Hi! I'm developing a short little game in PICO-8 and plan to export it as an executable. The problem is, I would like the game to close itself after something happens. I've tried using the 'shutdown', 'exit' and 'stop' functions but none of them closes the window at the end of the game.
Is there even a way to do this? Or perhaps I'm using the previously mentioned functions in a wrong way?
Thanks for the help!
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Sanki
It's winter. Let's go sledding. Ride the slope until you stop or crash.
Controls
x/z - confirm
arrow keys - you can turn your sled in the air to pull of some sweet tricks
This is not a game in the traditional sense. There is no score or goal. Just give yourself a minute or two to unwind and enjoy the ride. Happy Holidays!
But what does Sanki mean?
"Sanki" is Polish for "sledding". I grew up in a high-rise suburb of Warsaw. We used to have a lot of snow in winter. Some of my most cherished childhood memories are about going sledding with my friends and family. It was something that brought the entire community together just to have fun and spend time with each other. For some reason this has stuck with me more than the actual Christmas celebrations. It was the inspiration for this little project.
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Rock 'n' Roll Helicopter of Death
Whenever a band has no audience they can call the Rock 'n' Roll Helicopter. As a pilot it is your duty to bring everyone to the dance floor then. But be careful, the partying crowd may reward you with drugs. And these might influence you pilot skills. So look out! Otherwise you will become the Rock 'n' Roll Helicopter of death.
CONTROLLS
Arrow Keys: Navigate
Z: Pick up
X: Drop
This game was made during two weeks with no prior experience in Pico-8. So I would be glad about any recommendations or code optimizations. I think a lot of things could have been done more efficiently or elegantly.
I'm looking forward for your feedback.
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I was enjoying the other Christmas Games, so I decided to make my own.
I copied a whole bunch of code from another work in progress, so it only took me 3 days to make, which I'm pretty happy about!
It's pretty silly.
Also, the code is a complete mess!!
I've only just started to learn how to code.
This is my second released project.
Always down for some constructive feedback or thoughts!
Hope you enjoy!!
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Z - fire reindeer laser
Cursor keys - move left/right
Presents - check ... Sleigh-bells - check ... Reindeers - check ... Laser canon - check.
Just your average Christmas Eve for Santa, when all is quiet and those thieving present-obsessed aliens begin their marauding spree.
Stop the aliens from stealing the presents. If they get away they'll mutate and you'll never here the end of it. Make sure you catch presents if they fall. Imagine what could happen if all the presents where destroyed ... instant violation of the Insanity Clause!
This is my contribution to the amazing 2018 Pico-8 Advent Calendar, day 17.
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Hi folks! First time poster here. I'm getting my head around p8 for the first time, and exploring lots of carts to learn more. One common thing I see in many carts is odd, dotted patterns buried deep in the sprite sets. Are these lookups for pallette swaps, or some other wizarding technique I'm unaware of?
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The Holiday Advent Calendar fun continues!
Story: It's close to the holiday break, and a bored young student scribbles seasonal pictures. As he begins to drift off to sleep, they start to come to life..
Left/Right - move cursor
X - drop ball
Try to clear all boards in under 35 balls to unlock a new mode (Mouse required):
Up/Down - adjust ball size
Left click - (Ball) drop ball / (Line) click & drag to draw line / (Clear balls) delete balls
Right click - toggle modes
Credits -
@Gruber - Provided the awesome music track! (on twitter as www.twitter.com/gruber_music)
@2darray & @Felice - Helped learn me some vector math! Thank both of you for all your help and feedback
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I am trying to recreate an old zx spectrum game from 1983 called Shadowfax, not because it's good, although I do have fond memories of playing it with my brother, but because I wanted to learn a bit a coding with pico-8.
It's kinda sorta there, minus enemy death animation and the four digit score display. Even though I've tried to remake it in all of its boring glory, I have added variable speed to the enemy otherwise playing it was pointless. The things I need to work on are;
-Death animations i.e flashing sprite
-Four digit scores
-Changing the awful sfx (really, they suck, turn your volume down)
Christmas Delivery
My second PICO-8 game. In this one, you're Santa delivering presents in the wee hours of Christmas morning. I'm fairly happy with the result, although the game is quite short. My top score is 79% :)
I tried to incorporate all of the elements to make this a "real" game, e.g. title screen, in-game instructions, music. A high scores list at the end would have probably been a good addition. If you have thoughts on other ways to polish the game, let me know. I'm still exploring other PICO-8 games (really enjoying the advent calendar).
Additional links
This game was made for an itch.io game jam where you only use two buttons (pretty easy to accommodate on PICO-8!):
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