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Cart #picoanimator-0 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


VERSION 0.1
Controls
Mouse is used to edit characters. Basic paint program.
left click place color
right click delete tile

right arrow will make some examples I made

Once a picture is created hit save! It will create a text file on your desktop called pico. In this
file will be a string that you can print()

"\+og\f8\^:003c7effffff9555\+0g\+oo\f8\^:151b3f1f0f070301\+08\+gg\f8\^:003e7ffffff73736\+8g\+go\f8\^:36c4f8f8f0e0c080\+88\+gg\f7\^:000000000008c8c8\+8g\+go\f7\^:c838000000000000\+88\+og\f7\^:0000000000006a2a\+0g\+oo\f7\^:6a24400000000000\"

this is what the line looks it don't work if you paste from it, i guess it has hidden characters.

Post Update Ideas
Fill Tool and Multi animation are on the list
Maybe even put a function in the text doc you can just copy and paste easy

it can be upto 16X16 pixels and only cost one token because its a string. The catch is more colors means alot of characters used. I just found pico a couple of weeks ago, I love it.

I felt i needed more graphics in a space game I have been working on. So I build this to make animated sprites without using the sprite sheet.

Credits
Chazbcook creator of Realm of Past World (old online rpg)

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Cart #bafwipeme-0 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Flap Together (or don't). This is my first PICO-8 game originally using the Flappy Bird tutorial by Space Cat. I then adapted/extended the game to be playable by 4 players so I could play it with friends. It's Last Duck Flapping.

Each player who joins the game gets their own uniquely coloured Duck.

Dead Ducks drop bombs to make it harder for those fortunate enough to still be flapping. The first to cross through a pipe gets 2 points, everyone else gets 1.

While alive and flapping, use the left and right to dodge bombs and make it through pipes. While dropping bombs, use left and right buttons to position the drop.

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Cart #pwordle_words-0 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A silly word game made in PICO-8. Based off of the real Wordle game.

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Cart #that_phial_game_1_0-0 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

That Phial Game

Inspired by that mobile game, try to sort colors together by pouring them from one phial to the other.

Controls

Z or 🅾️ to select [Special action on double press]
X or ❎ to select
Arrow Keys to move selection

Game Modes

Puzzle

Start with a random arrangement of colors and try to sort them all.
Special action: Undo.

Infinite

Colors get added every 5 turns. When all phials are full, you loose. Try to survive as long as possible.
Get two turns of additional time when you complete a phial.
Special action: Skip to the next drop.

Please let me know what you think!

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Cart #spaceship_run-0 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Description:

Spaceship Run is my very first game for PICO-8.
I am not a game developer, but I wanted to try it out. I hope you like it anyway.
The Code is a mess! Sorry for that!

Controls:

  • Left arrow key: Move the spaceship to the left
  • Right arrow key: Move the spaceship to the right
  • X: Start the game

How to play:

  • Fly to the right
  • Collect the fuels
  • Try to get as far as possible

enjoy!

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Cart #kimanepiyi-0 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Clone of snake, not much else to say.

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Cart #skysoldiers-2 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Pico-8 game based on the PC DOS game Paratroopers.

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Cart #ktuyowiz-0 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Description

WIP on a mini golf game, pretty bare bones at the moment with only 5 holes.
Any feedback / ideas / bugs - all welcome!

Controls

  • Left/right - aim
  • X - start/stop power bar

Whats missing?

  • Hazards / helpers
  • More holes
  • Lock holes until previous is complete
  • Better transitions
  • FX / Music / SFX
  • Finish editor and publish
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Cart #bice-0 | 2025-04-24 | Code ▽ | Embed ▽ | No License
3

Bice [Boss Dice]

how to "play":

  • select bice to and maximize your score
  • score = (bice - 1)*(1+(dices.faces-1-bice))%5 [simplified]

I just wanted to make rolling dice, have fun.

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Cart #chemistrymole-0 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

for a chemistry contest

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an attempt to mimic the NES soundchip with custom waveform instruments. transcripted from FamiTracker.

PICO-8 has this strange, finnicky bug when exporting SFX with custom waveforms, so for pretty much all of these i had to manually adjust the hexadecimal export code to fix them.

Super Mario Bros. 2 - Title

i just couldn't replicate how this one sounds perfectly. something about how the waveforms combine in the NES soundchip is either unique, or i'm too dumb to figure it out.
[sfx]

Super Mario Bros. 2 - Character Select

[sfx]

[ Continue Reading.. ]

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Cart #greedysnake-7 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Greedy Snake

This is my first game project in Pico-8! In fact, it's my first project ever as a game dev!

With no coding experience, I took the Pico-8 course from SpaceCatDev and this was the "final project".

[8x8]
[8x8]

[ Continue Reading.. ]

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Cart #whos_blockn_my_grass-1 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

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Cart #videopoker-2 | 2025-04-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

🎲 Outlaw's Draw – A Wild West Video Poker Cartridge

🃏 About the Game

Outlaw's Draw is a classic Jacks or Better video poker game with a Wild West twist. It's all about quick hands, big bets, and pixel charm.

🎮 How to Play

Deal your hand, choose which cards to hold, and draw to build the best poker hand you can. Classic rules, fast rounds - perfect for a quick play session or a full-on high-score chase.

🎨 Features

  • Authentic video poker gameplay
  • Visual payout table, following the most popular "6/9 Jacks or better"
  • Western-style UI and sounds
  • Smooth card animations
  • High score [coming soon]
  • Win animation *

[ Continue Reading.. ]

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Cart #dogracetest-0 | 2025-04-24 | Code ▽ | Embed ▽ | No License

Based on the viral Horse Race Tests! Wanted to make a playable version with money and betting, but unsure how much I'll continue to work on this. Game over is technically when you hit $0, and I guess you win when you overflow the money value.

Press up/down to set your betting amount, and press left/right to select which dog you're betting on. If you lose, you lose the money, and if you win, you win the bet on top of your original amount.

Every dog currently functions the same, so there are no higher bets for specific dogs.

Potential updates:

  • Several new maps
  • Unique dog behavior
  • Shop to spend money
  • No, the collision will not be fixed
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Pico8 Sheets

Cart #p8_spreadsheets-0 | 2025-04-24 | Code ▽ | Embed ▽ | No License

Little Spreadsheet program I wrote cause I wanted to write design documents formatted as a table, But wanted to do it locally.

Write tables and then save to clipboard to paste to file, Then drag and drop file to load.
An example file:

p8_sheets
⁴⁴¹⁵fruit²⁶apples⁶	eggplants³⁷durians⁴⁶meadow²²60¹¹4¹¹0⁵⁵ocean¹¹0⁶²25¹¹2⁶	graveyard¹¹0¹¹3³²10

Navigation

  • ⬅️➡️⬆️⬇️: move
  • 🅾️: edit item
  • 🅾️ + shift: edit item color
  • space + shift: copy spreadsheet to clipboard

[ Continue Reading.. ]

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The idea is from a Minecraft mod, MCPatcher. It has a feature called CTM, which allows you to create outlined tile textures using 47 sprites.

I implemented it in Pico-8 (though it's barely optimized) and made this example cart, which dynamically generates connected textures.

Arrow keys to move cursor, O to place a tile, X to erase.

Cart #ctm_unoptimized-0 | 2025-04-24 | Code ▽ | Embed ▽ | No License

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Is there a nice way to draw a map flipped? In my case, I want to flip it horizontally but in general I guess flipping it vert/horz would be handy.

spr() has the flip flags, map() does not...is there some magic-ish way to do that?

I'm using 16x16 maps for backgrounds on my vertical shmup and want to mirror some when rendered so I don't have to use up more map space to get the same effect.

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Cart #alien_destroyer-1 | 2025-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controles

To move: up/down/left/right
To shoot: X for the standard bullet or O for any bullets you may pick up
To shock wave: This uses the p2 X button (A on a key bord)

Rules

You just shoot as many aliens as possible and, try to get to wave 8 to defeat the boss.

Behind the Scene

This game started when I purchased Pico-8 for a coding camp but, the camp was canceled. I haad already bought the application, however, so I thought I should use it. This is the result of a you tube tutorial by The Lazy Dev Academy.

Challenges

The biggest challenges of coding this game were the enemy design, coding the blinking, and making all the bullets work. The enemy design was hard just because I didn't know what theme I wanted the game to have and so I went through several iterations (similar and dissimilar to the tutorial) before I finally arrived at this design. The blinking was a challenge because I was at 5500 ish tokens and still had a boss to code and I didn't want to use them all up. It is still a bit glitchy but I can't tell why. (It displays the first sprite right at the beginning of the wave) The bullets were hard because I wanted a lot of different styles with different properties which I had to almost hand code for every one.

[ Continue Reading.. ]

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Cart #carparkpanic-0 | 2025-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Hello,

here comes my very first game, an adaptation of "Rushour", the tabletop game, including the 40 levels. The goal is to get the red car out of the car lot.

controls:
-In the menu: Left/right to select a level
Select level 0 to see your best time for each level
X / O to select a level
-In a level: X or O to grab a vehicle + arrows to move it
X + O to return to menu

Hope you like it, I've put some efforts to create it, and I did not want to release it until I like it. Feedbacks appreciated, so I can enhance it. I already have some ideas... Time will tell if I release an update.

Cart #carparkpanic-1 | 2025-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

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