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Cart #beaver_bother-0 | 2019-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a demake of the infuriating "Beaver Bother" minigame from Donkey Kong 64. The minigame was a particular source of torment to Hbomberguy, a YouTuber who recently ran a wildly successfully charity livestream of him completing Donkey Kong 64 to raise money for the UK charity Mermaids, who support trans children and their parents. I created this to celebrate.

For everyone unfamiliar with PICO-8, the [O] button is Z on the keyboard and the [X] button is X.

It's still not quite there, but it's playable and almost as frustrating as the original so I think it's worth sharing.

TODO:

[ Continue Reading.. ]

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Cart #kaiolhama-1 | 2019-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pizzolhama-0 | 2019-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pederinuhe-0 | 2019-03-07 | Code ▽ | Embed ▽ | No License
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Bingus Finder

Gold Edition

Disclaimer: This is a trash game made for the joy of making, much in the same vein as Bert: Get That Sports! So don't play it if you're looking for a real game, and also maybe don't play it if you have epilepsy problems. I dunno.

[0x0]
Help Bingo find the bingus! Headache guaranteed or your money back! Joy! Sorrow! Catharsis! The Judgement Dimension TM!

[ Continue Reading.. ]

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Cart #empgrs-0 | 2019-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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EMP

A shooter with no guns. Use your EMP charge to clear enemies!

Move around the map with arrow keys and button 1.

Press button 2 to release an EMP charge.

Your EMP meter must be full to release it. Moving will use your charge.

Collect all 4 objective markers to win, watch out for the orbs!

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Cart #jusebameya-0 | 2019-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #blotchpainter-0 | 2019-03-06 | Code ▽ | Embed ▽ | No License
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z = toggle random paint colour selection
mouse + click = throw paint

a very quick visual / novelty experiment that allows you to channel your inner pollock and create splotchy paint nightmare creations to tickly your fancy

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In order to save on some tokens, I put configuration number values into a string and then parsed that string. I then tried to use one of the values as a table key and it barfed on me.

Turns out, even though math functions recognize a string number as a number, using it as a table key will fail. You need to convert that string number into a integer for it work as a table key. My solution was to just add zero to number and it turned out okay.

t={"apple","orange","line"}
a="1"

printh(a+10) -- good, returns 11 (integer)
printh(t[a]) -- bad, returns FALSE

a+=0
printh(t[a]) -- good, returns "apple" as expected

All in all, it makes sense but I had never come across this before somehow. But seems kind of weird that Lua will let you be lazy with numbers for math but not for other things.

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Cart #rain_runner-0 | 2019-03-06 | Code ▽ | Embed ▽ | No License

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Cart #burgerquest-0 | 2019-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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A cat in space - why not ?

Play as a kitty stuffed in a rocket, and fight your ennemies that are getting faster and faster !

Cart #mewpico-0 | 2019-03-05 | Code ▽ | Embed ▽ | No License
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Hello everyone !

This is my first game, first thread, first everything with pico-8 ! I'm very proud of it ! It took exaclty one week.
I would like to made a special thanks to the pico-8 discord, they provided some great help when I was struggeling !

If you have any question, any problem, or want to report a bug, please feel free to share your thoughts ! I still have a lot to learn.

Thanks for reading my post (and sorry if my english is bad...) ^^

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Cart #rain_catch-0 | 2019-03-05 | Code ▽ | Embed ▽ | No License

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Cart #lorenz3d-1 | 2019-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Visualizer of the Lorenz Attractor.

Rotate x and y axises with arrows.

Toggle boundingbox and axises with X. Toggle long (700) or short (20) tail with O.

3D projection tries to scale and fit complete attractor in screen dynamically.

Enjoy! It's MATHEMATICAL!

2019-03-06 Fixed button mixup (thanks kittenm4ster)

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Cart #paperstapler-0 | 2019-03-04 | Code ▽ | Embed ▽ | No License
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This is my submission for the Extra Credits game jam. For more information and to vote go, to https://smalltestaccount.itch.io/paper-stapler

Thank you for playing ^-^

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Cart #zipumozira-0 | 2019-03-04 | Code ▽ | Embed ▽ | No License

MMU Game a week submission

READ ME
Title: Brick Busting Buddies
Created in: Pico-8
Author: Ryan Wilson

Controls:

Control+R to restart the game

Player 1:
Left and Right arrow keys move the player from side to side
N/Z - Serve Ball

Player 2:
S and F move the player from side to side
L-Shift/Tab - Serve Ball

Menu:
Up and Down arrow keys move the cursor up and down
X - Select Game Mode

Objective:
Vs: Score points against the other player by getting the ball past their paddle, first to 7 points wins
Co-op: Destroy all the blocks in the level without losing the ball

Rules:
If the ball touches the red line behind your paddle
(in Vs:) your opponent will gain 1 point, first to 7 points wins
(in Co-op:) the game is over

Out of Engine Resources/Assets used: None

Known Issues: Collision does not work correctly and can cause the ball to become trapped between Paddle.
The ball will not change direction if it hits 2 bricks at once as the b_dy value is reversed
twice causing no change

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Cart #lestrange-1 | 2019-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Not endorsed by the queen J.K. Rowling or Warner Brothers

Rather an ode to a passion of mine (Harry Potter not breaking out of prison)

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Hello !
Is there easy way to start make games with pico-8 ?
I start make one and have a promblems:
-Hard to understand and calculate collisions..
-Hard to make sprite flips

is there way to make games easy with pico ?
Flameworks ? functions library ?

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Cart #cloud_game-2 | 2019-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome!

This is a simple memory game where you have to remember which color you should use when watering a plant.

Any feedback is welcome :)

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Cart #picotale-2 | 2019-03-05 | Code ▽ | Embed ▽ | No License
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little undertale style thing im working on (have only used program for a week or two;very little programming knowledge)

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