Help Mortimer, a necromancer apprentice, to travel to the great Necropolis. Resurrect the dead ones along his pilgrimage. But beware! They know no more master.
Little Necromancer is a Puzzle Adventure Game inspired by classics like "Adventures of Lolo" or "Ghosts'n Goblins".
Controls:
Little Necromancer is playable with keyboard, gamepad or smartphone.
Collect skulls and press ❎/[x] to resurrect the dead ones.They could destroy foes,pillars or...you!
Collect orbs to open the portals of the 12 levels.
If you get stuck,hold 🅾️/
Happy Easter PICO-8 community!
Edit: Now with sound!:)
Edit 2: Now with cute chicky sounds
/ Sebastian Lind ( @Elastiskalinjen)
Slushies 3 was a game I wrote in 2003 for the Casio color graphing calculator. I've reproduced it for posterity as accurately as possible after recovering the original source code and converting it to Lua. Since the original game relied on some "tribal knowledge" of inside jokes and rules that aren't told to you anywhere, I've added a commentary system to act as your guide through this hilariously imbalanced game, and you'll get a little bonus if you make it to the end of the game after accessing 100% of them.
I hope you enjoy it!
Join Squirt as he jumps and bounces in the sky through varying times of day, on his way to Cloud Land.
Features character and level animation, 60fps gameplay, over 150 unique screens of platforming, and a simple ending-- all in under 280 characters!
Controls:
Left/Right---Move
Z------------Small bounce
X------------Regular bounce
Z+X----------Super bounce
Reset Cart---Retry
This is the first game I made for Pico-8 (or for any platform, for that matter...). I wasn't originally planning to try and fit a game in this small a size, I was just working on a platformer game test, but then I came across the concept of tweetcarts and things went in an unexpected direction. I planned to upload the release version a long time ago, but wanted to fit a couple more things in.
Virtual tarot cards. The cards are arranged in a 3D sphere that can be manipulated. Because of the way the sphere works, the cards are naturally arranged into 'spreads' for readings. Basic linear paths, crosses and multi dimensional timelines are all possible. There's some help text in the pause menu that I'll put it here, too.
spin⬆️⬇️⬅️➡️ cards
around and stop❎
when it feels right.
hold❎ to reveal the
glowing card.
spirits speak through
the symbols.
twist/align🅾️+⬅️/➡️ to
change spreads, explore
different paths.
🅾️+❎ to shuffle and
start a new query.
push/pull🅾️+⬆️/⬇️ to
I keep getting an error for Line 0, Tab 0. ? Alongside a false global update. Should that even exist?
SOLVED! DELETED THE UPDATE_MAP CODE WHEN TRYING TO REWRITE IT DIFFERENTLY, FORGOT TO REPLACE IT
Code Line :
function _update()
if (not game_over) then
if (not active_text) then
update_map()
move_player()
check_win_lose()
end
end
Error :
RUNTIME ERROR LINE 15 TAB 0
UPDATE_MAP()
ATTEMPT TO CALL GLOBAL 'UPDATE_M
AP' (A NIL VALUE)
IN UPDATE LINE 15 (TAB 0)
AT LINE 0 (TAB 0)
This is a port of an old ZX Spectrum game called Sheer Panic (or Panic) which was a version of the old arcade game Space Panic.
This is just an initial attempt at it. I think I have got everything in there though.
The idea is to kill the monsters by digging pits in the floor and then knocking a monster down when it falls into the pit. More advanced monsters need to fall a larger distance to be killed.
Arrow keys to move around
X to dig
Z to fill
(Updated to remove death message and go back to menu)
Hi, I'm building a prototype of a roguelike inspired by mahjong solitaire on pico-8:
https://www.lexaloffle.com/bbs/?tid=37279
I'm not sure yet how much potential the concept has, but I want to push it as far as possible.
The gameplay is taking shape rapidly, but I still need help to make:
- shiny graphics
- immersive sound effects/music
- accessible UI
If this inspires you, I'd love hearing your ideas :)
My discord
Spiral Galaxy inspired by https://twitter.com/matthen2/status/1247801932413988864
Tweet cart version:
GIF https://twitter.com/samuelks/status/1248291473579073537
Source https://twitter.com/samuelks/status/1248291574682750976
A new version has been released!
What the tool can do
- 3D modeling in 15x15x15 size.
- Save and load into a sprite sheet.
- Export the loading code from the sprite sheet.
- Export the drawing code of the 3D model.
Control are followings(WIP)
Reference
Examples of actual use
KONSAIRI
Export Star Model(Sample)
updated (v0.2.3)
- Added: Display of the next surface to be generated.
DESCRIPTION
The classic 16-bit-era action puzzle game returns again -- enhanced and remastered. Pico de Pon brings favorite characters from across the PICO-8 library together for intense block-swapping battle.
INSTRUCTIONS
Player I:
Arrow keys, move cursor
X (or M or V) key, swap blocks
Z (or N or C) key, manually raise stack
Player II:
E/S/D/F keys, move cursor
A (or Shift) key, swap blocks
Q (or Tab) key, manually raise stack
Swap blocks beneath the cursor. Horizontal or vertical runs of three or more matching block types are cleared. Swapping a block over an edge will cause it to fall.
The stack rises over time. The game ends when blocks reach the top of the stack. The rising of the stack is delayed while matched blocks are clearing.
The last avatar of my unending quest for creating the perfect mix of innovative yet accessible roguelike...
A mahjong solitaire roguelike.
Use your weapons to clear the enemies, reach the exit and pick up a maximum of gold in the middle.
It's starting to take shape as the limits of the pico8 console get closer. Let me know what you think!
If you feel daring, you can skip reading the instructions below, and after playing let us know how (un)intuitive the game controls are :)
Instructions :
[hidden]The weapons on the right are your tiles.
The rest are the level tiles.
Pick one of your tiles, then use it on an enemy tile to clear it.
If your power is lower than the opponent, you will lose life.
If both tiles are the same color, opponent's special ability is negated.
Use all tiles in a weapon to fully recharge it.
You can also click your spell to recharge both weapons, but its costs increases each use.
Deal the exact amount of damage needed on an enemy gives you 1 energy.
I wrote a tutorial on Fandom that explains how to add Quick Actions, from Finder, in MacOS
Hope it helps!
https://pico-8.fandom.com/wiki/Add_%22Run_PICO-8_Cartridge%22_Quick_Action_to_MacOS