I can’t figure this one out…
I’m trying to make a simple game where the player picks up strawberries in a set amount of time. I used Rnd() and mset() to randomize where the strawberries are on the map everytime, but I can’t figure out how to make the player interact with them. I can make the strawberries add to a counter, but don’t know how to swap the tiles to the version of the sprite without the red dot that represents the strawberries.
I know I’m doing something wrong but don’t know what. I’ve tried using collisions and flags, and mget and mset, but still no luck.
How can I solve this?
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Hello! This is our entry to Brackeys Game Jam 2025.1
A quirky Earthbound-inspired RPG about pants. (more like a tiny demo if you ask me...)
Featuring a custom scripting engine, a cute protagonist and a story all about pants.
We may or may not continue working on this game to make the story a bit less about pants. (no guarantees)
This isn't exactly a "complete" game, much of the story is left to be told.
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Finally finished my first game. Particle effects were modified from this awesome post https://www.lexaloffle.com/bbs/?tid=53826 and, after adding them, i realised that there's probably a lot i can do to clean up the code so any brutal code review is obviously welcome.
"Catch mice, break everything, do whatever you want, you're in charge... you are a cat after all :)"
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A bouncy ball for your Picotron desktop!
Open the cart and a ball will drop on your desktop! Pick it up, and throw it around. It will bounce and roll on your open windows!
When you're done with the ball, right click it to close it.
Using rspr by @fletch_pico to get the ball rolling (literally!) - https://www.lexaloffle.com/bbs/?tid=141706
If you spawn multiple balls, they won't interact with each other. I have the window background set to be transparent (using poke(0x547d, 0xff)
), but this seems to cause the window to be excluded from /ram/shared/windows.pod
.
Video Showcase: https://www.youtube.com/watch?v=x22LJ8qvKN4
Hello. This is my first game (and using pico 8). I made it for my 5yr old daughter.
Unfortunately the id of the game is something random instead of the intended title...
goal
The idea is simple : solve the equation and receive a coin.
controls
The x is 'enter' and the arrows for navigating.
Please enjoy the game and I if you have any feedback please share.
Linux Mint Hungary (https://linuxmint.hu/) was invited to the Budapest Fantasy Expo (https://fantasyexpo.hu/), a "con" with lots of amazing cosplayers, dance routines, lightsabers, crafts, and model trains.
To have fun at our booth, I started making sprites for people who came by our stand, and they are walking around in this cart. We also talked about Linux and free software in general.
While PICO-8 itself is not open-source, carts contain their source code. So I think it's close enough to the open-source spirit. Anyway, this cart is GPL v3 licensed. (Also dual-licensed as CC4-BY-NC-SA.)
Welcome great adventurers! As you know lately we had troubles with the crypt of the old Lich King! His tomb attracted nearby goblin tribes and they set up camp on the many levels. We ask you to go and clean it up, find their boss so we can rest assured once again. The Lich? Don’t worry he was defeated decades ago, only bones remained.
Now, gather you party and go onwards!
v6 uploaded
[hidden]
Changed v6:
- Changed: Monk rework: Now after attack has a chance to attack again
- Changed: Druid now LEARNS summon
- Changed: New default party, swordsman, wizard, ranger
- Fixed: Swordsman healing +1 from all sources
- Fixed: Infinite chain sparks
- Fixed: Issues arising from monk multi attack
- Fixed: Some typo
- Fixed: Spell pickup showing 199 potions picked up
Changed v5:
- Revert debug boss hp
Changed v4:
- Player character limit of 12
Changed v3:
- Wizards actually learn the spells they start with
- spells now showcased as number-number, first is scrolls, second is learned
- learned spells reset each room
- Monk should be only able to hit 3 distinct enemies
- Fixed monk so it won't try to pickup multiple treasures
- Fixed acid potion causing a crash
- Enemies are now auto selected for attacks
- Characters should not be able to heal over their max health, showed in () on gui (starting value)
- Summons are now able to pickup treasure, if you want
- Status now is over the entity sprite.
Changed v2:
- Summons do no longer count as players in terms of room generation (they do not trigger new enemy spawns)
- Entity selector bug (hopefully) fixed when a large chunk of enemies die.
- Summons can now pick up scrolls and potions.
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Playing Instructions
On the menu screen, use dead left and right to select a game mode.. Press X to start the game.
The object of the game is to make lines of three or more matching vegetables. To do so, you can swap the position of any two vegetables on the play screen by holding down fire and pushing in a direction. When there are no valid moves left then the board is shuffled – until you run out of shuffles, then it’s game over!
Match three vegetables and they are removed from the board, with new shapes dropping down to replace them. Occasionally an immovable block will be dropped. These can only be removed by strategically dropping them until a line of three or more immovable blocks is made. Match four shapes in a row to destroy a full row or line and match five to destroy all matching shapes and get an extra shuffle.
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100 Headaches
100 extremely difficult mate in 2 chess puzzles.
Based on the book 100 Headachingly Hard Mate In Two Chess Puzzles by Sam Loyd by Martin B. Justesen.
Gameplay
It is white to move on every puzzle. But the player ALSO makes black's move rather than a computer-automated response. That way, you can try out different moves for black to prove to yourself that it is, indeed, mate in 2.
Scoring
Plus 5 for every correct move. Minus 1 for every wrong move. Only on unsolved puzzles. Once a puzzle is completed, you can replay it as many times as you like and not lose/gain points.
Navigation
All progress is automatically saved. There is a handy 'map' of all 100 puzzles and you are free to jump to any number you like.
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Super Realistic Paracute Simulator
This is my first game for Picotron. It's a port of a game I did for Ludum Dare some years ago.
Your goal is to avoid the rockets as long as possible and collect the stars. Hopefully you're not afraid of height!
Highscore is not saved yet.
0.6:
- Added sprite "animation" when moving left or right.
The code most likely is a mess, please ignore!
The Skeleton King has risen, and his undead army has terrorized the land for centuries. Armed with only your sword and a relentless will, you must shatter their ranks, break through their defenses, and ascend to the throne room to face the unseen king. No one has ever survived his wrath—will you be the first to claim vengeance?
⚔BLADE MASTER⚔
Master the Blade, Command the Ball!
Slash with the ball’s movement to guide it, or strike against it to change its angle. Every move is a step closer to victory—wield your sword wisely!
🧃JUICE EVERYWHERE🧃
Crunch bones, deflect the orb, and watch bones rain down! Every hit is packed with satisfying feedback, screen-shaking impacts, and visceral chaos. Get ready to make a mess!
🦴MEET THE BONES🦴
Smash the skeleton army and carve your path to the royal family.
🤫SECRET🤫
Congratulations, Hero!
You’ve unlocked the Perfect Hit! Press X/V/M just before the ball strikes to activate the Mighty Sword and earn extra points. But beware—mastering this powerful technique takes skill and timing. Use it wisely!
Credits
Bruno Riba: https://brunoriba.itch.io/
Funflower Team: https://funflower.itch.io/
Special thanks to Lazy Devs for the tutorial series: https://www.youtube.com/@LazyDevs
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Is there any way to bind arrow keys to WASD in pico 8, like you can in Picotron? I understand that Picotron has to deal with text input as-well as other controls, but given how common a WASD control scheme is, I feel like there should be some compromise, especially give that, if the cart doesn't rely on text input, there should be no code or gameplay changes needed if Picotron just remapped the btn(0) to btn(3) functions to WASD.
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