Hello world!
This is my first ever PICO-8 cart and BBS post. Came into the PICO world for the chiptune making, learning the tracker and creating a bunch of songs. Then decided to make a musicdisk out of the work so far.
Enjoy!
Play music with a collection of holiday-themed samples! Or make chaotic sound collages, your choice. Export your creations and share them with others! Made for the 2024 PICO-8 Advent Calendar.
And, yes, this is a shameless demake of the Thirty Dollar Website.
Instructions
This cart uses console controls, so use the arrows, ❎ (x on keyboard), and 🅾️ (z/c on keyboard) to navigate.
The first two rows of icons are sounds. Press ❎ to preview a sound, or 🅾️ to add it to the song.
Icons in the third row control playback, and can be used to change pitch or tempo, jump to different points in the song, control looping, etc.
So, Battlefield Balls has actually become a bit more of a game. It's kind of a 3D asteroids clone. Guide your ship around the arena and shoot down all the enemy ball things! Use the jump button to hover in the air. Use the fire button to shoot one missile at a time. When you've killed all the balls, more will respawn!
To-do:
- Enemy balls deplete shield/kill you
- Different coloured balls score different points
- Power ups/health?
Assume the role of a battle-hardened Holiday Ninja tasked with retrieving the stolen presents from Elf Mountain! Your weapon of choice? Bauble ornaments.
Released as part of the 2024 Pico-8 Advent Calendar, kindly organized by bikibird.
Basic Controls
Left/Right = Move left or right
X = Attack (ornament toss)
O = Jump
Gameplay Mechanics
issue
i'm trying out some object oriented programming but i've run into some confusion
when i make a value in a list derived from another list
class={ new=function(self,tbl) tbl=tbl or {} setmetatable(tbl,{ __index=self }) return tbl end, } entity=class:new({ --dsp is read by the main upd --stands for despawn --removes the entity from the --list if true --dsp=false, --dspwait=false, x=0, y='smelly', --o is for origin ox=0, oy=0, sprn=1, --s is for size --the size of the spr that is xs=1, ys=1, --a is for animation asprnum=2, --asp is how much to divide --the tmr by --so 1 is every frame, --2 is evey other frame, --3 is every third frame, --etc. aspd=1, --update=function() --if x< camera.x+8 or x> camera.x+128 then --if --dsp = true --end --end, draw=function() spr(sprn,x,y) print(y) end, }) |
and then try to reference a value from that same table from a function (as seen in the draw function
in the entity class) it spits out nil. i have the entire cart up above as you likely have already seen, ignore that it's trying to draw a sprite at a position thats text. i set y to smelly for testing so i could easily see if it was spitting out smelly or it was spitting out nil.
wait you can paste pico-8 sprites in here
This app is a submission to the 2024 Pico-8 Advent Jam that creates digital folded paper snowflakes!
Cut a pattern into the digitally folded paper. Click "unfold" to reveal your masterpiece! Then save an image of your snowflake to share with friends, family, or right here on the bbs!
Detailed Instructions
Note: If you don't have a mouse connected, you can control the mouse using a controller as follows: the d-pad moves the mouse to various interactive elements on the screen, pressing x clicks, and pressing o moves the mouse to the bottom of the screen for easy button access.
When you load the cart you are greeted by the welcome screen which shows an example paper snowflake unfolding.
Aim
This cartridge can be used for educational purposes to make simulations for the Monty Hall problem, a well-known probability conundrum that puzzles many people. The statement of the problem is the following:
-- Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? [cited from the Wikipedia page]
For students attending a Probability course, this is an exercise about conditional probability. You can read more on the dedicated Wikipedia page.
Controls:
- 🅾️/Z shoot a single bullet.
- ❎/X bite/spit enemy aphids.
- ⬅️ move left.
- ➡️ move right.
Instructions
This is a basic shmup with a parry gimmick. You can choose to shoot your one bullet at a time with Z or you can bite an aphid with X. Press X again after biting an aphid to spit it out. Aphids will not damage you if you spit them out and touch them again. Your score is multiplied by the number of aphids that you have spit out active on screen. New waves of aphids spawn after destroying every aphid from the previous wave.
This is my first game with Pico-8 and I like how it helps me focus on just working on basic mechanics rather than getting overwhelmed with everything else.
Frosty's Snowed Under!
My first Pico-8 Game, and my entry to the Pico-8 Advent Calendar Game Jam is Frosty's Snowed Under!
Guide Frosty through an obstacle course to get a present from the Christmas Factory to deliver to Santa to save Christmas. Collect Snowflakes to improve your high score. A score attack game with multipliers and a time limit! What can you score?
How To Play
⬅️➡️: Walk
🅾️: Jump
Credits
Code, art and music made by Rhys Wynne - https://rhyswynne.itch.io/ (with sincere apologies to George Michael for the last one)
Based on Frosty's Busy Night by Richard Taylor & Steve Barrett for Commodore Power 1991.
*Did You Know? Dungeon
This is my second educational game where you explore a dungeon and learn about facts while having fun. I have included some humour in the game, hopefully you may have a laugh and a giggle and i hope you enjoy playing it!
I created the game in Pico-8 in about 2 weeks as an educational tool to help anyone learn about facts and have fun too.
The aim of the game is:
- Explore the dungeon
- Learn about facts
- Know that i love pizza! (especially Pepperoni Pizza)
- Get to the exit
- Have fun learning about things!
Controls (Keyboard):
- Left - Left Button
Submission to the 2024 Pico-8 Advent Calendar.
A cosy Christmas-themed interactive fiction.
Help Santa deliver the last presents of the night before Christmas. Make sure all the children in the house have their wishes fulfilled. Follow Christmas tradition for extra satisfaction.
There are four endings: two story endings, depending on whether you fulfilled the childrens' wishes, with two variations depending on whether you followed the Christmas tradition.
Controls
- Up/Down: Scroll text, or move the pointer between options
- 🅾️ button:
- In non-interactive screens, press 🅾️ to continue. If the text is longer than one screen, you'll have to scroll to the end before being able to continue.