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Cart #4471 | 2011-11-16 | Embed ▽ | No License

1 comment


Cart #4465 | 2011-11-16 | Embed ▽ | No License


If you enjoyed this go check me out on Youtube http://www.youtube.com/user/WaffleGamingCentral?feature=mhee .
I suggest you download to make your own levels with the plumber. :)

WARNING: The game,in it's current state, loops forever. This will be fixed

1 comment


Cart #4460 | 2011-11-15 | Embed ▽ | No License

Oh no! Foliage is spreading all over voxatron! It's even started to mutate monsters! Help save Voxatron by destroying the foliage! Can you stop the invasion before it's too late?

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Cart #4458 | 2011-11-15 | Embed ▽ | No License

Hey guys! Hope you like this map! I made my custom heart for it too1

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That should work.
I am even doing this right? Can anyone play that?

2 comments


A work in progress but I am having a bunch of fun with it so far!
UPDATE 11/16/2011

Cart #4491 | 2011-11-16 | Embed ▽ | No License

8 comments


Cart #4413 | 2011-11-15 | Embed ▽ | No License

My first map! Hope you like this!

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Cart #4411 | 2011-11-15 | Embed ▽ | No License

My very first level. I think i did good

3 comments


Cart #4395 | 2011-11-14 | Embed ▽ | No License

FINALLY, this is ready to use. I fixed my last blunder of saving it as a png instead of a vob, so now it's more convenient to use.

Copied description from previous: "I made this object set, based off the dungeons in The Legend of Zelda, and intended to make a level with them and then release the objects, but I've been too occupied with other things to actually make it. I WILL get around to making levels with this.

All objects in dungeons, excluding staircases and items, are here. I copied them directly from screenshots, pixel by pixel, with the exception of the doors, which I made myself, because I could find no way to make the actual doors from the game look proper, given Voxatron's camera angle, and the "angle" of the original graphics on the NES.

I took the liberty of giving the tiles and blocks a little dimension, so they don't just look painted on. I would have done the same for the statues, the old man, and the fire, but I couldn't find any way to do it without it looking awful.

I made a test room just to demonstrate how it can be used. I'm throwing this out there for anyone to use. Maybe I'll do this again in the future with a different game. Probably Dragon Warrior.

Edit: Just remembered about the existence of VOBs. Oh well, anyone who wants to use this can just open this level in the editor and use the objects like that, right?"

1 comment


Cart #4384 | 2011-11-14 | Embed ▽ | No License

1 comment


Cart #4384 | 2011-11-14 | Embed ▽ | No License

0 comments


Cart #4380 | 2011-11-14 | Embed ▽ | No License

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Cart #4376 | 2011-11-14 | Embed ▽ | No License

1 comment


Cart #4368 | 2011-11-14 | Embed ▽ | No License

1 comment


Cart #4457 | 2011-11-15 | Embed ▽ | No License


Please give it a try :)
More bugs squished and evened out monster spawn times and such, please enjoy and again all feedback helps
Added:
-ground texture
-less of a wait for monsters to spawn

Removed:

  • 2 of the Minotaur (five is just a bit much for one room)
5 comments


Cart #4349 | 2011-11-14 | Embed ▽ | No License
1

So, took a break from my other level, which I got annoyed by, and created this one.
It didn't turn out exactly how I wanted because of a bug/invisible monster or something I'm not sure of , but I solved that with another trigger.

Hope you like it :)

1
7 comments


Cart #4338 | 2011-11-14 | Embed ▽ | No License

My first level. Mostly involves fighting monsters.

Give it a shot :D

2 comments


Cart #4335 | 2011-11-14 | Embed ▽ | No License

The previous stab I made at this was... meh.

I made this object set, based off the dungeons in The Legend of Zelda, and intended to make a level with them and then release the objects, but I've been too occupied with other things to actually make it. I WILL get around to making levels with this.

All objects in dungeons, excluding staircases and items, are here. I copied them directly from screenshots, pixel by pixel, with the exception of the doors, which I made myself, because I could find no way to make the actual doors from the game look proper, given Voxatron's camera angle, and the "angle" of the original graphics on the NES.

I took the liberty of giving the tiles and blocks a little dimension, so they don't just look painted on. I would have done the same for the statues, the old man, and the fire, but I couldn't find any way to do it without it looking awful.

I made a test room just to demonstrate how it can be used. I'm throwing this out there for anyone to use. Maybe I'll do this again in the future with a different game. Probably Dragon Warrior.

Edit: Just remembered about the existence of VOBs. Oh well, anyone who wants to use this can just open this level in the editor and use the objects like that, right?

5 comments


Great job guys !

I just bought 2 copies (one for me, another one for a friend). I already love it. I want to thank you for a couple of reasons:

  • No DRM: I totally understand that although it's a risk that you take and I can assure you that it is the reason why I bought it.
  • There is an editor, which means that the game is going to have a long play time. The community will do a lot of extra levels!
  • And of course, the concept is great.

Great job to all of you, I hope you're going to make some cash on this game...

Keep it up!

p.s.
God, If one day, there is a multiplayer mode (coop), I buy it again at double price !!

2 comments


Cart #4324 | 2011-11-14 | Embed ▽ | No License

Quick character edit using a Skin Template. Voxatron on a Blue armor and Dark swordsman suit when you use Sword of Fortune. It also has a muzzle animation when you fire guns.

0 comments




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