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Cart #bugbard__winter_never_ended-1 | 2025-02-09 | Embed ▽ | No License
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a weird little experimental game that i made for 1-BIT JAM #5 over on itch... i hope you like it :]

press X to act, and use the arrow keys to move

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Cart #jarikamime-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I had a dream last night, I was in a mushroom cave and all I could do was to walk. There were misterious potions lying around and each one of them gave me a certain ability. One made me jump the other made me dash around, but with every sip I felt how my body rottens from the poison I just drank. I tried to escape, but no matter how many keys I collected, I failed. I was dreaming... was I?

How to play:

  • your default move set is walk left and right
  • drink potions to gain additional abilities (jump, dash)
  • each potion is poisoned and you can eventually die from its effect
  • as long as your poison meter is filled, your abilities are working
  • refill the poison to maintain abilities

[ Continue Reading.. ]

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Cart #lukiprueba1-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Esto es una prueba de publicar un juego en PICO-8.

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Cart #mot_adv-2 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a medieval procedural world generator I'm working on. It has a few different biomes, buildings and roads.
I'm thinking of turning it into some sort of Trial of the Sorcerer sequel.

Instructions

Give it a minute to generate the world, then open the pause menu and choose "explore world" to explore it in ray cast 3D.

There's no gameplay yet, just walk around and explore.

In the generator you can also use the direction pad to scroll around, and zoom in/out with X and O.

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Cart #titato01-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A two-player tic tac toe game with a menu!

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I made this set of emoji for the BBS! I don't know if anyone's done this before, but I thought I'd give it a shot, it was pretty fun. If you have any emoji you want me to add, let me know!
[8x8]

[64x64]

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My First Open Source Project: PicoverseOnline

Hello Picotron Community!

I'm thrilled to share my very first open source project with you—PicoverseOnline. This project marks my first serious foray into software development on my own, and I couldn’t be more excited about what lies ahead.

What Is PicoverseOnline?

PicoverseOnline is the starting point of my dream to build an integrated, AOL‑like online environment right here on Picotron. At its core, the project is designed to bring together a suite of programs that work seamlessly together. The current backbone of the Picoverse is the NetWave Chat server, which I built to manage users and facilitate real‑time messaging. But this is just the beginning!

Key Components

NetWave Chat Server:

This server currently handles user creation, message sending, and retrieval. It’s a work in progress, but it already does basic chat functions you can get it on my github: https://github.com/RetroCodeRamen/NetWaveChat

[ Continue Reading.. ]

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Cart #stalagmite-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Stalagmite

A very difficult Celeste challenge level.
Good luck!

Made by me and kdx

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Cart #laserwave-4 | 2025-02-19 | Code ▽ | Embed ▽ | No License
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Wanted to make the lazermaze board game in pico8! this is an early WIP of the project. Obviously missing features and levels, but just want to showcase the mirror functions and other stuff.

The game is too large so I am working on a reduced version here:

Cart #laserwave-8 | 2025-03-16 | Code ▽ | Embed ▽ | No License
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Here is the level editor if you want to mess around. I provided the keybinds:
D: Delete tile
Middle Mouse Button: Spawn/Copy tile
B: Change base state
Scroll wheel: Change tile type

[ Continue Reading.. ]

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Cart #gahefawajo-0 | 2025-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-曼蛇雷華- (Mandarage)

5-level color drawing using bitmask & trifill(limited).
color-0x00: 0b0
color-0x03: 0b1, 0b010, 0b100, 0b1000
color-0xfb: 0b11, 0b101, 0b110, 0b1001, 0b1010, 0b1100
color-0xfa: 0b111, 0b1110, 0b1101, 0b1011
color-0xf7: 0b1111

(299 chars)

::★::cls()a,y={},0for i=1,64 do
p=sin(t()/64*i)add(a,p*48+64)y=add(a,y)+32end?'\^!5f11³³ャ³ャャッ³ャャッャッッワ'
for o=1,62 do
l,u,c,m,r,d=unpack(a,o*2-1)s,e,y,j=l,l,u,(r-l)/(d-u)o=1<<>o%4poke(0x5f5e,o|0xf0)while m do
v=y%140rect(s,v,e,v,o)s+=(c-l)/(m-u)e+=j
y+=1if(y==m)l,c,u,m,d=c,r,m,d
end
end
flip()goto ★

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Cart #cab_hearts-6 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #multico-0 | 2025-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #dariduzope-0 | 2025-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mmihazke-0 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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controls

arrow keys: left right and up

behind the scenes

there is no scene behind here trust me ive looked

the creators

SF QD

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true tetris moment v2

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true tetris moment

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Cart #vo_plumbsum_2-0 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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left+right+down to nudge / z+x to rotate / up to slam

Connect pipes to edges or blocks to clear them.

Invalid and trapped parts of the board will turn into blocks.


This is my first Pico-8 game! I was displaced from my home during the Los Angeles wildfires and had to figure out what to do with my time, so I decided to learn Pico-8. I was heavily inspired by the Summoning Salt video about Tetris high scores, which got me wondering what kind of block-sorting mechanics have not been explored yet.

This is also my first time composing music, so be nice :)

All feedback welcome! Tell me your high scores.

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