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Cart #sfchicken-3 | 2025-02-10 | Code ▽ | Embed ▽ | No License
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Short Fuse Chicken. He's a chicken with a short fuse. What more can I say?

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Cart #dodgeball-1 | 2025-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dodgeballdemo-0 | 2025-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dodgeball_green-0 | 2025-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Use the Arrow keys/buttons/joystick to move around the court.

[ Continue Reading.. ]

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Cart #aster_blaster-0 | 2025-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Snakey (v1.0.0)

Cart #snakey-2 | 2025-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Summary

Here is my very first game built in PICO-8: Snakey!

In this remake of the classic Snake game, your goal is simple, yet addictive. Control the snake to chomp on juicy fruits that appear randomly across the screen. Each fruit you devour will grow your serpent friend and boost your score. The higher you climb, the more challenging it becomes!

The rules are straightforward: don't let your snake's coils collide with itself or the edges of the screen. One mistake, and the game is over! Fear not, you can always restart and try to beat your previous high score.

Controls

Navigate your snake with ease using:

[ Continue Reading.. ]

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Cart #magonuziwu-2 | 2025-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just as the title says, I'm having some issues with collision in my game. I'm able to set the flags for collision in the yellow version of the map to work with no problem, but for some reason, when I load the blue version of the map by pressing the "B button" the game behaves as if the objects in the yellow version were still there and doesn't allow the cat to move freely.

The blue version of the map is tied to a game state called "night" and the yellow one is tied to one called "day". I really don't know where I'm messing up here. can somebody help me figure it out?

I'm new to programming in general so forgive the spaghetti code.

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4 comments


Aces of the Sky

A little game i created for fun...

Cart #simkuenzi_aces-0 | 2025-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #osha_violation-0 | 2025-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first finished game! Please let me know what your thoughts are for the code, how it plays, etc.

There are quite a few things I wanted to do, but couldn't because of time constraints from the GameJam itself, so I shall be creating newer versions of this cart until it becomes a completely different game, in theme and in gameplay.

I have referenced code written by other users, the links to which are in the cart itself!

DESCRIPTION POSTED IN THE SUBMISSION BELOW:

VIOLATE OSHA RULES BY BASHING BOTS!!!

BIGMODE GAMEJAM 2025 - THEME: POWER

So I made this over the course of 9-ish days and I'm quite proud! You need the below to play kindof, BUT you can just mash your way to win tbh.

[ Continue Reading.. ]

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Cart #dino_chrome_manu-1 | 2025-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a very simple version of The Dinosaur Game.

Press X or Up to jump.

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Cart #caveminer-2 | 2025-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cave Miner

Dig deep, collect gold, and make every move count.

Each cave is another mystery, procedurally generated with no end in sight. Only your stamina limits how far you can go.

How deep can you dig before running out of energy?

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4 comments


Cart #asteroids45-0 | 2025-02-03 | Code ▽ | Embed ▽ | No License
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This is a kind of tribute to one of my favorite games for their 45th anniversary. There's still work to do, but it's playable.

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Sometimes it'd be nice to mute the music in a game you downloaded from the BBS, but not mute the sound effects. Maybe their music isn't to your taste, maybe you've played it way too much and now you want to listen to your own music instead; there are plenty of reasons.

One easy trick is just typing music=min to kill the music completely. If you'd rather be able to toggle the music on and off, here's a quick snippet:

-- pancelor music toggle v3
-- https://www.lexaloffle.com/bbs/?tid=146963
_music_fn=music
function music(...)
	if _music_muted then
		_music_last=... --save 1st arg
	else
		_music_fn(...)
	end
end

menuitem(5,"♪music",function()
	_music_muted=not _music_muted
	if _music_muted then
		_music_fn(-1,500)
		menuitem(nil,"…music")
	else
		_music_fn(_music_last)
		menuitem(nil,"♪music")
	end
	return true
end)

[ Continue Reading.. ]

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Cart #josufisowe-0 | 2025-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made for Bigmode gamejam:

This is my first game jam and first time releasing a video game, and this game is about being king of electrical kingdom where you must balance the amount of electricty and poltical power you have. If either go to zero then you lose.

This is my first game jam and first time releasing a video game, and this game is about being king of electrical kingdom where you must balance the amount of electricty and poltical power you have. If either go to zero then you lose.

Please leave a comment if you enjoy, and leave any feedback on bugs or additional features...

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1 comment


Cart #spootnik1-0 | 2025-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

This is my very first coding project ever. I decided to go with PICO-8 to learn to code. It's a silly little anti-game, but I'm proud of it because I set manageable goals for learning the very basic principles of coding, and managed to actually make something complete in just a few days.

Many thanks to @ptoing‬ for the help and assistance with making the sprites.

Instructions

Watch attentively until it hits the corner. Then press the instructed input to gain ◆!

❎ to view credits
🅾️ to toggle sound

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3 comments


Cart #toad_a1-2 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A special toad with a love for precious metals embarks on a dungeon adventure, collecting gems along the way.

The more gems the toad gathers, the stronger it becomes, allowing it to reach new areas.

Help the toad overcome various obstacles and explore deeper into the dungeon!

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I made a bunch of projects about 2 years ago. I used VSCode to do the development as I struggle to read the pico font.

I generally made my projects like this:
https://github.com/gcoulby/pico-8-reusable-actor
My p8 files normally looked like this:

cartdata("gcou_domination")
#include _debug.lua
#include _globals.lua
#include _utils.lua
#include splash.lua
#include draw_functions.lua
#include game_logic.lua
#include main_menu.lua
#include main.lua

Then I just do all my work in lua files.

Fast forward to now, I am trying to teach my friend Pico and I opened my old projects and there is just endless errors, the pico extensions no longer seem to work on Lua files, the lua language server seems to be a LOT stricter with linting.

I get all of these types of errors (some of them are actual issues, which pico doesn't seem to mind about others are Lua rules that intentionally overrided by pico (e.g., += -= etc)

Unexpected symbol +=.

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=161502#p)
0 comments


Cart #charger-0 | 2025-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're on a spaceship, and you need to keep it running.

Charge the light and don't let them burst, as the entire spaceship is powered by them.
This is a simple timekiller arcade game

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Cart #bloblike-6 | 2025-02-19 | Code ▽ | Embed ▽ | No License
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Plot

You are a blob, and you are beneath a tower in an underground cave. One day, the water streambed in your cave dries out, and you find a gallery that leads to the tower. At the top of the tower lies the fabled golden elixir, which is said that one drink of its liquid will grant one wish - to restore your streambed. (Or you could wish for more wishes.)
Monsters and other dangers protect the elixir, and you must get past nine floors to get to it.

Controls

Use the arrow keys to move one space. Bump into pots to break them, and sometimes get an item. Bump into chests to open them, and if it is a small chest, you will get a food item or a throwable one. If it is a large chest, you'll get a weapon or armor. Items get better the more you progress through floors.

[ Continue Reading.. ]

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Cart #demons_wrapper-20 | 2025-02-02 | Code ▽ | Embed ▽ | No License
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Intro

A strategic card battler where you summon demons to defeat increasingly powerful opponents. Build your deck, discover synergies, and master the art of demonic summoning!

Features

  • Strategic deck building and card synergies
  • 52 unique demons to discover and collect
  • Demons come in one of four types - ghosts, objects, elementals and beasts - each which has certain abilities which all demons of that kind share
  • 38 demons have unique abilities

[ Continue Reading.. ]

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Cart #boycowboy_wip-2 | 2025-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

4 comments


Cart #sokobubble-4 | 2025-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Sokoban with a twist! The box pusher is always in a bubble. Which boxes it can see and push depends on the bubble it is in.

Features:

  • 24 levels
  • Music and sound effects
  • Hard and easy mode
  • Undo (only in easy mode)
  • Progress storage
  • Level selection
  • Stats view (once you solved all levels)

Can you solve all levels? And if you do, how many moves did you need?

Background

This is a polished version of the game I developed during this year's Global Game Jam, with theme 'bubble'.

Change Log


v1.0

  • Added music
  • Added five levels
  • Added title screen menu
  • Pimped level navigation
  • Various minor improvements

v1.0-beta

  • Three more (hard) levels
  • Doubled sprite size to 16x16
  • Extended undo to last eight moves
  • Further polished look and feel (label, logo, title screen, more sound effects, etc)
  • Improved player movement
  • Show total moves in stats screen

v0.9.1

  • Easy mode with:
    • Push move undo
    • Show colours of targets and boxes that do not match bubble

v0.9

  • Eight more levels
  • Polished look (sprites, title screen, label, everything)
  • Level progress is stored
  • Level selection menu
  • Level stats screen

[ Continue Reading.. ]

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