This is a TAS (Tool-Assisted Speedrun) of CELESTE. Uploaded here so you can watch it on your home PICO-8 console :)
EDIT: Doesn't seem to work on PocketCHIP for some reason...
If you'd rather just watch a video, you can see it here:
Nice work. :3 It's so weird being able to just edit the game itself to insert TAS tools and input movies...
I actually did a lot more to insert the tools haha, I made a whole GPIO thing to control the webplayer from a browser in order to have a full GUI for TASing. I'm slowly working on a post explaining everything that went into making this :)
Watching the speed run. Wholly Spumoni ! That's unbelievable ! No doubt about it, I suck at platformers ! No wonder why I can't get past the 4th screen. :)
These kinds of runs really bring out the unexpected behaviour in a game.
Theres definitely moments where you jump off of a spiked wall or walk through a spiked floor.
Amazing.
Super nice project! And I really enjoyed reading the making-of post.
I just tried it on the Pocket CHIP update that will be available soon, and it works. There is some subtle thing in 0.1.7 breaking determinism that I haven't tracked down, but the goal for 1.0 (and likely for 0.1.8 onwards) is to be deterministic across platforms & versions.
@StinkerB06 it does work, balloons are just simply RNG dependant
always seems to get stuck on 600m, jumps over the balloon and stops moving
I tried maybe 10 times
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