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Cart #twintris-2 | 2024-12-16 | Embed ▽ | License: CC4-BY-NC-SA

This is a deeply ill-advised prototype of an idea I had where one half of the screen is playing Dr Mario and the other half is playing Tetris. In order to make a block fall in Tetris you have to build it in Dr Mario, and if you want to keep getting blocks in Dr Mario you need to clear lines in Tetris (because cleared lines break into parts and fall back down in the other game).

It's built for one player but the two-player mode might work better. I don't know because I don't currently have access to a second player.

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Cart #sanstitre-2 | 2024-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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harder than sub 1:50; custom mechanics

made for ccmas 2024

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Cart #lastminutecookies-6 | 2024-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A tiny golfing game for the 2024 Advent Calendar.

Last Minute Cookies

Santa is coming but you forgot to put a cookie on his plate!
Try your best to nudge it on there so he can enjoy it.

How To Play

Nudge the cookie onto the plate and try to beat the par(times of strokes an "average" player needs to beat the level) for any given level.
Watch out for obstacles, blue spots slowing you down and yellow spots speeding your cookie up.
This game saves your progress, so do share your achievements!

Special thanks

First and foremost a big thank you to @bikibird for organizing this amazing calendar!

[ Continue Reading.. ]

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Cart #arine_draft-0 | 2024-12-16 | Code ▽ | Embed ▽ | No License
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角斗场

12-16

--完成了战斗的雏形,添加了几个兵种和简单的物理引擎。
--兵种:
1.战士:拥有较高的血量,适中的伤害和攻速,但移动速度较慢。
2.射手:可以远程攻击,但血量低,且移动速度最慢。
3.盗贼:较快的移动速度,高攻速,但一次攻击血量较少。
4.战斧:可以攻击180°之内的敌人,但攻速较慢。
5.骑兵:很高的攻击力,且具有敏捷的特性,即第一次攻击无需等待,相当于可以冲击第一个敌人,造成较大的伤害或击杀,并且骑兵没有到攻击范围内停止的机制,会一直冲撞敌人,冲乱敌人的阵型。

[ Continue Reading.. ]

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Cart #ptjisipa-0 | 2024-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've coded up a christmas-y clone of that silly game I keep getting ads for.

Santa's workshop is under attack by the children of the town!
Survive 12 nights to save Santa's workshop. Make children explode with joy by helping santa and his elves throw them presents.

Powerups:

  • hot cocoa - double how fast you throw presents
  • elf helper - get a helper to help you throw presents
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3 comments


Cart #pico2carsbyxg-2 | 2024-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PICO 2 Cars

Introduction:

10 years ago I downloaded the game 2 Cars by KetchApp games on my iPhone.

I absolutely loved it. I have played it continuously over the last decade. In fact, it is the only game that I have kept installed on my phone all these years, even though I have upgraded my device multiple times. It's a keeper!

Ever since then though, I have always wished that I could make my own version of this game... But I hadn't touched code since High School. I loved to code in the early days and always thought I would go into Software Development and Game Development, but life took me on a different path.

With the advent of AI tools, I was finally able to make my wish happen!

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Cart #spaceinpaders-5 | 2024-12-17 | Embed ▽ | No License
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I´m doing this cartridge to learn about LUA and Picotron

It´s the classic arcade Space Invaders (under construction)....nothing else to explain

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Hello!

I am new at Picotron and I´m studying the system and LUA language to enjoy it!
From now, I love it an it´s fun: very nice work!

I have a problem with coroutines and HTML version: in HTML version the executuion freezes (a loop with a yield inside) or the coroutines dont have any effect

Also, in HTML, time-dependant actions aren´t as accurate as in "cartridge" execution (I´m talking about changing Pan of a sound frame to frame, as the sound-emitter changes it position)

I don´t know if this is a normal behaviour or if it is a bug...I understand that HTML "player" or interpreter isn´t as powerful as the Picotron System

I´ll put here and example

function _draw()
	cls()
	print_one_by_one("Hello world!!!!")
end

function print_one_by_one(string)
	for i=1, #string do
		print(string[i],8*(i-1),0,7)
		for j=1, 15 do
			yield()
		end
	end
	while(not btn(5)) do yield() end

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=159270#p)
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Cart #sleigh_another_day_20241207-1 | 2024-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sleigh Another Day

Santa is training for the big day. Help him navigate his sleigh through the snowy mountains of Lapland and return safely to his workshop in this procedurally-generated one-button game.

How to Play

One button: press X to jump/fly.
In later levels you can collect magic coins which allow you to press X again while airborne to extend your flight.

Credits

Code by I Am Penguin
Particle effects adapted from example by Nerdy Teachers

Notes

This is my first Pico-8 game. Getting the difficulty right in a procedurally generated game has been difficult, so feedback is welcome. You may need to try some of the later levels a few times before you're successful and remember where to press X, but I've tried to make it fairly easy for casual gamers like me.

[ Continue Reading.. ]

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Celeste: Blue Side

This is my first levelpack! This was made for me to learn about cc modding, so I used the classic cartridge, this includes a nightly asthetic, some revamped rooms, Bluelline, Nightberries and some mushrooms!

This may have some unseen bugs and unwanted cheesy routes, so warn me about it.

Personal Difficulty: Advanced

ATTENTION: Past old site, this uses some speedrun tech, I HIGHLY suggest you playing Lableste first before this.
P.S. I dont know if gemskip is possible or not, you can try but I didn't optimize this for gemskipping .3.

Cart #celeste_blueside-3 | 2024-12-15 | Code ▽ | Embed ▽ | No License
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Hall of Fame (Deathless and Full Strawberry Completions):

  • Merl's 69th Alt (All Strawberries Collected, Congrats!)
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Cart #ioncelciuc_game_of_life-0 | 2024-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Game of Life simulation based on the PICO-8 ZINE #2

Use [Left] and [Right] to select one of the 2 predefined structures that will be randomly placed on the screen.

Use [X] to start the simulation.

To stop the simulation, just reset the cart.

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Cart #green_jam_game-0 | 2024-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Goop

You need to escape the tower of doom, by climbing dangerous terrain and avoiding spiky saws.

Controls:

  • Arrow keys to move around
  • right to confirm in the menu

About

This Game was made for the Micro-Jam 29 with the theme POISON. Maybe there will be more levels added in the future, depending on the feedback. Please comment what you dislike and like, thanks in advance.

Good Luck :)

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Cart #joyotemusi-1 | 2024-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Cart #joyotemusi-0 | 2024-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #ioncelciuc_snake-0 | 2024-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this little game and I wanted to upload it so I can find it in the splore, in the findable section.
I was curious about the process.
Can someone help me with a little tutorial on how to do that, please?

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Cart #mariwyd-4 | 2024-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mari Lwyd's Festive Rap Battle

My second entry to the Pico-8 Advent Calendar Game Jam is Mari Lwyd's Festive Rap Battle.

Mari Lwyd is a Welsh tradition that sees a group of people go around houses in the run up to Christmas, singing to be let in for food. The homeowners sing back excuses to not let in Mari Lwyd until you run out of excuses and let Mari Lwyd in. It's used to collect food for the food bank.

This is a simple rhythm game where you need to match what Mari Lwyd sings to you.

How To Play

⬅️⬆️⬇️➡️❎🅾️: Press the buttons in the sequence Mari Lwyd sings to you. One mistake and Mari Lwyd will steal something from your fridge!

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Cart #pico_kombat_2-0 | 2024-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello everyone! ☀️

Sharing my first project for PICO-8 platform. This game is inspired by a classic 90s fighting game franchise. I aimed to port as many original elements from the source game as possible within the limitations imposed by PICO-8. Some elements were left out as I reached the maximum token limit, however, I am very satisfied with the results achieved.

I hope you enjoy the result and find at least a few moments of fun and nostalgia. I look forward to your comments!

Source code: here

Controls

⬅️ walk backward
➡️ walk forward
⬆️ jump (use ⬅️ or ➡️ for direction)

[ Continue Reading.. ]

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Cart #rocketgameprototype-0 | 2024-12-14 | Code ▽ | Embed ▽ | No License
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i started to make a game but i dont know what to do with it, thinking a racing game or timer collectathon? if yall wanna download it any lmk what you think that would be apreciated. world gen is also fucky - you can pause with p and hit new map if the map you have sucks

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Play my crappy flappy bird clone

Cart #rudybird-1 | 2024-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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has anyone figured out what the input fields for the map function are yet?

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Part of the 2024 Pico-8 Advent Calendar.

Cart #dredds_snowball-12 | 2024-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Roll your snowball down the mountain. Make it as big as possible by the time it reaches the bottom. Who can make the biggest snowball? Post your best scores below...

How to Play

Steer your snowball as it rolls down the mountain. It collects snow and gets bigger as it rolls through the snow. It loses snow when it hits an obstacle or rolls over bare ground. You can jump over low obstacles and go under trees without damage if your snowball is very small. Moguls will launch your snowball into the air. You cannot steer when in the air, and don't collect snow, so time your jumps carefully.

You are scored by the size of your snowball when you reach the bottom of the mountain.

Your progress down the mountain and current size of your snowball are shown at the top of the screen.

Collect presents to get a temporary power-ups:

  • Heavy: Your ball will squash moguls. The snow from the mogul will be added to your snowball.
  • Ghost: You pass through obstacles without damage. Your ball is semi-transparent while in ghost mode.
  • Slow-mo: Your ball travels more slowly. This makes it easier to avoid obstacles and and gives you more time to pick up snow.
  • Sticky: Your ball collects snow faster.

Your ball emits magical sparkles while a power-up is active.

Controls

left/right: steer
🅾️ or ❎: jump

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