I was absolutely ecstatic to see we can now run pico-8 headless. Working on that tiny canvas is really exciting for me to make some twitter bots or something!
The problem is, not really surprisingly, it isn't "truly" headless. That is to say running on a headless OS results in an expected SDL error.
I was wondering if anyone had any tricks to get it running headless. For my processing twitter bot I used... xvfb? That might work in this case but it's a bit of a faff and I was wondering if anyone has had any success using a different path to get headless headless mode.
Welcome to my first Pico-8 project.
It's based on an idea I had ages ago and have continually failed to finish.
Right now it's basically a super simple gameplay prototype.
Use the arrow keys to move the blue dude around and push the pink "boulders" to crush the green "monsters".
Gonna spend some time giving it a bit of character now. Animations and the like.
Player and enemies now have animation.
Enemies collide with each other, it's a bit janky right now though.
Rocks can be pushed multiple times!
Enemy collision is a bit weird.
Sometimes rocks can spawn where rocks already are and this causes problems.
Framerate seems to take a dive when so many rocks are on screen.