Hi everybody!
Last week I launched one of the smallest JRPG's you'll ever play: TinyRPG! Recover your stolen egg by defeating monsters, level up and discover hidden areas in my second Pico-8 game! (It's a multi-cart so unfortunatly not on the BBS)
https://prrrpl.itch.io/tiny-rpg
I'm really curious what the talented people in the Pico-8 community think of the game. I want to develop the game further so any feedback (especially on the player-experience) is very welcome!
Another thing I'm struggling with is attracting players! Does anybody have any suggestions with regards to this topic? I've reached out to IndieGamesPlus.com but I had a hard time getting in touch with other media-centric folks with an affinity for the smallest Indie Games.
Thanks so much in advance!
Emiel
Left/Right to move.
X to interact.
Move fast, complete collegaues' requests, and earn money to buy the gift.
This game was made by me and my collegaues: Ilya Aleksandrov and Ilya Koplevsky for a quick 5-day jam - the Black Humor Jam at itch.io
We've worked together for a few years, yet this is our first attempt to work as a gamedev team.
map(level*8,0,0,0,8,15,0) for i=1,8,1 do map(level*8+8-i,0,56+i*8,0,1,15) end |
First I want to say Pico-8 is a lot of fun and I was able to get into it quickly despite barely any knowledge of LUA.
So I got the idea to only draw half a level and mirror it to be symmetrical, however collision detection doesn't seem to work on the right side. I can post more if anyone needs more information, but I've included a GIF showing the issue and the code I used to generate the map.
Interspace
Take control of a small ship and blast your way through hordes of enemies.
This game is also on itch.io!
[https://justfire45.itch.io/interspace]
Hi, everyone. I made a very simplistic scene manager for you all to use, its somewhat compressed as well. here's an example:
Basically, this scene manager allows you to create init, update and draw for each scene (as well as anything else you want to cook up, of course).
HOW TO USE
to make a new scene, use the command 'nscn' inside of your init function. for example: nscn({init=function() end, update=function() end, draw=function() end})
to grab the current scene thats running so you can modify it or its variables, you can simply create a local variable called 'self'.
local this=scn['self']()
I am interested in the future making a game (not even sure if it would be in Unity, Game Maker, Godot, or something else) and having some dusty arcade cabinet that you find - and it has a Pico-8 arcade game on it!
I am wondering how feasible it is for the Pico-8 game to be embedded and how well the game canvas could be moved around and positioned, incorporated into the game, to look like it's in a cabinet, etc., or if it's even possible at all.
its gonna be a race
update:I added more sattelites and a cow (very productive I know).
Still thinking about the gameplay, I think I am going to make them be able to bump into eachother and collide with astroids and maybe sattelites aswell. and when they eventually get to the moon. maybe do a moonlander mini-game or something.
Hi all,
I'm writing a short graphical text adventure for the PICO-8, and a few weeks ago I determined that I needed a vector graphics editor capable of outputting PICO-8 code. I've created a web app called GMagic that lets you make vector drawings on a canvas, then export Lua functions for drawing them. I also provide the functions for drawing polygons and polylines:
ptstr() (needed for the functions):
Polygon:
Modified previous work to add a centroid bar to spiral galaxies.
https://en.wikipedia.org/wiki/Barred_spiral_galaxy
Press: "x" to regenerate.