edit the configuration of the simulation using the mouse functionality to add or remove high and low temperature boundaries. If a boundary does not have a fixed temperature block it is considered an open boundary (dT/dx=0 or dT/dy=0).

Thanks and all feedbacks are very welcome!

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Cart #puttputt-0 | 2020-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #yumayojuza-1 | 2021-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Enjoy this other 1983's Activision Atari 2600 portation.

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