This is a TAS (Tool-Assisted Speedrun) of CELESTE. Uploaded here so you can watch it on your home PICO-8 console :)
EDIT: Doesn't seem to work on PocketCHIP for some reason...
If you'd rather just watch a video, you can see it here:
These kinds of runs really bring out the unexpected behaviour in a game.
Theres definitely moments where you jump off of a spiked wall or walk through a spiked floor.
Amazing.
Super nice project! And I really enjoyed reading the making-of post.
I just tried it on the Pocket CHIP update that will be available soon, and it works. There is some subtle thing in 0.1.7 breaking determinism that I haven't tracked down, but the goal for 1.0 (and likely for 0.1.8 onwards) is to be deterministic across platforms & versions.
@StinkerB06 it does work, balloons are just simply RNG dependant
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