Based on the viral Horse Race Tests! Wanted to make a playable version with money and betting, but unsure how much I'll continue to work on this. Game over is technically when you hit $0, and I guess you win when you overflow the money value.
Press up/down to set your betting amount, and press left/right to select which dog you're betting on. If you lose, you lose the money, and if you win, you win the bet on top of your original amount.
Every dog currently functions the same, so there are no higher bets for specific dogs.
Potential updates:
- Several new maps
- Unique dog behavior
- Shop to spend money
- No, the collision will not be fixed
Pico8 Sheets
Little Spreadsheet program I wrote cause I wanted to write design documents formatted as a table, But wanted to do it locally.
Write tables and then save to clipboard to paste to file, Then drag and drop file to load.
An example file:
p8_sheets ⁴⁴¹⁵fruit²⁶apples⁶ eggplants³⁷durians⁴⁶meadow²²60¹¹4¹¹0⁵⁵ocean¹¹0⁶²25¹¹2⁶ graveyard¹¹0¹¹3³²10 |
Navigation
- ⬅️➡️⬆️⬇️: move
- 🅾️: edit item
- 🅾️ + shift: edit item color
- space + shift: copy spreadsheet to clipboard
The idea is from a Minecraft mod, MCPatcher. It has a feature called CTM, which allows you to create outlined tile textures using 47 sprites.

I implemented it in Pico-8 (though it's barely optimized) and made this example cart, which dynamically generates connected textures.
Arrow keys to move cursor, O
to place a tile, X
to erase.
Is there a nice way to draw a map flipped? In my case, I want to flip it horizontally but in general I guess flipping it vert/horz would be handy.
spr() has the flip flags, map() does not...is there some magic-ish way to do that?
I'm using 16x16 maps for backgrounds on my vertical shmup and want to mirror some when rendered so I don't have to use up more map space to get the same effect.





Controles
To move: up/down/left/right
To shoot: X for the standard bullet or O for any bullets you may pick up
To shock wave: This uses the p2 X button (A on a key bord)
Rules
You just shoot as many aliens as possible and, try to get to wave 8 to defeat the boss.
Behind the Scene
This game started when I purchased Pico-8 for a coding camp but, the camp was canceled. I haad already bought the application, however, so I thought I should use it. This is the result of a you tube tutorial by The Lazy Dev Academy.
Challenges
The biggest challenges of coding this game were the enemy design, coding the blinking, and making all the bullets work. The enemy design was hard just because I didn't know what theme I wanted the game to have and so I went through several iterations (similar and dissimilar to the tutorial) before I finally arrived at this design. The blinking was a challenge because I was at 5500 ish tokens and still had a boss to code and I didn't want to use them all up. It is still a bit glitchy but I can't tell why. (It displays the first sprite right at the beginning of the wave) The bullets were hard because I wanted a lot of different styles with different properties which I had to almost hand code for every one.
Hello,
here comes my very first game, an adaptation of "Rushour", the tabletop game, including the 40 levels. The goal is to get the red car out of the car lot.
controls:
-In the menu: Left/right to select a level
Select level 0 to see your best time for each level
X / O to select a level
-In a level: X or O to grab a vehicle + arrows to move it
X + O to return to menu
Hope you like it, I've put some efforts to create it, and I did not want to release it until I like it. Feedbacks appreciated, so I can enhance it. I already have some ideas... Time will tell if I release an update.



Okay this is not a bug but it bugs me XD
I have a portable console, the RGB30, that is my PICO-8 physical console, I run only PICO-8.
I would like to be able to see the battery level and being able to setup the WiFi from SPLORE or with a specific app it would be fine as well, but without requiring me to quit PICO-8.
In my ideal world I setup the OS to boot in PICO-8 and just have fun with it.
Oh yes, there should be a way to power off the console as well without quitting PICO-8.
I there any chance I can dream about it to be a reality someday?
Thank you <3
Gianluca


A simple Flappy Bird inspired game about a ufo jumping through space. Reach a highscore by avoiding the increasingly fast and narrow pillars. 6 unlockable hats to wear by reaching certain scores (up to 120 points). My first real journey into pico-8 and game development.
Controls:
up / x - jump
down / o - fast down
right - move faster
left - show hitbox
switch between unlocked hats on the title screen.


This is a recreation of the board game called Boop.
These are the board games rules:
https://www.buffalolib.org/sites/default/files/gaming-unplugged/inst/Boop%20Instructions.pdf
For the Pico version:
Button 1 switches from Kitty to Cat (and vice versa)
Button 2 places the piece
On Options Menu you can switch to play with one or two controllers



Hi everyone, I'm new here! I recently discovered this amazing platform and I'm just starting to learn Lua and this engine. Out of curiosity, I tried using Cursor to generate code purely through descriptive prompts without manual coding. Honestly, it turned out to be quite tedious - I imagine experienced developers could have manually coded all those tweaks in the same amount of time I spent iterating with the AI!

Platform Z is a short platformer made in PICO-8.
The game contains...
- Four levels
- Enemies that navigate the levels
- Secret music
- Bugs
- Unoptimized code
The game does not contain...
- Platform Z
- Attack animations
CONTROLS: Z-jump X-attack ARROW KEYS-move and switch weapons
If you enjoy it, let me know here! [email protected]



scratching black crayon off with a spirograph
(298 chars)
t,q,p=0,0,poke::_::?"\^1\^c",12 p(24415,60)line()for i=●,0do r=40+cos(i/40+t/4)*(30+cos(t/7.3)*20)line(64+cos(i/70+t/3)*r,64+sin(i/(70+cos(t/19)*.3)+t/3)*r)end for i=0,15do p(24416+(i+q)%16,({[0]=136,8,137,9,10,135,138,11,139,12,6,15,143,142,14,13})[i])p(24432+i,245<<(q*8%8)) end q+=.5t+=.03goto _ |
