This is a TAS (Tool-Assisted Speedrun) of CELESTE. Uploaded here so you can watch it on your home PICO-8 console :)
EDIT: Doesn't seem to work on PocketCHIP for some reason...
If you'd rather just watch a video, you can see it here:
Small mod to Celeste for SecksWrecks' SGDQ run. It modifies the game so that if you complete a level without getting the strawberry, the level resets, just in case, since the run will be streamed live.
Posting it here so it can be found on splore, in case of technical problems.
Changes are here: https://gist.github.com/justinj/7b19cc0ef66f729eb60cc957cedc020e
EDIT: He ended up using the vanilla version of Celeste instead of this!
Arrows to move the cursor
Press Z on a unit to select it, then move the cursor to pick a path
X to cancel actions.
Unsettled with the crown, a small group sets off to take the castle by force and defend the throne as their own. Their success will depend on their tactics on the battlefield, and the cunning by which they select their allies.
This is that game your uncle got you for your birthday after picking the one with the coolest looking box, but was too hard and unbalanced for your 8-year old self to beat.
Glad I'm getting to release this before I start work :D Lots of stuff I'm not happy with in this, and lots of stuff that I am happy with. It's a bit rough around the edges, a little too difficult for some runs and (maybe) a little too easy for others. There are definitely some bugs, especially with the enemy AI (but they're not getting fixed - currently sitting at 8192/8192 tokens :P) It's sort of a very simplified tactics-roguelike. It's designed such that you aren't really supposed to win on the first time (or second, or third) thanks to permadeath. You're supposed to play through a couple times and get a feel for how all the units work, what situations they're good in, how many hits from other units they can take, etc. In a perfect world I think I'd have around 4-5 more units in there, but alas, no room.
I think this won't be my last foray into this genre, though. I was a bit out of my comfort zone on this, and I learned a lot about what makes this kind of game fun. I think I'll be able to make something much more interesting the next time around.
Made for the theme "You Are The Monster". I wanted to do more, but overall I'm just happy it's playable from beginning to end :) There might be some platforming parts that are too hard in there, not really much time for balancing.
Arrows -> Move
Z -> Jump
X -> Restart after dying