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This is a little racing game I've been working on. I'm quite happy with how the car physics have worked out.
My best time is around 25 seconds for this track.
v0.1
- Fixed timer
- Added alternate controls (in pause menu)
v0.2
- Car can reverse
- Speedometer
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Hey! this is my first Pico-8 Project. I joined a game jam and decided to use it as an excuse to learn Pico 8. I had so much fun!

Controls
You take control of the little frog with the arrow keys and utilize only the 'Z' Key (button 4) to progress screens when prompted
Goal
Take your little frog from one end of the screen into one of the 'ponds' on the other side. if you get to all 4 then you gain an extra life and get to do it all over again. You are timed though so be careful. Each pond reached gains you 100 points and extra time. each time you reach a new lane you will gain 10 points. Running out of time loses you a life and places you at the beginning.



Description
You play as a bubble under the ocean that must embark on an epic quest to reach the surface. Avoid obstacles, grab equipment, and reach the surface!
Made for Global Game Jam 2025.


Controls
Tap D-Pad - Add a small impulse to your bubble in the corresponding direction
X - Dash to the left
O - Dash to the right
After dashing, the bubble requires a 2-second cooldown, in which you won't be able to move.
Behind the Scenes
This game was made as a part of the Global Game Jam 2025. The theme was 'Bubble'.
I originally had two ideas. The first idea was a bubble RPG where the bubble only had one HP, however, the idea proved too ambitious to accomplish in two days. The second idea was an endless runner where you have to dodge obstacles on the way to the surface of the ocean.

Flappico Birb, for the Pico-8!
I tried my hand at the first of the 20 games challenge, which was to make a flappy bird clone, this took like, 1 1/2 hours to get working, and an additional ~3 1/2 hours to polish (fix up bugs, make pretty, etc.). First time publishing something I've created, please don't look at the code.
DEFAULT CONTROLS
Arrow keys → Movement
z x / c v → O X
My first Game
I have various ideas to make games, but never got around to actually doing anything. Discovering Pico-8 was awesome because its restrictions didn't overwhelm me, and actually helped me to create this project.
In the near future, I would like to make a "Don't touch the spikes" port using Flappico Bird as a base, and after that, I'm confident I will be able to craft my own ideas.
SCREENSHOTS and GIFS







A tiny helicopter like, guide a little bird to the end where something awaits.
CONTROLS: Hold the down arrow to flap, let go to fall, x to restart.
Enjoyed relearning pico8 and excited to make more!
Thank you to thunderjams and cyps for the fun times while making this!





Sokoban with a twist! The box pusher is always in a bubble. Which boxes it can see and push depends on the bubble it is in.
The game still needs polishing, but the basic idea seems sound. Only small puzzles so far, but they are already challenging. Can you solve all eight puzzles?



Sprudel Land
Sprudel Land is a game where you play as a bartender, serving beers to customers. Be quick to survive to the next day and unlock new beers!
Controls
When a new customer arrives, press X at the right time to select the beer they ordered. Next, pour the beer by smashing X as quickly as possible to speed up the process. At the same time, press the up arrow to keep the indicator in the green zone and pour the beer more quickly.
Credits
Thanks to the Global Game Jam and Game Dev Saar for hosting the event
Special thanks to the developers:
- Stardddude
- Elisée
- Loïs




Welcome to the Cozy Winter game!
Controls
to move press the Left, Right, Up and Down keys.
In Cookie Printer, move and press X to shoot!
In Pong, the first player plays with Up and Down, the second player plays with N and M.
In Snow Ball, just use the direction keys.
Credits:
Made by Jachym and Ghazal,
For Cozy Winter Jam 2025
How to Play
Use the mouse to connect 3 or more adjacent gems of the same color (horizontal and vertical connections only). There are 2 modes, Normal and Timed. In normal mode, the goal is to clear 100 gems to finish the game. In timed mode, the goal is to clear as many gems as possible within 60 seconds.
Scoring
In normal mode, the ending pop-up shows how much time it took to clear 100 gems. In timed mode, the ending pop-up shows how many gems were cleared within 60 seconds. Please share your score screenshot as a comment! :)
Dev Notes
This is my very first game for PICO-8 and my very first project that is open source. Feedback and suggestions about the game and the source code are greatly appreciated as I am eager to grow and learn. Thank you!


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What Is It Like to Be a Bubble?
A meta-interrogation of the physiological patterns, intra-structural semantics, and conscious fabrics of nothingness pockets.
With BULLET HELL ACTIONπ₯π₯π₯
A game by Team Peaceful Bubble for Global Game Jam 2025. Made at the Let's Games! Tokyo site in Tokyo, Japan.
Credits
@acedio - Programming
@douglasdriving - Programming, Writing
@kitasuna - Programming, Level Design
@mabbees - Programming, Music
Shane - Art


Guide your cactus to the skies, being careful to maintain enough water and enough air to stop the bubble bursting.
Uses left and right arrow keys to move (keyboard) or d-pad(controller)
Tap x (keyboard) or a/x (xbox or ps controller) to spend resources to move upwards
Use x (keyboard) or a/x (xbox or ps controller) to start/replay
How high will you get?
Made for Global Game Jam 2025 "Bubble"



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um joguinho simples de cara ou coroa que eu fiz! o código é bem curto, então se você for brasileiro e estiver começando, espero que isso ajude de alguma forma!
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a simple little game of heads or tails i made! the code is very short, so if you're brazilian and just starting out, i hope this somehow helps!
disclaimer: i don't know the rules of language in the forums, but please let me know if I infringed any of them and i'll gladly update my post!