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Cart #polarity_puzzler-0 | 2019-10-11 | Code ▽ | Embed ▽ | No License
2

Prototype Puzzle Pattern Game

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Title: Polarity Puzzler
Created in: Pico-8
Author: Ryan Wilson

Controls:
Use the arrow keys to navigate the field
Z button to shoot a block
X button to retract a block

Objective:
Cover all of the purple blocks with player shot blocks

Rules:
The player can only shoot/retract blocks in a straight line where nothing is blocking the block
Blue blocks (walls) will prevent blocks from moving further
Blue blocks will also prevent blocks from being retracted
The player must have stock remaining to fire blocks
Retracting a block returns 1 stock to the player

Out of Engine Resources/Assets used:
None

P#68742 2019-10-11 02:11 ( Edited 2019-10-11 02:14)

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Cart #thefinalcountdown-0 | 2019-03-25 | Code ▽ | Embed ▽ | No License

MMU Game a Week project
Theme: Game that Tune

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Title: The Final Countdown
Created in: Pico-8
Author: Ryan Wilson

Controls:
Game:
Left and Right arrow keys move the player

Menu:
X - Begin/Restart Game

Objective:
Avoid falling meteorites for 90 seconds

Rules:
If the player collides with meteor the game is over

Out of Engine Resources/Assets used:
None

Possible Improvements:
Addition of Alien Enemies
Organised Meteor Pattern
Visual and Auidble upgrade

Changelog:
Version 1 - Game Uploaded

P#63028 2019-03-25 23:38

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Cart #upisgood-7 | 2019-03-11 | Code ▽ | Embed ▽ | No License
4

Simple arcade physics game about landing on bounce pads to gain height and score#

MMU Game a week project
Theme: Physics

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Title: Up Is Good
Created in: Pico-8
Author: Ryan Wilson

Controls:
Game:
Left and Right arrow keys move the player

Menu:
X - Continue, Begin/Restart Game

Objective:
Score points by gaining height, land on bounce pads and avoid falling

Rules:
If the player falls to the bottom of the screen the game is over
Bounce pads will send the player upwards when landed on
Purple pads give additional height
Blue pads move from left to right
If the player travels past the edge of the screen they will appear on the other side
If the player collects a powerup gravity will be reduced for 5 seconds

Out of Engine Resources/Assets used:
None

Known Issues:
Score caps out at 32768 due to engine limits

Possible Improvements:
Scrolling background
More advanced pad generation through use of tables and loops

Changelog:
Version 1 - Game Uploaded
Version 1.1 - Added Teleport from one side to the other
Version 1.2 - Added Low Gravity Ball
Version 1.21 - Fixed a bug where the gravity ball would not spawn after the original despawned

P#62737 2019-03-11 03:32 ( Edited 2019-03-11 19:38)

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Cart #zipumozira-0 | 2019-03-04 | Code ▽ | Embed ▽ | No License

MMU Game a week submission

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Title: Brick Busting Buddies
Created in: Pico-8
Author: Ryan Wilson

Controls:

Control+R to restart the game

Player 1:
Left and Right arrow keys move the player from side to side
N/Z - Serve Ball

Player 2:
S and F move the player from side to side
L-Shift/Tab - Serve Ball

Menu:
Up and Down arrow keys move the cursor up and down
X - Select Game Mode

Objective:
Vs: Score points against the other player by getting the ball past their paddle, first to 7 points wins
Co-op: Destroy all the blocks in the level without losing the ball

Rules:
If the ball touches the red line behind your paddle
(in Vs:) your opponent will gain 1 point, first to 7 points wins
(in Co-op:) the game is over

Out of Engine Resources/Assets used: None

Known Issues: Collision does not work correctly and can cause the ball to become trapped between Paddle.
The ball will not change direction if it hits 2 bricks at once as the b_dy value is reversed
twice causing no change

P#62544 2019-03-04 21:19 ( Edited 2019-03-04 21:55)

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