a game about surfing, using the usual pick-3 style upgrade system. unlock a gun and shoot at seagulls & sometimes ufos.
this was originally made for pico-1k jam a couple years ago, but it was pretty lame, so this is an updated version that's a good bit beyond the original compressed 1k limit.
i don't have too much pico-8 knowledge, so i'd love to hear any thoughts & tips.
my high score is 124
Made this fun little game based on Pentagon (https://scratch.mit.edu/projects/882315701/)! I also put it on my website: https://thegourd.net/ and on itch.io: https://kule77.itch.io/pico-dodge.
Santa's Sleight Rush
Help santa to deliver all the presents on time! Avoid all the obstacles and make the most deliveries possible!
Controls: use arrow keys to move santa and avoid the obstacles. Press x to drop the presents.
Credits: Main idea and characters by Leo. Programming by JP (Leo's dad).
Holidays are about family to me, so I made a game with my 10yo daughter. She provided most of the ideas and mechanics, did all the characters' sprites in Pico-8l, and QA'ed the whole thing!
I'm super proud of the result we got!
Submitted for the 2024 Advent Calendar Gamejam.
I was browsing the _ENV content, hoping to find the modulo and integer division function exposed (no luck) with this quickly written cart (not even alphabetic sorting)
Amongst the unknowns to me, there is a mysterious radio() function.
I tried to call it with different parameters, and only got [nil],0 as return values.
Does anyone know more about that ?
i have been meaning to get back into working on my personal neocities, and was looking for fun buttons to put on my website. i wanted to put a PICO-8 button in there somewhere, but didn't know if anyone had created one already, so i decided to make one myself...! feel free to use it if you want, credit is not necessary :]
Hello world!
This is my first ever PICO-8 cart and BBS post. Came into the PICO world for the chiptune making, learning the tracker and creating a bunch of songs. Then decided to make a musicdisk out of the work so far.
Enjoy!
Play music with a collection of holiday-themed samples! Or make chaotic sound collages, your choice. Export your creations and share them with others! Made for the 2024 PICO-8 Advent Calendar.
And, yes, this is a shameless demake of the Thirty Dollar Website.
Instructions
This cart uses console controls, so use the arrows, ❎ (x on keyboard), and 🅾️ (z/c on keyboard) to navigate.
The first two rows of icons are sounds. Press ❎ to preview a sound, or 🅾️ to add it to the song.
Icons in the third row control playback, and can be used to change pitch or tempo, jump to different points in the song, control looping, etc.
Picotron allows us to resize the map layers, which is awesome. However, I have never once wanted to resize each layer individually; if I'm resizing the map, I usually want to make each layer the same size. It's weird too that layers will just be centered if they're a different size than the other layers. It feels like there's no real use case for having differently sized layers.
Also, I often want to simply stretch the map in one direction instead of adding more size on both ends either vertically or horizontally. Like maybe I want the map to be taller but the bottom is good where it's at. I don't always know how much size to add either, so sometimes I'll estimate wrong, slide the whole map to align it correctly, and then need to take a few tiles off again and I'm forced to slide the map once again.
Request 1: A toggle button to lock all the layers' size when resizing them. Resizing one will resize the rest. The toggle is on by default.
Request 2: Clicking and dragging on the edge of a layer will resize it in that direction. For instance, if you click on the top of the map and drag upwards, it will add additional height to the top of the map (without adding to the bottom).
P.S. I wouldn't mind if Picotron was just changed so that the whole map is sized as one instead of individual layers. But some people might not appreciate having a feature taken away, even if it's one not commonly used.
The bug seems to stop sounds on my entire system, including picotron.
I have checked to see if picotron is muted and I checked my Linux settings and checked linux's settings as well, as soon as I close the program sound returns.
I even checked pico 8 and it seems to work fine, I am willing to post my hardware and any other details if needed.
Thanks in advance!
Update: it seems this issues happens when I close my laptop, and I have to close the app and wait like 30 seconds then reopen the app.
Quite odd.
When using split to convert strings to numbers (the default) it seems to have precision issues converting integers well below the 64 bit limit:
p=split("123456789", " ") ?p[1] ?math.type(p[1]) |
shows 123456792 and indicates the type is integer
p=split("123456789", " ", false) n=tonum(p[1]) ?n ?math.type(n) |
shows 123456789 and also indicates the type is integer.
So, Battlefield Balls has actually become a bit more of a game. It's kind of a 3D asteroids clone. Guide your ship around the arena and shoot down all the enemy ball things! Use the jump button to hover in the air. Use the fire button to shoot one missile at a time. When you've killed all the balls, more will respawn!
To-do:
- Enemy balls deplete shield/kill you
- Different coloured balls score different points
- Power ups/health?
Assume the role of a battle-hardened Holiday Ninja tasked with retrieving the stolen presents from Elf Mountain! Your weapon of choice? Bauble ornaments.
Released as part of the 2024 Pico-8 Advent Calendar, kindly organized by bikibird.
Basic Controls
Left/Right = Move left or right
X = Attack (ornament toss)
O = Jump
Gameplay Mechanics
some late night shape twisting.
I'm certain the for loops could be cut down, but I got it to 280 and I'm happy with it.
(280 chars)
v=sin::_::h=cos?'⁶1⁶c' for c=32,96,32do for r=32,96,32do e=min(1,(t()/5)%1.2)for b=0,.9,.25do a=.125-b+.25+e+(b-.5)*2l=a+.125 for j=0,20,3do x=c+h(b)*30+j*h(l)y=r+v(b)*30+j*v(l) for i=0,20-j/2do pset(x+h(a)*i,y+v(a)*i,7)pset(x+h(a+.25)*i,y+v(a+.25)*i,7) end end end end end goto _ |
issue
i'm trying out some object oriented programming but i've run into some confusion
when i make a value in a list derived from another list
class={ new=function(self,tbl) tbl=tbl or {} setmetatable(tbl,{ __index=self }) return tbl end, } entity=class:new({ --dsp is read by the main upd --stands for despawn --removes the entity from the --list if true --dsp=false, --dspwait=false, x=0, y='smelly', --o is for origin ox=0, oy=0, sprn=1, --s is for size --the size of the spr that is xs=1, ys=1, --a is for animation asprnum=2, --asp is how much to divide --the tmr by --so 1 is every frame, --2 is evey other frame, --3 is every third frame, --etc. aspd=1, --update=function() --if x< camera.x+8 or x> camera.x+128 then --if --dsp = true --end --end, draw=function() spr(sprn,x,y) print(y) end, }) |
and then try to reference a value from that same table from a function (as seen in the draw function
in the entity class) it spits out nil. i have the entire cart up above as you likely have already seen, ignore that it's trying to draw a sprite at a position thats text. i set y to smelly for testing so i could easily see if it was spitting out smelly or it was spitting out nil.
wait you can paste pico-8 sprites in here