Snakey (v1.0.0)
Summary
Here is my very first game built in PICO-8: Snakey!
In this remake of the classic Snake game, your goal is simple, yet addictive. Control the snake to chomp on juicy fruits that appear randomly across the screen. Each fruit you devour will grow your serpent friend and boost your score. The higher you climb, the more challenging it becomes!
The rules are straightforward: don't let your snake's coils collide with itself or the edges of the screen. One mistake, and the game is over! Fear not, you can always restart and try to beat your previous high score.

Controls
Navigate your snake with ease using:


Just as the title says, I'm having some issues with collision in my game. I'm able to set the flags for collision in the yellow version of the map to work with no problem, but for some reason, when I load the blue version of the map by pressing the "B button" the game behaves as if the objects in the yellow version were still there and doesn't allow the cat to move freely.
The blue version of the map is tied to a game state called "night" and the yellow one is tied to one called "day". I really don't know where I'm messing up here. can somebody help me figure it out?
I'm new to programming in general so forgive the spaghetti code.




This is my first finished game! Please let me know what your thoughts are for the code, how it plays, etc.
There are quite a few things I wanted to do, but couldn't because of time constraints from the GameJam itself, so I shall be creating newer versions of this cart until it becomes a completely different game, in theme and in gameplay.
I have referenced code written by other users, the links to which are in the cart itself!
DESCRIPTION POSTED IN THE SUBMISSION BELOW:
VIOLATE OSHA RULES BY BASHING BOTS!!!
BIGMODE GAMEJAM 2025 - THEME: POWER
So I made this over the course of 9-ish days and I'm quite proud! You need the below to play kindof, BUT you can just mash your way to win tbh.


Sometimes it'd be nice to mute the music in a game you downloaded from the BBS, but not mute the sound effects. Maybe their music isn't to your taste, maybe you've played it way too much and now you want to listen to your own music instead; there are plenty of reasons.
One easy trick is just typing music=min
to kill the music completely. If you'd rather be able to toggle the music on and off, here's a quick snippet:
-- pancelor music toggle v3 -- https://www.lexaloffle.com/bbs/?tid=146963 _music_fn=music function music(...) if _music_muted then _music_last=... --save 1st arg else _music_fn(...) end end menuitem(5,"♪music",function() _music_muted=not _music_muted if _music_muted then _music_fn(-1,500) menuitem(nil,"…music") else _music_fn(_music_last) menuitem(nil,"♪music") end return true end) |

Made for Bigmode gamejam:
This is my first game jam and first time releasing a video game, and this game is about being king of electrical kingdom where you must balance the amount of electricty and poltical power you have. If either go to zero then you lose.
This is my first game jam and first time releasing a video game, and this game is about being king of electrical kingdom where you must balance the amount of electricty and poltical power you have. If either go to zero then you lose.
Please leave a comment if you enjoy, and leave any feedback on bugs or additional features...

About
This is my very first coding project ever. I decided to go with PICO-8 to learn to code. It's a silly little anti-game, but I'm proud of it because I set manageable goals for learning the very basic principles of coding, and managed to actually make something complete in just a few days.
Many thanks to @ptoing for the help and assistance with making the sprites.
Instructions
Watch attentively until it hits the corner. Then press the instructed input to gain ◆!
❎ to view credits
🅾️ to toggle sound



I made a bunch of projects about 2 years ago. I used VSCode to do the development as I struggle to read the pico font.
I generally made my projects like this:
https://github.com/gcoulby/pico-8-reusable-actor
My p8 files normally looked like this:
cartdata("gcou_domination") #include _debug.lua #include _globals.lua #include _utils.lua #include splash.lua #include draw_functions.lua #include game_logic.lua #include main_menu.lua #include main.lua |
Then I just do all my work in lua files.
Fast forward to now, I am trying to teach my friend Pico and I opened my old projects and there is just endless errors, the pico extensions no longer seem to work on Lua files, the lua language server seems to be a LOT stricter with linting.
I get all of these types of errors (some of them are actual issues, which pico doesn't seem to mind about others are Lua rules that intentionally overrided by pico (e.g., += -= etc)
Unexpected symbol +=. [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=161502#p) |
Plot
You are a blob, and you are beneath a tower in an underground cave. One day, the water streambed in your cave dries out, and you find a gallery that leads to the tower. At the top of the tower lies the fabled golden elixir, which is said that one drink of its liquid will grant one wish - to restore your streambed. (Or you could wish for more wishes.)
Monsters and other dangers protect the elixir, and you must get past nine floors to get to it.
Controls
Use the arrow keys to move one space. Bump into pots to break them, and sometimes get an item. Bump into chests to open them, and if it is a small chest, you will get a food item or a throwable one. If it is a large chest, you'll get a weapon or armor. Items get better the more you progress through floors.





Intro
A strategic card battler where you summon demons to defeat increasingly powerful opponents. Build your deck, discover synergies, and master the art of demonic summoning!
Features
- Strategic deck building and card synergies
- 52 unique demons to discover and collect
- Demons come in one of four types - ghosts, objects, elementals and beasts - each which has certain abilities which all demons of that kind share
- 38 demons have unique abilities








Sokoban with a twist! The box pusher is always in a bubble. Which boxes it can see and push depends on the bubble it is in.

Features:
- 24 levels
- Music and sound effects
- Hard and easy mode
- Undo (only in easy mode)
- Progress storage
- Level selection
- Stats view (once you solved all levels)
Can you solve all levels? And if you do, how many moves did you need?
Background
This is a polished version of the game I developed during this year's Global Game Jam, with theme 'bubble'.
Change Log


