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gui = create_gui()

gui:attach_button{
	label="Press Me",
	x=0,y=0,w=64,h=64,
	click=function(self)self.hidden=true end
}

function _update()
	gui:update_all()
end

function _draw()
	gui:draw_all()
end

Hiding a button throws an error at line 959 due to el being null. The if statement checks for dragging_el but does not check for el, which has become null due to become hidden on line 833.

I propose a check for el check on line 953 so an error is not thrown.

I understand that tap can be used instead and this avoids the issue, but wanted to mention as seems common enough implementation.

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Cart #waduhesiwi-0 | 2025-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #lorenz_sim-0 | 2025-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple Lorenz attractor simulation - nothing fancy.

If you like this kind of things see also for example:

Cart #lorenz3d-1 | 2019-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm running pico-8 0.2.6b under macOS 15.2 (24C101)

I have only seen this with one cart from the BBS, but it seems reproducible. I don't know if the cart is doing anything unusual but it manages to crash the pico8 process entirely.

If I load #GORDY_AND_THE_MONSTER_MOON-0 (new today in splore), get through the story intro, move a few screens up and jump down the ladder; pico-8 repeatably crashes with:

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BREAKPOINT (SIGTRAP)
Exception Codes:       0x0000000000000001, 0x0000000100778930

Termination Reason:    Namespace SIGNAL, Code 5 Trace/BPT trap: 5
Terminating Process:   exc handler [1242]

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   pico8                         	       0x100778930 get_pitch_for_char + 104
1   pico8                         	       0x1007781e0 pico8_print_char + 3016
2   pico8                         	       0x100778f7c pico8_print_text + 788

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=160412#p)
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I often want to modify the core utilities located in the /system directory, but they always get reset when the system is rebooted or shut down. This includes default apps, tooltray, utilities, and other system files that I wish I could edit and save permanently. However, I keep getting the error "Can't save changes to disk," which is quite frustrating.

Am I the only one who would appreciate a way to make these changes permanent? Is there a way to modify these files and save the changes to disk, or is it even possible? Any help would be greatly appreciated!

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Picotron Launcher v3.0

Inspired by EZEN's NewCarts Viewer.

As far as I’m aware, this is the first launcher ever created for Picotron! While other luncher displays new carts uploaded to the online repository, or a fix selection of carts, this launcher focuses on local content. It scans the /appdata/bbs/ directory on your Picotron machine, lists all .p64 files, and lets you launch them instantly with a click—making it easy to access and run your locally stored projects. I like to keep it on my desktop for quick cart access. and I put all new cart I aquire from the bbs into that /appdata/bbs/ directory making it very convenient. if you have any suggestions let me know.

NOW WITH SOUNDS

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Cart #eigenbom_raycaster-1 | 2025-01-09 | Embed ▽ | No License
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Here's a basic raycaster I hacked together. It uses the map editor and renders sprites as walls. It's nothing serious but I've been having fun with picotron during my holiday break.

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Cart #deepdark-1 | 2025-01-09 | Code ▽ | Embed ▽ | No License
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One of my biggest takeaways from this project is the concrete understanding of the dangers of Feature Creep, as well as the importance of having realistic project expectations and proper planning. In software development, it’s inevitable to encounter bugs and features that need to be adjusted based on real-world scenarios. These tasks take up a significant amount of time, which is often unpredictable. Therefore, it is essential to allocate sufficient time for debugging and adjustments, instead of continuously trying to integrate new features into the program.

Moreover, the dangers of Feature Creep were vividly demonstrated in this project. In my past programming experiences, I rarely paid attention to the memory usage of the program. As a result, I often wrote code with higher readability and decoupled various modules to make them easier to modify and debug. However, this approach inevitably led to code bloat, which I didn’t consider a problem until now. Given the limited code capacity of the Pico-8 engine, I encountered memory issues during the final stages of the project and had to spend extra time trimming down my code. Fortunately, I realized the problem of Feature Creep midway through development and decided to cut half of the planned levels and monsters. Otherwise, the memory constraints would have caused even more headaches.

[ Continue Reading.. ]

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Cart #faulty_overdrive-0 | 2025-01-09 | Code ▽ | Embed ▽ | No License
11

My submission to Mini Jam 175.
Your ship constantly moves upwards, but firing pushes you downwards.

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Gordy and the Monster Moon is a bite-sized, Halloween-themed Zelda-like about a pumpkin astronaut going on spooky adventures.

  • Explore the strange and varied biomes of the Monster Moon!
  • Find upgrades and unlock shortcuts to help you explore even better!
  • Defend yourself from monsters with a cobweb you found on the ground.
  • Ask dad for help if you get stuck!
  • What is in Lander B?

Cart #gordy_and_the_monster_moon-1 | 2025-01-10 | Code ▽ | Embed ▽ | No License
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When I put this game on Steam in 2023 I wanted to make it available to the Pico-8 community for free, but I didn't want everybody to be able to play it for free because then who would buy it? The compromise I came to was to make the cartridge available for download, but not upload it to the BBS.

[ Continue Reading.. ]

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Cart #petal_quest-12 | 2025-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Petal Quest is a tiny adventure in a forest of secrets.

This is a game of discovery with light puzzles. Loosely inspired by Tunic, Fez. I love these strange little games and the world needs more of them.

Thank you for playing!

Play on itch.io
Patch Notes

Credits

Game and music by Noel Cody.

Resources: Some SFX are from or adapted from the PICO-8 SFX pack. The base dog sprite is adapted from the cat in the PICO-8 Wander demo. The base rabbit sprite is adapted from

[ Continue Reading.. ]

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Cart #keyebuhasi-0 | 2025-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


上下左右键:移动 Arrow keys: Move 矢印キー: 移動
Z键:确认 Z key: Confirm Zキー: 決定
X键:取消 / 退出 X key: Cancel / Exit Xキー: キャンセル / 終了

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Cart #teddblue_flp_v0_1-0 | 2025-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


this is a test to add flip phone compatibility to future pico8 games. there's nothing crazy to it as i whipped it up in one evening. i'll leave a comment once i get someone with a flip phone to test it. if you are able feel free to do so yourselves!

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Hello all, is there a way to quickly sort carts from oldest to newest? Basically, to get to the highest page number without having to click 100s of times? Thanks for any help!

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Cart #juyariwizo-0 | 2025-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rc-0 | 2025-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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River Crossers is a game, avoiding eagles, bubbles and sharks. You can walk around, jump and charge, and the game has 4 game modes: River Crossers, Survive, Super Force and Hit the Targets.

Credits, this is all made by me alone, you can reach out to me Discord, tuna3761. Check out my itch "plazmaero" for more games like this ^-^

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Tronic Defence

Cart #tronicdefence-0 | 2025-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tronic Defence is a 2.5d space-shooter where you are a robot tasked with guarding an antenna on a space-platform from enemies coming in to destroy it while it transmits plans for a secret weapon to be used against the attacking race. The story is included in the cart.

Controls:

up/down:
Move forward and backward

left/right:
Strafe left and right

O,Z + left/right:
turn left and right by 90 degrees

O,Z + down:
turn 180 degrees

X,x:
Fire your weapon

Main Menu:

From the main menu the story and help pages are accessible as well as selecting the skill level and flat graphics mode.

[ Continue Reading.. ]

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I may be getting too greedy. This portal rendering engine works fine for making "normal" rooms, but it struggles with things like stairs.
No where near what freds72 was pulling off with Poom and bsp with potentially visible sets.

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The Quick 'N' Dirty Galaxy Generator builds off of my my Quick 'N' Dirty Planet Generator by adding procedurally generated planets, routes, names, and governments to create a nice, compact little galaxy to explore. Right now, it's just a toy, but you can probably see where I'm planning to go with this!

Version 0.2 update: Saving Things!

  • Added auto-saving and auto-loading of the galaxy and the current state of your exploration. Reload your browser and pick right back up where you left off!
  • Fixed a bug where the same governments and government colors were chosen over and over
  • Fixed a bug where governments could take over the capitals of other governments during generation

[ Continue Reading.. ]

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