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Hello, is there a bump n jump game for Pico8?

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This is a (heavily) Puzzle Bobble-inspired match-the-bubbles puzzle game with a Bee theme.
Can you make it through to the end?
Score big points by dropping bubbles out of the hive.
Watch out for the Evil Bee that jams up the hive with rocks!

Cart #bubble_bee-2 | 2025-03-27 | Code ▽ | Embed ▽ | No License
17

Credits

Code & graphics by myself

Music: Several tracks from Gruber, a remixed version of 'Cuban Cake Walk' by packbat, and other bits by myself.

SFX from Gruber's SFX pack, and some by myself.

Release history

1.2

  • new label image

1.1

  • hold O (z on keyboard) for fine-tuned aiming

[ Continue Reading.. ]

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Cart #solitaire_chess_v2-0 | 2025-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you find a puzzle you think is impossible, let me know in the comments. enjoy!

Solitaire Chess -- Vol. 2

-400 solitaire chess puzzles
-50 puzzles each from 4 to 11 pieces
-navigation map and autosave

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Hi everyone!

I'm making a game where two players try to knock their opponent's balls off a table. Functionally it works just like pool, except instead of a cue ball you pick one of your balls on the table to shoot.

I'm stumped trying to make a game state where you can cycle through the balls you have on the table to pick which one you shoot.

I want to collect the xy of all p1's balls in a table, just once, each time p1 starts their turn. Is it possible to do that in the update function?

Currently my code looks like this, but it's not working as intended because it just keeps adding to the table infinitely as long as a ball meets the conditions:

function ballselect()
	foreach(balls, playerballs)
end

function playerballs(pb)
	if pb.ontable==true then --check ball still in play
		if player==1 then --check player
			if pb.c==12 then --check ball is p1 colour
				add(bc1,{
					x=pb.x,
					y=pb.y,
					n=count(bc1) --assign number to cycle thru?

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=163753#p)
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Cart #snowballerfix-0 | 2025-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Fixed an issue with it!

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Cart #pavilion_polestation_1-0 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone,

Pole Station is a short, linear, 2bit color platformer with secrets!

Goal

Navigate through the levels and find the exit to the next stage. The first five stages each contain three secret pineapples (15 secrets in total). Collecting minerals protects you from one hit (except for freezing water). If you are protected by minerals, your boots will turn white. If you collect more than 25 minerals, you will receive a 1-up.

Controls

  • Walk with the left and right arrow keys / D-pad
  • Use Up or Down to climb ladders
  • Press Z to jump
  • Press X to use the current item or break crates

[ Continue Reading.. ]

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Cart #banditaccountancy-0 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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very silly game. d-pad only. try to stay in the floooowww

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Cart #paintingsftwre-1 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Use the arrows to move, and the z, x, c, and v buttons to paint (X and O buttons on mobile). If you get bored painting with the regular tool, try using a different tool! and see what changing the color does to the paint!

Made for the 2025 Scrapyard Busan Hackathon

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the screen address remapping when using weird values crashes my pico8 often and when it doesn't as shown in the gif is kinda weird. overriding the ide and splore I think I understand but then the framerate for games played like bubblegum spin here is less than normal and I'm not sure why that'd be?

But the main thing is the crashes. (on mac 0.2.6b)
I wasn't sure if you were already aware or not about the address remapping stuff being odd still @zep and I don't know if there's problems with the other addresses or not.

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Cart #rotd-4 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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click the cookle
use Z to buy
use up/down to browse shop
this took me like an hour

Cart #cookieclicked-13 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

finished my pico-8 cookie clicker "remake"
similar to the nintendo wii version but NOT a console window

patch notes

v1.1.0 (rev 1)

added sweden
replaced clicking power with clicker(s)
changed the UI a bit

v1.1.1 (rev 2)

x to click for convenience

v1.1.2 (rev 3)

clicker count updates

v1.2.0 (rev 5?)

added background

1.2.1 (rev 6)

loop music

1.3.0 (rev 7)

added title screen
you can now know how to shop without reading my post

1.3.1 (rev 8)

overflows!

1.4.0 (rev 9)

added farms!
made costs more accurate:

[ Continue Reading.. ]

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Cart #space_mercenary-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License
3

Hey y'all, this is my first PICO-8 game. Here are the controls + some tips:

A to use weapon
Hold B + Direction to switch weapons, press B to switch to gun.
Hold sword attack to charge laser.
Sword can deflect enemy projectiles.
Shield projectile will delete other projectiles.
Boost weapon will speed you up and insta-kill normal enemies.
Missiles insta-kill normal enemies and do AOE damage.
Enemies will drop missile and health pickups.
Occasionally boss enemies will spawn with 30 health.
Higher rank + chain gives you higher score per kill.
Higher rank spawns enemies faster.
Game is not finished yet, but close to being done.

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Cart #ccpico-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License


Cart #ccpico-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License


i made cookie clicker except its exactly as the name entails

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Cart #berrytony-1 | 2025-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first pico 8 game

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Cart #poptire-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License
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So I've been working on this off and on for a couple of years now, and I just kind of got tired of sitting on it. There's definitely some improvements (mostly cosmetic) that could be made, but it's in a playable state at least now!

Homestar Runner universe copyright Matt and Mike Chapman

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Hi! Does anyone have any nice tips on how to do wavetable modulation? I tried some stuff but I think I lack some basic knowledge and skills to get started.

edit: to be clear I'm talking about LFOs, filtersweeps, phase-shifting, etc

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This isn't 100% complete but I made this tileset as a little detour to the project I'm currently procrastinating on. I encourage anybody and everybody to expand on the ideas presented here. I just made this post quickly because I wanted to post this somewhere so it's not just sitting on my hard drive until the end of time. I don't really intend on finishing it but here's what I did do:

All playing cards + variants
All planet cards
All tarot cards
All spectral cards
Card pack base
6 joker elements (~20 or more of Balatro's standard-looking Jokers can probably be made with them)
Interaction icons

NOT done...
Most non-standard jokers
Vouchers
Tags
???

Here's some mockups...

And here's the sheet:

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Cart #duckling-8 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Duckling 1.3

You need to save the little one, won't be easy

Controls:

  • C/n to jump
  • tab for player 2
  • left/right to switch jump direction
  • up on each first level from a new world to switch your character

Modes

  • Normal mode
  • Team mode
  • Hard mode (finish the game and reset)
  • ????????? (finish the game in hard mode and collect all turnips)
  • ????????? (????? ??? ?????? ????)

About

One of my first games ever, I was too lazy for almost a year to bugfix and publish it. but now I finally did it. have fun and please feedback :)

Changelog

  • Added hard mode, and some other stuff like ??? and ???
  • Polished the game a bit, and fixed bugs

[ Continue Reading.. ]

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Cart #anotherpong-1 | 2025-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi guys :) this is my first complete simple game made with pico8 (and my first game overall too). In the past, I studied and then abandoned game development a lot of times, but lately I have started again, forcing myself to finish them.

Enjoy gamedev!

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