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Cart #pazomimaza-0 | 2025-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cover Art by @Werxzy

This is the 15th issue of Pico-View that covers the latest news, tips and tricks from developers, and looks back on the entire year of 2024 to reveal the best games that came out this year, and more you may have missed!

Read the full issue here: https://nerdyteachers.com/PICO-8/Pico-View/15

Contents:

  • Shadowbox Pixel Art
  • PICO-8 on Antstream Arcade
  • Extended Maps and Palettes of Samurise
  • Everyone Draw Interview
  • Everyone Draw PICO-8 Mural
  • Featured Game Review
  • Christmas Past, Present & Future
  • Top 10 Games of 2024
  • Top Rated Games on Itch.io
  • Updated Top 200
  • Data Packing for Picodex Dual
  • Lookback Pico Playtime
  • New Debugging Resource
  • Picotron Textmode editor
  • December Event Winners!
  • Pixel Art Gallery
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Some P8SCII to unwrap. (Use 'punycode' mode if copy & pasting!).
This is a tiny 'Pressie', with a flashing Christmas light effect. Entirely rendered in one print statement, this screen filling bitmap takes 76 characters. Note: the run() loop executes very tightly, so it may take a few attempts to escape the program. Entered into VCCC2024 'Wild'.

More info: https://github.com/ace-dent/demo-toybox/tree/main/VCCC2024

(76 chars)

?[[⁶c1⁶p

	⁶.0Pナ~◝kミw⁶.⁶⁵³?○s{s
	⁶.◝U◝gワg◝~⁶.○U○s{s○?⁶!5f2c³]],-rnd(3)
run()

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Happy New Year!

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Cart #fouduroi-0 | 2025-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game. Pico-8 is awesome. Sorry for my very poor skills in audio. Looking forward for your feedback!

Enjoy!

Controls

Arrows to control the jester.

Rules

You are the king's jester and he needs your help. All 36 stories of the castle are overrun by evil!
[8x8]
Light your way by collecting torches

[ Continue Reading.. ]

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Cart #lare290_8bitsnek_0-0 | 2024-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #hokatigipa-0 | 2024-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is just a test to see if I can play it on my raspberry pi. This isn't intended to show off any efficient code or anything like that.

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Cart #conmay-0 | 2024-12-31 | Code ▽ | Embed ▽ | No License
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you get your own sky of stars! why not make some pictures in it? i'll name them for you! (i wll not be explaining the glyphs. that's up to you!)

your stars, star names, constellations, and constellation names are not guaranteed to stay the same across revisions. if you're attached to yours, make sure to keep backups of your cdata and the cart itself!

this cart is incomplete. let me know if you run into problems with the presentation, or other bugs! more vfx and sfx are planned, plus music, among other possibilities

a selection of known issues:

  • there is no boundary. if you get lost, reset the cart
  • you cannot make more than 124 links. if you do, the later ones will get lost

[ Continue Reading.. ]

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Cart #sepdseku-0 | 2024-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Collision Template

This cart is a small template for ground collision!
I struggled with learning collisions for about two years in the past. And I do not want for ANYONE to go through that, EVER!
This is the cart I used to learn. I really hope it will help someone, it sure helped me!

The comments I left in the code try to explain what's happening as best as I could

Quirks

I used table:function() instead of table.function().
What this means is that the function is called with a secret argument, self!

I also used num \ other_num instead of num / other_num.
That is floored division! If either numbers are decimals, they will be floored down.

[ Continue Reading.. ]

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Cart #happy_new_year-0 | 2024-12-31 | Embed ▽ | No License
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Hope everyone had a wonderful year and here's to a great new year on the horizon. 😊🥳

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Cart #realceleste2-1 | 2024-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


So I made a mod that makes ground blue in Celeste 2. I think that this name came from the color of ground in original Celeste, so I decided to make the ground in Celeste 2 blue too.

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Cart #gayuyonaja-1 | 2025-01-12 | Code ▽ | Embed ▽ | No License
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Work in progress game...


woop sorry i uploaded without play testing and found there are crashes everywhere...rolling back
Cart #gayuyonaja-2 | 2025-01-26 | Code ▽ | Embed ▽ | No License
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Verdant Vanguard

Oh no! Your forest has been invaded by nasty creatures!
It is your duty to save it.

Verdant Vanguard is a turn based, endless little game about protecting what's yours, it is a proof of concept. It is also my first pico8 game in more than two years! I hope I improved since last time hehe :3

The game is published under the MIT license and it's cleaned up source is available on my CodeBerg

Cart #verdantvanguard-0 | 2024-12-31 | Code ▽ | Embed ▽ | No License
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Cart #fireworks2025-0 | 2024-12-31 | Code ▽ | Embed ▽ | No License
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Happy New Year 2025

It's that time of the year again, 2024 is coming to an end.

The fireworks are a small particle system, 1200 particles at 30 FPS. Although it looks nicer and smoother at 60 FPS, despite optimizations, I couldn't get enough sparks on the screen without having frame drops. I know, it could have been further optimized. Precalculate sine table, etc.

I wish you all a good transition into the New Year (in Germany we say "Guten Rusch!"), a happy New Year, and may your new years resolutions be fulfilled. Wishing you happiness and health.

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Isometric Wang tiles

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Cart #neilcol_pt_timex-0 | 2024-12-30 | Embed ▽ | License: CC4-BY-NC-SA
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now you're just some wristwatch that i used to own

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I was reading the Pico 8 manual and I was surprised to see that the pack() and unpack() functions aren't in the manual. I understand that they are Lua functions and not necessarily a Pico 8 API thing but it still feels like they're important enough to add here, especially since they are a great alternative to use a for loop to manually unpack these elements. Just here to ask if they could be added so more people can be aware of them please !! Especially the small percentage of people who do want to download the manual (hi) haha

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I would like to preface this is an issue in version 0.2.6b, both in my downloaded executable of Pico 8 and Pico 8 Education Edition

So I have been reading and re-reading the pico 8 manual for the past weeks now and I have noticed that there is a really big discrepancy in the way that sub() works vs how it is presented. The manual establishes that:

When POS1 is specified, but not a number, a single character at POS0 is returned.
PRINT(SUB(S,5,TRUE)) --> "Q"

This does not seem to be the case, however, as using non-numerical values such as a boolean, nil or a string all still will return a string from the index all the way to the end of the string. I tried looking information about this in the forums and it seems like at some point this behavior was indeed implemented, but in another update it seems to have been removed. I don't know if this was intentional or if this is the product of a bug/oversight but it would be nice if the change was reflected in the manual.

[ Continue Reading.. ]

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Cart #yarncat-1 | 2024-12-30 | Code ▽ | Embed ▽ | No License
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Yarn Cat is a slow oldschool puzzle game about a mysterious cat that is somehow also a ball of yarn, travelling through odd lands to bring love to other cats. This is my first pico-8 game, and the first game I've made in about 20 years.


Through 66 levels across 8 worlds, your goal is use your body and the yarn tail you leave behind to interact with buttons, fairies, and frogs in just the right sequence to magically awaken a sleeping cat and give them a nuzzle. But your tail might also get in the way and block your path, so experiment, mess around, and maybe try to think ahead!

[ Continue Reading.. ]

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Cart #mountainmines-2 | 2025-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Trying a simple platformer for a first project, using the Nerdy Teachers tutorial. Second draft, adding different surfaces to try physical effects for play. Added artwork for characters / animation not yet coded or added to the map.

Next steps -

  • Code to spawn enemies with basic patrolling behavior and fireball projecties

  • Code to interact with NPCs for text box info

  • player health and health bar

  • Borrowing key/lock code from another project to use a shovel as a "key" to dig out an opening

  • design platforming sections using empty upper corner map space

  • design sound effects for jumps, NPC speech, enemies

  • music

Cart #mountainmines-0 | 2024-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

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