PicoVJ
A functional VJ framework for Pico8! It's very scoped but still should be usable in a real gig with a single controller (6 buttons).
Instructions
Beat manager
LEFT - A single tap resets BPM / Beat num. A next tap in the 4th next beat, will store the calculated BPM.
X + UP / DOWN - adjust BPM speed.
X + LEFT / RIGHT - fine tune BPM sync.
Scene manager
Z + UP - set a random scene.
Z + LEFT / RIGHT - previous / next scene (cycled).
FX manager
UP / DOWN - increase / decrease FXRAGE from 0 to 1.
RIGHT - cycle FXFLASH value from 0 to 5.
FXRAGE is the hype value of the application, and how it behaves depends on each scene implementation. A scene at FXRAGE = 0 would be simple, slow, but the same scene at FXRAGE = 1 would be much faster and frenzy.
This is just a small school project for the science class in my school, nothing too big.
If you find any of the code as bad you can feel free to comment on it, always happy for some constructive criticism.
Gameplaywise i recomemend holding down Z for maximized firepower and always being ready to move given the random enemy spawn positions.
Story: Its simple, the damn fascists have taken over all of Italys airspace. You, the one and only Porco-Rosso needs to save it.
tokens: 823
This is a feature rich typewrite effect and its highly customizable. It features everything you need for RPG dialogue, including sprite-drawing mid line. Check it out for yourself with this demo here. (Press X to insta reveal or advance the dialogue).
is this unoptimized?
Well, probably yes. I'm still learning as I go, but I'm pretty proud of what I have so far so here it is. Enjoy, guys.
The code for it:
--shooting★'s ultimate text --★ is used as my signature. --[[ text codes: $u1 = underline text (0 for no underline) $b## = border color, ##= a number, 0-15 $o## = outline color $c## = text color $d## = delay extra (0-99) if more delay is needed, use $f## and create a custom fx for it. $f## = special effects for any of these, you can use xx instead of a number to reset it to default (based on the default config you have set up) alternatively, you can use 16 to set it to nil and remove it. ]]-- --==configurations==-- -- [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=62835#p) |
This is a playable demo for our upcoming game Spycursion, an MMO about hacking and espionage set in a not very distant future, after a cyber war has changed the way we live.
It is a point and click adventure, and it's played with only the direction arrows and the x and z buttons.
The game is a work in progress and the adventure cannot be completed yet.
[Note: This is an update of an old cartridge with some improvements in the instructions]
I have this bit of code:
if f==1635 then sspr(0,32,128,64,64,64) sspr(0,32,128,64,-64,64,128,64,true,false) sspr(0,32,128,64,-64,0,128,64,true,true) sspr(0,32,128,64,64,0,128,64,false,true) end |
which causes the CPU load in a demo I'm working on to go over 1.0, even when f!=1635. If I comment out the sspr functions, the demo runs at 60fps. Is this speculative execution as planned, or is this a bug?
EDIT: I was able to drop the CPU load back under 1.0 by doing it as a separate function, like this:
function drawthese() sspr(0,32,128,64,64,64) sspr(0,32,128,64,-64,64,128,64,true,false) sspr(0,32,128,64,-64,0,128,64,true,true) sspr(0,32,128,64,64,0,128,64,false,true) end ... if f==1635 then drawthese() end |
A continuation of my previous WIP and an entry to the first ever GameShell GameJam (itch.io)
Synopsis
Play as Shark X, a NASA experiment sent into space (accidentally), to save the aliens living on Saturnian moons from a threat that comes from afar.
Credits
- Original shark idea from a GIF I found online and my partner who loves sharks
- Stereotypical 90's space shooter music by user
Hey, this is my first post on the forum, so sorry if I mess up. I got PICO-8 and I love it. After messing around with it for a while, I started wondering, "What would this look like if it was an actual console in the past." So that is what this post is for!
Console: The console would have controller ports and keyboard ports, and the ports would be the same, as in the actual software, your keyboard can be used as a controller. It would have some sort of floppy disk or compact flash slot, for inserting games and other things...
Controller: It's basically a bootleg NES controller: D-Pad, and two buttons.
Keyboard: ?
Pricing: $300 for the console, 2 controllers, and a keyboard. Note: this price would be what it is today, not in the past.
Fun Part (a.k.a me making up a bunch of random stuff)
Programming Cart: Where you make all your games. Once you finish, you can either: Export to a empty disk/compact flash, ORRRRRR
Splore Cart: This cartridge is used to store multiple games that you or your friends made. It has much more space than regular carts. The difference between this and multiple empty disks/compact flash is that you can edit the games/programs on it, while exporting to empty disks/compact flash makes it not even read-only, just play.
Burger Age
Story
Suddenly,Aliens flew into a hamburger shop and is fusioned to vegetables!
But opening time is approaching.
The troubled Mr. Tapper decided to attack aliens in a frying pan,
to throw vegetables into a huge burger press.
Rules
Operate Mr. Tapper , swing walk around cabbage and cheese in a frying pan
Hopefully, hamburgers are caught between burger presses
It will be completed and you will score. Together as a hamburger high score!
All 6 stages's loop game without ending.
Of course, this work is a tribute to 'Burger Time'/DataEast legend's game.
So, i used the jam as an excuse to make my first little game on pico8 and learn more about the platform and its limitations, it was only a couple hours of work and really incomplete and barebones, but i intent on making it better and i also have some ideas for the next projects with pico8
EDIT: posted a new version, with game over screen, persistent high scores and a title screen
EDIT2: improved the title and game over screens and added some info on how to find me
Double Blind!
A game of stealth, deception, and out-sleuthing an opponent. See the Itch page for more details: https://gruebite.itch.io/double-blind