Case solved: issue was triggered by one of my USB sticks constantly sending inputs
When exporting Tiny Sim, some keys are stuck:
An intense crayon battle royale for 2-4 players!
... or rather a slightly more intense remake of Achtung, die kurve! with some new special effects and a different style.
How to play:
Use left and right buttons (default: arrow keys for P1 and S/F for P2) and avoid colliding. You can pass through other pastels in the darker areas.
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Apologies if this is common knowledge and I asked on Twitter as well, but...
Is it just me or does anybody else get extreme audio stuttering on Android with Chrome on the web export? This has happened across three diffferent phones and three Pico8 versions. Audio is fine on Samsung's browser and Edge mobile. Was there ever a fix for this that I missed?
Hey @zep,
Looks like the ability to load carts via their BBS post ID is currently broken?
Which, with the current absence of the [Copy Cart] BBS feature - means it's a bit of a faff to load a BBS cart into standalone PICO-8.
Thanks in advance.
Paul
This cartridge is intended for PICO-8 newcomers to learn how each mode works.
Use the arrows to change the video mode. Valid modes are 0~7.
It writes to the address 0x5F2C in Draw State RAM to set the video mode (display resolution or reflection).
The sprites used here are Jelpi sprites!
look its karel the robot
wow karel is an intro-duction to programming that ueses phive whole instructions.
karel can move(), which makes it go forewarde
karel can turnleft() whchic should be obvious
karel may dropchip() thath puts a chip on the ground?
karel can takechip() and that picks up any chips that are on the same tile as it
karel is capable of checkchip() whitch returns the chipcode of the chip its on
okay if you want human redable instruction go to this link
I've used Gamemaker in the past to make games and I have experience coding. But for some reason, Pico-8 is intimidating. I bought it to make a game for my wife's birthday and i'm terrified to start. I don't know why. I think I was expecting it to be easier? I didn't expect i'd have to code the game from scratch and instead was hoping for a drag and drop vibe like unity of game maker. How do I get over this initial fear?
Controls
Menu: Z to start game, X to disable/enable flashing (accessibility - epilepsy).
Game: UP/DOWN/LEFT/RIGHT to catch a shape if it is close enough to that side
Game over: X to restart.
Mechanics
Shapes flow down the neon tunnel on all four sides - up, down, left, and right. All the player has to do is catch them after they get close enough. Luckily it shows when they are close enough by switching the shape and colour from pink squares to slightly rotated blue squares. If any of them make it offscreen, you lose.
Commentary
It's been a busy month! Work has been wild and I uhh got married! This was developed in a couple of hours on the 29th and 30th, bleeding over a little into the 1st. But I'm pretty happy with it! It lets you get into a decent flow state, or at least feels that way to me. Tapping the arrow keys feels really good once you internalise the mapping of stuff on the screen to the placement of your fingers. Don't really have much else to say except I'm glad I made a small effort to provide a hopefully epilepsy-safe version, as well as making visual changes that are not limited to colour for game mechanics (hopefully helpful for anyone with colour differentiation issues).
This is a pico8 remake of 3BYTEENKODER by increpare
You can find the original game here : https://games.increpare.com/3BYTE/
Looking to use Pico-8 with my first year game dev students. However, they usually start in groups of two to six (I let them choose who to work with for their first game), using GitHub issues to document their progress, and source code control (again via GitHub) to coordinate collaborative development. How good is Pico-8's .p8 format to merges, in your experience? I can see the distinct sections should allow parallel development, so long as there aren't two people working on the map or the sprites at the same time. But it would be good to get the experiences of those who may have used source code control collaboratively, to see what potential conflicts there might be with merges, etc. Alternatively, how easy is it to copy and paste sprites and maps (the graphics-based elements) between different branched versions?
DoctorMike
Ludum Dare entry for this game
Grandma is on yet another quest to find her beloved Cookie and save a few other stray cats on her way.
Controls: arrows to move, Z to shoot
This is a rogue-like game project by @Niarkou and me. We started it for Ludum Dare 44 and ran out of time, but we will continue working on it!
Missile Command
Here is my Pico-8 Version of Atari's Missile Command.
In 1980, David Teurer programmed the video game Missile Command for Atari.
The game became one of the most successful games of all time. KLOV
Have fun playing and I'm looking forward to your comments...
At the start of each level there is a shop. You can spend hearts on 3 things:
- Blocks: use these to build bridges, barriers, and to clobber monsters.
- Jetpack fuel: press and hold jump while in mid-air to use your jetpack.
- Gems: become your final score.
Life is replenished on completing each level.
Monsters also drop fuel and blocks sometimes.
You can modify your block placement with up+left/right etc.
Ludum Dare page: https://ldjam.com/events/ludum-dare/44/blocks-for-life
I made this in about an hour for ld44's jam! Not much to see here, just really wanted to see if I could throw something together that fast.
Arrows to move. Collect booty from the shipwreck. Find a good ship and sale away to paradise.
My best time is 28 seconds (100% completion). Can you beat it?
(edit)
Ludum Dare entry for this: https://ldjam.com/events/ludum-dare/44/risk-it-all-for-booty
Life Vacuum
A Ludum Dare 44 game by @caranha and @cornettheory
What?
In this game you play the role of an immoral bio-scientist, producing life in a laboratory to sell for a profit.
You create the life forms in your petri dish, and sell them using the suck-o-vat 3000.
Active life forms are worth more than static life forms. You can make them active by using the "RUN" button, and you can stamp the three patterns in the top on your petri-dish to influence how the lifeforms develop.
However, note that you have a limited number of runs, and using your stamps costs money!
How much money can you make before you run out of resources?